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Defender's Shield

In-Game Description


Shield of the Throne Defender.
Permeated by powerful magic.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Availability


Trade Throne Defender Soul and 3,000 souls with Weaponsmith Ornifex.

General Information


Fully upgraded, this has the 2nd highest stability of all Normal Shields, behind the Old Knight's Shield (which has very low durability).

Name Damage Counter
Strength
Poise
Damage
Durability Weight Stats Needed
Stat Bonuses
Aux Effects
Aux Effects Reduction
Damage
Reduction
Stability Enchantable
36/74/0/0/0

(Parry/Strike)
110 15 70 5 15/-/-/-

D/D/C/-/-/-
-/-

40/40/40/40
100/70/60/65/50 60 No?

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed

Basic


Standard upgrade path.
Requires:

  • Petrified Dragon Bone
Name Damage Stat Bonuses Damage Reduction % Aux. Effects Reduction Stability Petrified Dragon Bone Souls
Defender's Shield +0 36/74/0/0 D/D/C/-/-/- 100/70/60/65/50 40/40/40/40 60 - -
Defender's Shield +1 46/81/0/0 D/D/C/-/-/- 100/70.7/61/65.8/51.2 41.5/41.5/41.5/41.5 61 1 1,230
Defender's Shield +2 57/88/0/0 D/D/C/-/-/- 100/71.5/62/66.7/52.5 43/43/43/43 62 2 1,540
Defender's Shield +3 68/95/0/0 D/D/C/-/-/- 100/72.2/63/67.6/53.7 44.5/44.5/44.5/44.5 63 3 1,850
Defender's Shield +4 79/102/0/0 D/D/C/-/-/- 100/73/64/68.5/55 46/46/46/46 64 4 2,460
Defender's Shield +5 90/110/0/0 D/D/C/-/-/- 100/73.7/65/69.3/56.2 47.5/47.5/47.5/47.5 65 5 2,770

Infusions


Magic


Magic upgrade path.
Requires:

  • Faintstone
  • 2000 souls
Name Damage Damage Reduction Aux. Effects Reduction Stability Stat Bonuses
Magic Defender's Shield +0 22/86/0/0/0 98.7/80/58.7/63.7/48.7 38.7/38.7/38.7/38.7 60 D/D/C/-/-/-
Magic Defender's Shield +1 29/95/0/0/0 98.7/80.5/59.7/64.6/50 40.2/40.2/40.2/40.2 61 D/D/C/-/-/-
Magic Defender's Shield +2 36/103/0/0/0 98.8/81/60.8/65.5/51.3 41.8/41.8/41.8/41.8 62 D/D/C/-/-/-
Magic Defender's Shield +3 43/111/0/0/0 98.8/81.5/61.8/66.4/52.5 43.3/43.3/43.3/43.3 63 D/D/C/-/-/-
Magic Defender's Shield +4 49/120/0/0/0 98.8/82/62.8/67.3/53.8 44.8/44.8/44.8/44.8 64 D/D/C/-/-/-
Magic Defender's Shield +5 56/128/0/0/0 98.9/82.5/63.9/68.2/55.1 46.4/46.4/46.4/46.4 65 D/D/C/-/-/-

Fire


Fire upgrade path.
Requires:

  • Firedrake Stone
  • 2000 souls
Name Damage Damage Reduction Aux. Effects Reduction Stability Stat Bonuses
Fire Defender's Shield +0 27/56/19/0/0 98.7/68.7/70/63.7/48.7 38.7/38.7/38.7/38.7 60 D/D/C/C/-/-
Fire Defender's Shield +1 35/62/21/0/0 98.7/69.5/70.7/64.6/50 40.2/40.2/40.2/40.2 61 D/D/C/C/-/-
Fire Defender's Shield +2 44/67/23/0/0 98.8/70.3/71.5/65.5/51.3 41.8/41.8/41.8/41.8 62 D/D/C/C/-/-
Fire Defender's Shield +3 52/73/25/0/0 98.8/71/72.2/66.4/52.5 43.3/43.3/43.3/43.3 63 D/D/C/C/-/-
Fire Defender's Shield +4 60/78/27/0/0 98.8/71.8/73/67.3/53.8 44.8/44.8/44.8/44.8 64 D/D/C/C/-/-
Fire Defender's Shield +5 68/84/29/0/0 98.9/72.6/73.7/68.2/55.1 46.4/46.4/46.4/46.4 65 D/D/C/C/-/-

Lightning


Lightning upgrade path.
Requires:

  • Boltstone
  • 2000 souls
Name Damage Damage Reduction Aux. Effects Reduction Stability Stat Bonuses
Lightning Defender's Shield +0 25/53/0/26/0 98.3/68.3/58.3/78.3/48.3 38.3/38.3/38.3/38.3 60 D/D/C/-/C/-
Lightning Defender's Shield +1 33/58/0/29/0 98.3/69.1/59.3/78.8/49.6 39.8/39.8/39.8/39.8 61 D/D/C/-/C/-
Lightning Defender's Shield +2 41/63/0/31/0 98.4/69.9/60.4/79.4/50.9 41.4/41.4/41.4/41.4 62 D/D/C/-/C/-
Lightning Defender's Shield +3 49/68/0/34/0 98.4/70.7/61.4/79.9/52.2 42.9/42.9/42.9/42.9 63 D/D/C/-/C/-
Lightning Defender's Shield +4 57/74/0/37/0 98.5/71.5/62.5/80.5/53.5 44.5/44.5/44.5/44.5 64 D/D/C/-/C/-
Lightning Defender's Shield +5 64/79/0/39/0 98.5/72.2/63.5/81/54.7 46/46/46/46 65 D/D/C/-/C/-

Dark


Dark upgrade path.
Requires:

  • Darknight Stone
  • 2000 souls
Name Damage Damage Reduction Aux. Effects Reduction Stability Stat Bonuses
Dark Defender's Shield +0 27/56/0/0/19 98.7/68.7/58.7/63.7/60 38.7/38.7/38.7/38.7 60 D/D/C/-/-/C
Dark Defender's Shield +1 35/62/0/0/21 98.7/69.5/59.7/64.6/61 40.2/40.2/40.2/40.2 61 D/D/C/-/-/C
Dark Defender's Shield +2 44/67/0/0/23 98.8/70.3/60.8/65.5/62 41.8/41.8/41.8/41.8 62 D/D/C/-/-/C
Dark Defender's Shield +3 52/73/0/0/25 98.8/71/61.8/66.4/63 43.3/43.3/43.3/43.3 63 D/D/C/-/-/C
Dark Defender's Shield +4 60/78/0/0/27 98.8/71.8/62.8/67.3/64 44.8/44.8/44.8/44.8 64 D/D/C/-/-/C
Dark Defender's Shield +5 68/84/0/0/29 98.9/72.6/63.9/68.2/65 46.4/46.4/46.4/46.4 65 D/D/C/-/-/C

Poison


Poison upgrade path.
Requires:

  • Poison Stone
  • 2000 souls
Name Damage Aux. Effects Damage Reduction Aux. Effects Reduction Stability Stat Bonuses
Poison Defender's Shield +0 31/64/0/0/0 4/0 97.7/67.7/57.7/62.7/47.7 58.3/37.7/37.7/37.7 60 D/D/C/-/-/-
Poison Defender's Shield +1 40/70/0/0/0 6/0 97.7/68.5/58.7/63.6/49 59.3/39.2/39.2/39.2 61 D/D/C/-/-/-
Poison Defender's Shield +2 50/76/0/0/0 7/0 97.8/69.3/59.8/64.5/50.3 60.4/40.8/40.8/40.8 62 D/D/C/-/-/-
Poison Defender's Shield +3 59/83/0/0/0 9/0 97.8/70.1/60.8/65.5/51.6 61.4/42.3/42.3/42.3 63 D/D/B/-/-/-
Poison Defender's Shield +4 68/89/0/0/0 10/0 97.9/70.9/61.9/66.4/52.9 62.5/43.9/43.9/43.9 64 D/D/B/-/-/-
Poison Defender's Shield +5 78/95/0/0/0 11/0 97.9/71.7/62.9/67.3/54.2 63.5/45.4/45.4/45.4 65 D/D/B/-/-/-

Bleed


Bleed upgrade path.
Requires:

  • Bleed Stone
  • 2000 souls
Name Damage Aux. Effects Damage Reduction Aux. Effects Reduction Stability Stat Bonuses
Lacerating Defender's Shield +0 31/64/0/0/0 0/4 97.7/67.7/57.7/62.7/47.7 37.7/58.3/37.7/37.7 60 D/D/C/-/-/-
Lacerating Defender's Shield +1 40/70/0/0/0 0/6 97.7/68.5/58.7/63.6/49 39.2/59.3/39.2/39.2 61 D/D/C/-/-/-
Lacerating Defender's Shield +2 50/76/0/0/0 0/7 97.8/69.3/59.8/64.5/50.3 40.8/60.4/40.8/40.8 62 D/D/C/-/-/-
Lacerating Defender's Shield +3 59/83/0/0/0 0/9 97.8/70.1/60.8/65.5/51.6 42.3/61.4/42.3/42.3 63 D/D/B/-/-/-
Lacerating Defender's Shield +4 68/89/0/0/0 0/10 97.9/70.9/61.9/66.4/52.9 43.9/62.5/43.9/43.9 64 D/D/B/-/-/-
Lacerating Defender's Shield +5 78/95/0/0/0 0/11 97.9/71.7/62.9/67.3/54.2 45.4/63.5/45.4/45.4 65 D/D/B/-/-/-

Key


Damage:

The Damage stat dictates how much damage the shield does when used for bashing. The Damage stats for a shield are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Most shields deal Strike damage, with a few exceptions.
Certain enemies are weak or strong against different damage types.

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the shield to break the poise of an enemy.
Durability: The durability of the shield. The shield will break when durability reaches 0.
Weight: The weight of the shield. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to damage reduction.

Aux Effect:

The Aux Effect stat dictates how effective the shield will be at causing the effect. The Aux Effect stats for a shield are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the shield. It dictates how much effect the shield mitigates while blocking.
The Aux Effect Reduction % stats for a shield are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for a shield are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.