Skip to main content

Attunement

FoldUnfold Table of Contents In-Game Description Use Attunement Slots Equipment which increase Attunement Slots Equipment which increase Spell Casts Equipment which restore Spell Casts Spell Casts

In-Game Description


Attribute governing number of spells that can be attuned. Boosts spell-casting speed.

Use


  • Increases the number of Attunement Slots available for Sorceries, Miracles, Pyromancies, and Hexes.
  • Main stat for increasing Casting Speed. Its effect is double that of Intelligence or Faith.
  • Increases Curse Resist alongside with Adaptability.
  • Secondary stat for increasing Agility.
  • Increases number of spell casts. The amount of the increase varies between spells.
  • Slightly raises HP.

Attunement Slots


Attunement Level Spell Slots Available
0-9 0
10-12 1
13-15 2
16-19 3
20-24 4
25-29 5
30-39 6
40-49 7
50-59 8
60-74 9
75-99 10

Equipment which increase Attunement Slots


Item Increase Other Effects
Black Witch Hat 1
Southern Ritual Band 1/2/3

Equipment which increase Spell Casts


Item Increase Other Effects
Saint's Hood 10% (rounded up) FAI +1
Hexer's Hood 10% (rounded up) INT +1 FAI +1
Northern Ritual Band 10/20/30% (rounded up) HP -20/35/50%

Equipment which restore Spell Casts


Item Restores Other Effects
Crown of the Old Iron King 20% (rounded up) every 2 minutes (with or without Vendrick's Blessing)

Note: Saint's Hood, Hexer's Hood and Northern Ritual Band all work in the same way. Spell uses are being multiplied by 1.1 (1.2/1.3 for the +1/+2 versions of the ring respectively) and then rounded up. For example, having a spell with only one use, the number will increase from 1 to 1.1, then be rounded up to 2, resulting in two spell uses.

If you combine one of the hoods with the Northern Ritual Band, the spell use percentage will stack additively (10% + 10% = 20%, or 30%/40% for the +1/+2 versions of the ring). This means that, upon using both the standard version of the ring and one of the hoods, a spell with one use will increase its number from 1 to 1.2, then be rounded up to 2, resulting in two spell uses. However, using both on a spell with six uses, it will increase from 6 to 7.2, then be rounded up to 8, resulting in eight spell uses.

Spell Casts


Depending on the spell, it may start with 1, 2, 3, 4, 6, 8, 10, 15, 20, or 30 casts at base Attunement.
The table below shows how many casts become available with increased Attunement ("-" is used to indicate no increase from previous cast amount).

Spell Casts (Base ATT) With 15 ATT With 26 ATT With 32 ATT With 38 ATT With 43 ATT With 49 ATT With 58 ATT With 79 ATT With 94 ATT
1 - - - - 2 - - - 3
1 (b) - - - - - - - - -
2 (a) - - - - 3 - - - 4
2 (b) - - 3 3 - 4 - - 5
2 (c) - 3 - 4 5 6 7 8 10
2 (d) - - - 3 - 4 - 5 6
3 - - 4 - - 5 - - 6
3 (b) 3 4 - 5 7 9 11 13 15
4 - - 5 - 6 - 7 - 8
4 (b) - 5 6 - 7 8 - 9 10
5 ? 6 ? 8 - 9 10 11 12
6 - - - - 7 - - - 8
8 - 9 10 11 - 12 13 14 15
10 11 12 13 14 15 16 17 18 20
10 (b) - 11 - 12 - 13 - 14 15
15 - 16 - 17 - 18 - 19 20
20 21 22 23 24 25 26 27 28 30
30 31 32 33 34 35 36 37 38 40

Note - Spells that start with 2, 3, or 10 casts can increase by different amounts. While there are two spells (with 1 cast each) that does not increase in casts (you can use equipment to gain more casts of these though).

+ Distinguish Spells - Hide Spells
1 Cast Spells 2 Cast Spells 3 Cast Spells 4 Cast Spells 5 Cast Spells 6 Cast Spells 8 Cast Spells 10 Cast Spells 15 Cast Spells 20 Cast Spells 30 Cast Spells
Crystal Magic Weapon Acid Surge (b) Climax Blinding Bolt Heavenly Thunder Great Combustion Affinity Combustion (b) Great Soul Arrow Dark Orb Soul Arrow
Denial (b) Bountiful Sunlight (b) Darkstorm Yearn Dark Hail Great Heavy Soul Arrow (b) Repel Heavy Soul Arrow
Forbidden Sun Chaos Storm (a) Great Fireball Cast Light Fireball Chameleon Resonant Soul
Great Heal Excerpt Crystal Soul Spear (a) Great Heal Dark Fog Great Resonant Soul Dead Again Twisted Barricade
Great Magic Barrier Fire Tempest (b) Great Magic Weapon Dark Weapon Heavy Homing Soul Arrow Fall Control
Homeward (b) Flame Swathe (b) Heal Emit Force (b) Immolation Force
Profound Still Great Chaos Fireball (b) Homing Crystal Soulmass Fire Orb Magic Weapon Guidance
Soul Geyser Great Lightning Spear (c) Lifedrain Patch Fire Whip Unveil Hidden Weapon
Sunlight Blade Iron Flesh (a) Lightning Spear (b) Firestorm Perseverance Homing Soul Arrow
Unleash Magic Magic Barrier (b) Numbness Flame Weapon Caressing Prayer Hush
Wrath of the Gods Med Heal (a) Sacred Oath Flash Sweat
Outcry (b) Poison Mist (b) Shockwave Homing Soulmass
Repair (a) Soul Bolt Lingering Flame
Replenishment Soul Greatsword Scraps of Life
Resonant Flesh (a) Soul Spear Barrage Soul Appease
Resonant Weapon (b) Toxic Mist Soul Shower
Resplendent Life (b) Dance of Fire Soul Vortex
Soothing Sunlight (a) Strong Magic Shield
Soul Spear (b) Warmth
Sunlight Spear (d)
Whisper of Despair (b)
Fire Snake (a)