Skip to main content

Benhart's Parma

In-Game Description


Small shield of Benhart of Jugo.

This parma, emblazoned with a family crest of some sort, has
clearly been around for several generations, but has no special value.

Availability


  • Gift from Benhart of Jugo. Complete his questline and he will reward you with it.
  • Sold by Merchant Hag Melentia for 5,000 souls after killing Benhart of Jugo.

General Information


Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
52/0/0/0/0

(Parry/Strike)
0/0 100 10 7/0/0/0

D/C/-/-/-/-
80/50/40/50/50 50/50/50/50 40 60 2

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed

Basic


Standard upgrade path.
Requires Titanite.

Name Damage Aux Effects Stat Bonuses Aux Effects Reduction Damage
Reduction
Stability Materials Cost Souls Cost
Benhart's Parma +0 52/0/0/0/0 0/0 D/C/-/-/-/- 50/50/50/50 80/50/40/50/50 40 - -
Benhart's Parma +1 57/0/0/0/0 0/0 D/C/-/-/-/- 51.2/51.2/51.2/51.2 80.5/51.2/41.5/51.2/51.2 40 1x Titanite Shard 300
Benhart's Parma +2 62/0/0/0/0 0/0 D/C/-/-/-/- 52.5/52.5/52.5/52.5 81/52.2/43/52.5/52.5 41 2x Titanite Shard 380
Benhart's Parma +3 67/0/0/0/0 0/0 D/C/-/-/-/- 53.7/53.7/53.7/53.7 81.5/53.7/43.5/53.7/53.7 42 3x Titanite Shard 450
Benhart's Parma +4 73/0/0/0/0 0/0 D/C/-/-/-/- 55/55/55/55 82/55/46/55/55 43 1x Large Titanite Shard 600
Benhart's Parma +5 78/0/0/0/0 0/0 D/C/-/-/-/- 56.2/56.2/56.2/56.2 82.5/56.2/47.5/56.2/56.2 44 2x Large Titanite Shard 670
Benhart's Parma +6 83/0/0/0/0 0/0 D/C/-/-/-/- 57.5/57.5/57.5/57.5 83/57.5/49/57.5/57.5 44 3x Large Titanite Shard 750
Benhart's Parma +7 89/0/0/0/0 0/0 D/C/-/-/-/- 58.7/58.7/58.7/58.7 83.5/58.7/50.5/58.7/58.7 45 1x Titanite Chunk 900
Benhart's Parma +8 94/0/0/0/0 0/0 D/C/-/-/-/- 60/60/60/60 84/60/52/60/60 46 2x Titanite Chunk 970
Benhart's Parma +9 99/0/0/0/0 0/0 D/C/-/-/-/- 61.2/61.2/61.2/61.2 84.5/61.2/53.5/61.2/61.2 47 3x Titanite Chunk 1,050
Benhart's Parma +10 105/0/0/0/0 0/0 D/C/-/-/-/- 62.5/62.5/62.5/62.5 86/62.5/55/62.5/62.5 48 1x Titanite Slab 1,190

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Magic Benhart's Parma +0 32/40/0/0/0 0/0 E/D/C/-/-/- 77.7/68.3/37.7/47.7/47.7 47.7/47.7/47.7/47.7
Magic Benhart's Parma +1 36/44/0/0/0 0/0 E/D/C/-/-/- 78.2/69.1/39.2/49/49 49/49/49/49
Magic Benhart's Parma +2 39/48/0/0/0 0/0 E/D/C/-/-/- 78.8/69.9/40.8/50.3/50.3 50.3/50.3/50.3/50.3
Magic Benhart's Parma +3 42/52/0/0/0 0/0 E/D/B/-/-/- 79.3/70.7/42.3/51.6/51.6 51.6/51.6/51.6/51.6
Magic Benhart's Parma +4 46/56/0/0/0 0/0 E/D/B/-/-/- 79.9/71.5/43.9/52.9/52.9 52.9/52.9/52.9/52.9
Magic Benhart's Parma +5 49/60/0/0/0 0/0 E/D/B/-/-/- 80.4/72.2/45.4/54.2/54.2 54.2/54.2/54.2/54.2
Magic Benhart's Parma +6 52/64/0/0/0 0/0 E/D/B/-/-/- 81/73/47/55.5/55.5 55.5/55.5/55.5/55.5
Magic Benhart's Parma +7 56/68/0/0/0 0/0 E/D/B/-/-/- 81.6/73.8/48.6/56.8/56.8 56.8/56.8/56.8/56.8
Magic Benhart's Parma +8 59/72/0/0/0 0/0 E/D/B/-/-/- 82.1/74.6/50.1/58.1/58.1 58.1/58.1/58.1/58.1
Magic Benhart's Parma +9 62/76/0/0/0 0/0 E/D/B/-/-/- 82.7/75.4/51.7/59.4/59.4 59.4/59.4/59.4/59.4
Magic Benhart's Parma +10 66/80/0/0/0 0/0 E/D/B/-/-/- 83.2/76.2/53.2/60.7/60.7 60.7/60.7/60.7/60.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Fire Benhart's Parma +0 32/0/40/0/0 0/0 E/D/-/C/-/- 77.7/47.7/58.3/47.7/47.7 47.7/47.7/47.7/47.7
Fire Benhart's Parma +1 36/0/44/0/0 0/0 E/D/-/C/-/- 78.2/49/59.3/49/49 49/49/49/49
Fire Benhart's Parma +2 39/0/48/0/0 0/0 E/D/-/C/-/- 78.8/50.3/60.4/50.3/50.3 50.3/50.3/50.3/50.3
Fire Benhart's Parma +3 42/0/52/0/0 0/0 E/D/-/B/-/- 79.3/51.6/61.4/51.6/51.6 51.6/51.6/51.6/51.6
Fire Benhart's Parma +4 46/0/56/0/0 0/0 E/D/-/B/-/- 79.9/52.9/62.5/52.9/52.9 52.9/52.9/52.9/52.9
Fire Benhart's Parma +5 49/0/60/0/0 0/0 E/D/-/B/-/- 80.4/54.2/63.5/54.2/54.2 54.2/54.2/54.2/54.2
Fire Benhart's Parma +6 52/0/64/0/0 0/0 E/D/-/B/-/- 81/55.5/64.5/55.5/55.5 55.5/55.5/55.5/55.5
Fire Benhart's Parma +7 56/0/68/0/0 0/0 E/D/-/B/-/- 81.6/56.8/65.6/56.8/56.8 56.8/56.8/56.8/56.8
Fire Benhart's Parma +8 59/0/72/0/0 0/0 E/D/-/B/-/- 82.1/58.1/66.6/58.1/58.1 58.1/58.1/58.1/58.1
Fire Benhart's Parma +9 62/0/76/0/0 0/0 E/D/-/B/-/- 82.7/59.4/67.7/59.4/59.4 59.4/59.4/59.4/59.4
Fire Benhart's Parma +10 66/0/80/0/0 0/0 E/D/-/B/-/- 83.2/60.7/68.7/60.7/60.7 60.7/60.7/60.7/60.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Lightning Benhart's Parma +0 32/0/0/40/0 0/0 E/D/-/-/C/- 77.7/47.7/37.7/68.3/47.7 47.7/47.7/47.7/47.7
Lightning Benhart's Parma +1 36/0/0/44/0 0/0 E/D/-/-/C/- 78.2/49/39.2/69.1/49 49/49/49/49
Lightning Benhart's Parma +2 39/0/0/48/0 0/0 E/D/-/-/C/- 78.8/50.3/40.8/69.9/50.3 50.3/50.3/50.3/50.3
Lightning Benhart's Parma +3 42/0/0/52/0 0/0 E/D/-/-/B/- 79.3/51.6/42.3/70.7/51.6 51.6/51.6/51.6/51.6
Lightning Benhart's Parma +4 46/0/0/56/0 0/0 E/D/-/-/B/- 79.9/52.9/43.9/71.5/52.9 52.9/52.9/52.9/52.9
Lightning Benhart's Parma +5 49/0/0/60/0 0/0 E/D/-/-/B/- 80.4/54.2/45.4/72.2/54.2 54.2/54.2/54.2/54.2
Lightning Benhart's Parma +6 52/0/0/64/0 0/0 E/D/-/-/B/- 81/55.5/47/73/55.5 55.5/55.5/55.5/55.5
Lightning Benhart's Parma +7 56/0/0/68/0 0/0 E/D/-/-/B/- 81.6/56.8/48.6/73.8/56.8 56.8/56.8/56.8/56.8
Lightning Benhart's Parma +8 59/0/0/72/0 0/0 E/D/-/-/B/- 82.1/58.1/50.1/74.6/58.1 58.1/58.1/58.1/58.1
Lightning Benhart's Parma +9 62/0/0/76/0 0/0 E/D/-/-/B/- 82.7/59.4/51.7/75.4/59.4 59.4/59.4/59.4/59.4
Lightning Benhart's Parma +10 66/0/0/80/0 0/0 E/D/-/-/B/- 83.2/60.7/53.2/76.2/60.7 60.7/60.7/60.7/60.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Dark Benhart's Parma +0 32/0/0/0/40 0/0 E/D/-/-/-/C 77.7/47.7/37.7/47.7/68.3 47.7/47.7/47.7/47.7
Dark Benhart's Parma +1 36/0/0/0/44 0/0 E/D/-/-/-/C 78.2/49/39.2/4969.1/ 49/49/49/49
Dark Benhart's Parma +2 39/0/0/0/48 0/0 E/D/-/-/-/C 78.8/50.3/40.8/50.3/69.9 50.3/50.3/50.3/50.3
Dark Benhart's Parma +3 42/0/0/0/52 0/0 E/D/-/-/-/B 79.3/51.6/42.3/51.6/70.7 51.6/51.6/51.6/51.6
Dark Benhart's Parma +4 46/0/0/0/56 0/0 E/D/-/-/-/B 79.9/52.9/43.9/52.9/71.5 52.9/52.9/52.9/52.9
Dark Benhart's Parma +5 49/0/0/0/60 0/0 E/D/-/-/-/B 80.4/54.2/45.4/54.2/72.2 54.2/54.2/54.2/54.2
Dark Benhart's Parma +6 52/0/0/0/64 0/0 E/D/-/-/-/B 81/55.5/47/55.5/73 55.5/55.5/55.5/55.5
Dark Benhart's Parma +7 56/0/0/0/68 0/0 E/D/-/-/-/B 81.6/56.8/48.6/56.8/73.8 56.8/56.8/56.8/56.8
Dark Benhart's Parma +8 59/0/0/0/72 0/0 E/D/-/-/-/B 82.1/58.1/50.1/58.1/74.6 58.1/58.1/58.1/58.1
Dark Benhart's Parma +9 62/0/0/0/76 0/0 E/D/-/-/-/B 82.7/59.4/51.7/59.4/75.4 59.4/59.4/59.4/59.4
Dark Benhart's Parma +10 66/0/0/0/80 0/0 E/D/-/-/-/B 83.2/60.7/53.2/60.7/76.2 60.7/60.7/60.7/60.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Poison Benhart's Parma +0 32/0/0/0/0 8/0 E/D/-/-/-/- 77.7/47.7/37.7/47.7/47.7 68.3/47.7/47.7/47.7
Poison Benhart's Parma +1 36/0/0/0/0 8/0 E/D/-/-/-/- 78.2/49/39.2/49/49 69.1/49/49/49
Poison Benhart's Parma +2 39/0/0/0/0 9/0 E/D/-/-/-/- 78.8/50.3/40.8/50.3/50.3 69.9/50.3/50.3/50.3
Poison Benhart's Parma +3 42/0/0/0/0 10/0 E/D/-/-/-/- 79.3/51.6/42.3/51.6/51.6 70.7/51.6/51.6/51.6
Poison Benhart's Parma +4 46/0/0/0/0 11/0 E/D/-/-/-/- 79.9/52.9/43.9/52.9/52.9 71.5/52.9/52.9/52.9
Poison Benhart's Parma +5 49/0/0/0/0 12/0 E/D/-/-/-/- 80.4/54.2/45.4/54.2/54.2 72.2/54.2/54.2/54.2
Poison Benhart's Parma +6 52/0/0/0/0 12/0 E/D/-/-/-/- 81/55.5/47/55.5/55.5 73/55.5/55.5/55.5
Poison Benhart's Parma +7 56/0/0/0/0 13/0 E/D/-/-/-/- 81.6/56.8/48.6/56.8/56.8 73.8/56.8/56.8/56.8
Poison Benhart's Parma +8 59/0/0/0/0 14/0 E/D/-/-/-/- 82.1/58.1/50.1/58.1/58.1 74.6/58.1/58.1/58.1
Poison Benhart's Parma +9 62/0/0/0/0 15/0 E/D/-/-/-/- 82.7/59.4/51.7/59.4/59.4 75.4/59.4/59.4/59.4
Poison Benhart's Parma +10 66/0/0/0/0 16/0 E/D/-/-/-/- 83.2/60.7/53.2/60.7/60.7 76.2/60.7/60.7/60.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

  • Bleed Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Bleed Benhart's Parma +0 32/0/0/0/0 0/8 E/D/-/-/-/- 77.7/47.7/37.7/47.7/47.7 47.7/68.3/47.7/47.7
Bleed Benhart's Parma +1 36/0/0/0/0 0/8 E/D/-/-/-/- 78.2/49/39.2/49/49 49/69.1/49/49
Bleed Benhart's Parma +2 39/0/0/0/0 0/9 E/D/-/-/-/- 78.8/50.3/40.8/50.3/50.3 50.3/69.9/50.3/50.3
Bleed Benhart's Parma +3 42/0/0/0/0 0/10 E/D/-/-/-/- 79.3/51.6/42.3/51.6/51.6 51.6/70.7/51.6/51.6
Bleed Benhart's Parma +4 46/0/0/0/0 0/11 E/D/-/-/-/- 79.9/52.9/43.9/52.9/52.9 52.9/71.5/52.9/52.9
Bleed Benhart's Parma +5 49/0/0/0/0 0/12 E/D/-/-/-/- 80.4/54.2/45.4/54.2/54.2 54.2/72.2/54.2/54.2
Bleed Benhart's Parma +6 52/0/0/0/0 0/12 E/D/-/-/-/- 81/55.5/47/55.5/55.5 55.5/73/55.5/55.5
Bleed Benhart's Parma +7 56/0/0/0/0 0/13 E/D/-/-/-/- 81.6/56.8/48.6/56.8/56.8 56.8/73.8/56.8/56.8
Bleed Benhart's Parma +8 59/0/0/0/0 0/14 E/D/-/-/-/- 82.1/58.1/50.1/58.1/58.1 58.1/74.6/58.1/58.1
Bleed Benhart's Parma +9 62/0/0/0/0 0/15 E/D/-/-/-/- 82.7/59.4/51.7/59.4/59.4 59.4/75.4/59.4/59.4
Bleed Benhart's Parma +10 66/0/0/0/0 0/16 E/D/-/-/-/- 83.2/60.7/53.2/60.7/60.7 60.7/76.2/60.7/60.7

Key


Damage:

The Damage stat dictates how much damage the shield does when used for bashing. The Damage stats for a shield are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Most shields deal Strike damage, with a few exceptions.
Certain enemies are weak or strong against different damage types.

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the shield to break the poise of an enemy.
Durability: The durability of the shield. The shield will break when durability reaches 0.
Weight: The weight of the shield. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to damage reduction.

Aux Effect:

The Aux Effect stat dictates how effective the shield will be at causing the effect. The Aux Effect stats for a shield are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the shield. It dictates how much effect the shield mitigates while blocking.
The Aux Effect Reduction % stats for a shield are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for a shield are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.