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Bell Keeper Shield

In-Game Description


A wooden parma issued to bell keepers.
Very light, and requiring hardly any strength.

The bells symbolize forbidden love;
the bell keepers, their faithful guardians,
ever-ready to annihilate trespassers.

They will stand watch, for ever and ever,
these determined, if ill-fated, marionettes.

Availability


Dark Souls 2:

Enhanced Undead drop in Sinner's Rise - rare.

Scholar of the First Sin:

Belfry Guardian drop in Belfry Luna and Belfry Sol.

General Information


Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
25/60/0/0/0

(Parry/Strike)
0/0 110 15 7/0/0/0

-/-/C/-/-/-
60/85/20/20/20 20/20/20/20 45 50 2

Notes


  • Low weight and exceptional magic damage resistance.
  • As opposed to spell parrying specialist shields, this one has the Stability to tank hits.

Upgrades


FoldUnfold Upgrades Dark Souls 2: Scholar of the First Sin: Basic Magic Fire Lightning Dark Poison Bleed

Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Damage
Reduction
Aux Effects Reduction Stability Materials Cost Souls Cost
Bell Keeper Shield +0 25/60/0/0/0 -/-/C/-/-/- 60/85/20/20/20 20/20/20/20 45 - -
Bell Keeper Shield +1 27/63/0/0/0 -/-/C/-/-/- 61/85.3/22/22/22 22/22/22/22 45 1xTitanite Shard 430
Bell Keeper Shield +2 30/66/0/0/0 -/-/C/-/-/- 62/85.7/24/24/24 24/24/24/24 46 2xTitanite Shard 540
Bell Keeper Shield +3 32/69/0/0/0 -/-/C/-/-/- 63/86.1/26/26/26 26/26/26/26 47 3xTitanite Shard 640
Bell Keeper Shield +4 35/72/0/0/0 -/-/C/-/-/- 64/86.5/28/28/28 28/28/28/28 48 1x Large Titanite Shard 850
Bell Keeper Shield +5 37/75/0/0/0 -/-/C/-/-/- 65/86.8/30/30/30 30/30/30/30 49 2x Large Titanite Shard 960
Bell Keeper Shield +6 40/78/0/0/0 -/-/C/-/-/- 66/87.2/32/32/32 32/32/32/32 49 3x Large Titanite Shard 1,070
Bell Keeper Shield +7 42/81/0/0/0 -/-/C/-/-/- 67/87.6/34/34/34 34/34/34/34 50 1x Titanite Chunk 1,280
Bell Keeper Shield +8 45/84/0/0/0 -/-/C/-/-/- 68/88/36/36/36 36/36/36/36 51 2x Titanite Chunk 1,390
Bell Keeper Shield +9 47/87/0/0/0 -/-/C/-/-/- 69/88.3/38/38/38 38/38/38/38 52 3x Titanite Chunk 1,490
Bell Keeper Shield +10 50/90/0/0/0 -/-/C/-/-/- 70/88.7/40/40/40 40/40/40/40 53 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base physical damage, damage and aux effects reduction.
Adds/Increases: Base magic damage, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Magic Bell Keeper Shield +0 22/66/0/0/0 0/0 -/-/C/-/-/- 59.5/88.3/19.5/19.5/19.5 19.5/19.5/19.5/19.5
Magic Bell Keeper Shield +1 24/69/0/0/0 0/0 -/-/C/-/-/- 60.5/88.6/21.5/21.5/21.5 21.5/21.5/21.5/21.5
Magic Bell Keeper Shield +2 27/72/0/0/0 0/0 -/-/C/-/-/- 61.6/88.9/23.6/23.6/23.6 23.6/23.6/23.6/23.6
Magic Bell Keeper Shield +3 29/75/0/0/0 0/0 -/-/C/-/-/- 62.6/89.2/25.6/25.6/25.6 25.6/25.6/25.6/25.6
Magic Bell Keeper Shield +4 31/79/0/0/0 0/0 -/-/C/-/-/- 63.6/89.5/27.6/27.6/27.6 27.6/27.6/27.6/27.6
Magic Bell Keeper Shield +5 33/82/0/0/0 0/0 -/-/C/-/-/- 64.6/89.7/29.6/29.6/29.6 29.6/29.6/29.6/29.6
Magic Bell Keeper Shield +6 36/85/0/0/0 0/0 -/-/C/-/-/- 65.6/90/31.6/31.6/31.6 31.6/31.6/31.6/31.6
Magic Bell Keeper Shield +7 38/89/0/0/0 0/0 -/-/C/-/-/- 66.6/90.3/33.6/33.6/33.6 33.6/33.6/33.6/33.6
Magic Bell Keeper Shield +8 40/92/0/0/0 0/0 -/-/C/-/-/- 67.6/90.6/35.6/35.6/35.6 35.6/35.6/35.6/35.6
Magic Bell Keeper Shield +9 42/95/0/0/0 0/0 -/-/C/-/-/- 68.6/90.9/37.6/37.6/37.6 37.6/37.6/37.6/37.6
Magic Bell Keeper Shield +10 45/99/0/0/0 0/0 -/-/C/-/-/- 69.6/91.2/39.6/39.6/39.6 39.6/39.6/39.6/39.6

Fire


Reduces: Base damage, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Fire Bell Keeper Shield +0 21/52/15/0/0 0/0 -/-/C/C/-/- 58.9/83.9/28.3/18.9/18.9 18.9/18.9/18.9/18.9
Fire Bell Keeper Shield +1 24/55/15/0/0 0/0 -/-/C/C/-/- 59.9/84.3/30.1/20.9/20.9 20.9/20.9/20.9/20.9
Fire Bell Keeper Shield +2 26/57/16/0/0 0/0 -/-/C/C/-/- 61/84.7/31.9/23/23 23/23/23/23
Fire Bell Keeper Shield +3 28/60/17/0/0 0/0 -/-/C/C/-/- 62/85.1/33.7/25/25 25/25/25/25
Fire Bell Keeper Shield +4 30/63/18/0/0 0/0 -/-/C/C/-/- 63/85.5/35.5/27/27 27/27/27/27
Fire Bell Keeper Shield +5 32/65/18/0/0 0/0 -/-/C/C/-/- 64/85.9/37.2/29/29 29/29/29/29
Fire Bell Keeper Shield +6 35/68/19/0/0 0/0 -/-/C/C/-/- 65.1/86.3/39/31/31 31/31/31/31
Fire Bell Keeper Shield +7 37/70/20/0/0 0/0 -/-/C/C/-/- 66.1/86.7/40.8/33.1/33.1 33.1/33.1/33.1/33.1
Fire Bell Keeper Shield +8 39/73/21/0/0 0/0 -/-/C/C/-/- 67.1/87.1/42.6/35.1/35.1 35.1/35.1/35.1/35.1
Fire Bell Keeper Shield +9 41/76/21/0/0 0/0 -/-/C/C/-/- 68.1/87.5/44.4/37.1/37.1 37.1/37.1/37.1/37.1
Fire Bell Keeper Shield +10 43/78/22/0/0 0/0 -/-/C/C/-/- 69.2/87.9/46.2/39.2/39.2 39.2/39.2/39.2/39.2

Lightning


Reduces: Base damage, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Lightning Bell Keeper Shield +0 21/52/0/15/0 0/0 -/-/C/-/C/- 58.9/83.9/18.9/28.3/18.9 18.9/18.9/18.9/18.9
Lightning Bell Keeper Shield +1 24/55/0/15/0 0/0 -/-/C/-/C/- 59.9/84.3/20.9/30.1/20.9 20.9/20.9/20.9/20.9
Lightning Bell Keeper Shield +2 26/57/0/16/0 0/0 -/-/C/-/C/- 61/84.7/23/31.9/23 23/23/23/23
Lightning Bell Keeper Shield +3 28/60/0/17/0 0/0 -/-/C/-/C/- 62/85.1/25/33.7/25 25/25/25/25
Lightning Bell Keeper Shield +4 30/63/0/18/0 0/0 -/-/C/-/C/- 63/85.5/27/35.5/27 27/27/27/27
Lightning Bell Keeper Shield +5 32/65/0/18/0 0/0 -/-/C/-/C/- 64/85.9/29/37.2/29 29/29/29/29
Lightning Bell Keeper Shield +6 35/68/0/19/0 0/0 -/-/C/-/C/- 65.1/86.3/31/39/31 31/31/31/31
Lightning Bell Keeper Shield +7 37/70/0/20/0 0/0 -/-/C/-/C/- 66.1/86.7/33.1/40.8/33.1 33.1/33.1/33.1/33.1
Lightning Bell Keeper Shield +8 39/73/0/21/0 0/0 -/-/C/-/C/- 67.1/87.1/35.1/42.6/35.1 35.1/35.1/35.1/35.1
Lightning Bell Keeper Shield +9 41/76/0/21/0 0/0 -/-/C/-/C/- 68.1/87.5/37.1/44.4/37.1 37.1/37.1/37.1/37.1
Lightning Bell Keeper Shield +10 43/78/0/22/0 0/0 -/-/C/-/C/- 69.2/87.9/39.2/46.2/39.2 39.2/39.2/39.2/39.2

Dark


Reduces: Base damage, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Dark Bell Keeper Shield +0 21/52/0/0/15 0/0 -/-/C/-/-/C 58.9/83.9/18.9/18.9/28.3 18.9/18.9/18.9/18.9
Dark Bell Keeper Shield +1 24/55/0/0/15 0/0 -/-/C/-/-/C 59.9/84.3/20.9/20.9/30.1 20.9/20.9/20.9/20.9
Dark Bell Keeper Shield +2 26/57/0/0/16 0/0 -/-/C/-/-/C 61/84.7/23/23/31.9 23/23/23/23
Dark Bell Keeper Shield +3 28/60/0/0/17 0/0 -/-/C/-/-/C 62/85.1/25/25/33.7 25/25/25/25
Dark Bell Keeper Shield +4 30/63/0/0/18 0/0 -/-/C/-/-/C 63/85.5/27/27/35.5 27/27/27/27
Dark Bell Keeper Shield +5 32/65/0/0/18 0/0 -/-/C/-/-/C 64/85.9/29/29/37.2 29/29/29/29
Dark Bell Keeper Shield +6 35/68/0/0/18 0/0 -/-/C/-/-/C 65.1/86.3/31/31/39 31/31/31/31
Dark Bell Keeper Shield +7 37/70/0/0/20 0/0 -/-/C/-/-/C 66.1/86.7/33.1/33.1/40.8 33.1/33.1/33.1/33.1
Dark Bell Keeper Shield +8 39/73/0/0/21 0/0 -/-/C/-/-/C 67.1/87.1/35.1/35.1/42.6 35.1/35.1/35.1/35.1
Dark Bell Keeper Shield +9 41/76/0/0/21 0/0 -/-/C/-/-/C 68.1/87.5/37.1/37.1/44.4 37.1/37.1/37.1/37.1
Dark Bell Keeper Shield +10 43/78/0/0/22 0/0 -/-/C/-/-/C 69.2/87.9/39.2/39.2/46.2 39.2/39.2/39.2/39.2

Poison


Reduces: Damage and aux effects reduction.
Adds/Increases: Base physical, magic and poison damage, INT stat bonus, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Poison Bell Keeper Shield +0 26/63/0/0/0 1/0 -/-/C/-/-/- 58.9/83.9/18.9/18.9/18.9 28.3/18.9/18.9/18.9
Poison Bell Keeper Shield +1 28/66/0/0/0 1/0 -/-/C/-/-/- 59.9/84.3/20.9/20.9/20.9 30.1/20.9/20.9/20.9
Poison Bell Keeper Shield +2 31/69/0/0/0 1/0 -/-/C/-/-/- 61/84.7/23/23/23 31.9/23/23/23
Poison Bell Keeper Shield +3 34/72/0/0/0 1/0 -/-/B/-/-/- 62/85.1/25/25/25 33.7/25/25/25
Poison Bell Keeper Shield +4 36/75/0/0/0 2/0 -/-/B/-/-/- 63/85.5/27/27/27 35.5/27/27/27
Poison Bell Keeper Shield +5 39/78/0/0/0 2/0 -/-/B/-/-/- 64/85.9/29/29/29 37.2/29/29/29
Poison Bell Keeper Shield +6 42/81/0/0/0 2/0 -/-/B/-/-/- 65.1/86.3/31/31/31 39/31/31/31
Poison Bell Keeper Shield +7 44/85/0/0/0 2/0 -/-/B/-/-/- 66.1/86.7/33.1/33.1/33.1 40.8/33.1/33.1/33.1
Poison Bell Keeper Shield +8 47/88/0/0/0 2/0 -/-/B/-/-/- 67.1/87.1/35.1/35.1/35.1 42.6/35.1/35.1/35.1
Poison Bell Keeper Shield +9 49/91/0/0/0 2/0 -/-/B/-/-/- 68.1/87.5/37.1/37.1/37.1 44.4/37.1/37.1/37.1
Poison Bell Keeper Shield +10 52/94/0/0/0 3/0 -/-/B/-/-/- 69.2/87.9/39.2/39.2/39.2 46.2/39.2/39.2/39.2

Bleed


Reduces: Damage and aux effects reduction.
Adds/Increases: Base physical, magic and bleed damage, INT stat bonus, bleed damage reduction.
Requires:

  • Bleed Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Bleed Bell Keeper Shield +0 26/63/0/0/0 0/1 -/-/C/-/-/- 58.9/83.9/18.9/18.9/18.9 18.9/28.3/18.9/18.9
Bleed Bell Keeper Shield +1 28/66/0/0/0 0/1 -/-/C/-/-/- 59.9/84.3/20.9/20.9/20.9 20.9/30.1/20.9/20.9
Bleed Bell Keeper Shield +2 31/69/0/0/0 0/1 -/-/C/-/-/- 61/84.7/23/23/23 23/31.9/23/23
Bleed Bell Keeper Shield +3 34/72/0/0/0 0/1 -/-/B/-/-/- 62/85.1/25/25/25 25/33.7/25/25
Bleed Bell Keeper Shield +4 36/75/0/0/0 0/2 -/-/B/-/-/- 63/85.5/27/27/27 27/35.5/27/27
Bleed Bell Keeper Shield +5 39/78/0/0/0 0/2 -/-/B/-/-/- 64/85.9/29/29/29 29/37.2/29/29
Bleed Bell Keeper Shield +6 42/81/0/0/0 0/2 -/-/B/-/-/- 65.1/86.3/31/31/31 31/39/31/31
Bleed Bell Keeper Shield +7 44/85/0/0/0 0/2 -/-/B/-/-/- 66.1/86.7/33.1/33.1/33.1 33.1/10.8/33.1/33.1
Bleed Bell Keeper Shield +8 47/88/0/0/0 0/2 -/-/B/-/-/- 67.1/87.1/35.1/35.1/35.1 35.1/42.6/35.1/35.1
Bleed Bell Keeper Shield +9 49/91/0/0/0 0/2 -/-/B/-/-/- 68.1/87.5/37.1/37.1/37.1 37.1/44.4/37.1/37.1
Bleed Bell Keeper Shield +10 52/94/0/0/0 0/3 -/-/B/-/-/- 69.2/87.9/39.2/39.2/39.2 39.2/46.2/39.2/39.2

Key


Damage:

The Damage stat dictates how much damage the shield does when used for bashing. The Damage stats for a shield are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Most shields deal Strike damage, with a few exceptions.
Certain enemies are weak or strong against different damage types.

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the shield to break the poise of an enemy.
Durability: The durability of the shield. The shield will break when durability reaches 0.
Weight: The weight of the shield. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to damage reduction.

Aux Effect:

The Aux Effect stat dictates how effective the shield will be at causing the effect. The Aux Effect stats for a shield are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the shield. It dictates how much effect the shield mitigates while blocking.
The Aux Effect Reduction % stats for a shield are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for a shield are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.