In-Game Description
Havel's Greatshield.
A shield formed by chiseling a giant boulder.
As solid as rock, this shield offers incredible
defense, but is also terribly heavy.
So heavy, in fact, that he who takes it
into battle is not allowed to flee,
until he or his opponent has fallen.
Availability
The Gutter treasure
Obtain the Forgotten Key and travel to the Upper Gutter Bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set and Greatshield.
Name |
Damage |
Counter
Strength |
Poise
Damage |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Aux Effects
Aux Effects Reduction |
Damage
Reduction |
Stability |
Enchantable |
|
253/0/0/0
(Strike) |
120 |
35 |
120 |
20.0 |
45/-/-/-
D/-/-/-/-/- |
-/-
70/70/90/70 |
100/90/80/80/75 |
75 |
Upgrades
FoldUnfold
Upgrades
Basic
Magic
Fire
Lightning
Dark
Poison
Bleed
|
Basic
Standard upgrade path.
Requires Twinkling Titanite
Name |
Damage |
Damage Reduction |
Stat Bonuses |
Aux Effects Reduction |
Stability |
Materials Cost |
Souls Cost |
Havel's Greatshield +0 |
253/0/0/0/0/0/0 |
100.0/90.0/80.0/80.0/75.0 |
D/-/-/-/-/- |
70.0/70.0/90.0/70.0 |
75 |
N/A |
N/A |
Havel's Greatshield +1 |
278/0/0/0/0/0/0 |
100.0/90.2/80.5/80.5/75.6 |
D/-/-/-/-/- |
70.7/70.7/90.2/70.7 |
76 |
1x Twinkling Titanite |
1560 |
Havel's Greatshield +2 |
303/0/0/0/0/0/0 |
100.0/90.5/81.0/81.0/76.2 |
D/-/-/-/-/- |
71.5/71.5/90.5/71.5 |
77 |
2x Twinkling Titanite |
1950 |
Havel's Greatshield +3 |
329/0/0/0/0/0/0 |
100.0/90.7/81.5/81.5/76.8 |
D/-/-/-/-/- |
72.2/72.2/90.7/72.2 |
78 |
3x Twinkling Titanite |
2330 |
Havel's Greatshield +4 |
354/0/0/0/0/0/0 |
100.0/91.0/82.0/82.0/77.5 |
D/-/-/-/-/- |
73.0/73.0/91.0/73.0 |
79 |
4x Twinkling Titanite |
3110 |
Havel's Greatshield +5 |
380/0/0/0/0/0/0 |
100.0/91.2/82.5/82.5/78.1 |
D/-/-/-/-/- |
73.7/73.7/91.2/73.7 |
80 |
5x Twinkling Titanite |
3500 |
|
Infusions
Magic
Requires:
Name |
Damage |
Damage Reduction |
Stat Bonuses |
Aux Effects Reduction |
Stability |
Materials Cost |
Souls Cost |
Magic Havel's Greatshield +0 |
159/194/0/0/0 |
97.7/100.0/77.7/77.7/72.7 |
D/-/C/-/-/- |
67.7/67,7/87.7/67.7 |
75 |
N/A |
N/A |
Magic Havel's Greatshield +1 |
175/214/0/0/0 |
97.7/100.0/78.2/78.2/73.3 |
D/-/C/-/-/- |
68.5/68.5/88.0/68.5 |
76 |
1x Twinkling Titanite |
1560 |
Magic Havel's Greatshield +2 |
191/233/0/0/0 |
97.8/100.0/78.8/78.8/74.0 |
D/-/C/-/-/- |
69.3/69.3/88.3/69.3 |
77 |
2x Twinkling Titanite |
1950 |
Magic Havel's Greatshield +3 |
207/253/0/0/0 |
97.8/100.0/79.3/79.3/74.7 |
D/-/B/-/-/- |
70.1/70.1/88.6/70.1 |
78 |
3x Twinkling Titanite |
2330 |
Magic Havel's Greatshield +4 |
223/273/0/0/0 |
97.9/100.0/79.9/79.9/75.4 |
D/-/B/-/-/- |
70.9/70.9/88.9/70.9 |
79 |
4x Twinkling Titanite |
3110 |
Magic Havel's Greatshield +5 |
239/292/0/0/0 |
97.9/100.0/80.4/80.4/76.1 |
D/-/B/-/-/- |
71.7/71.7/89.2/71.7 |
80 |
5x Twinkling Titanite |
3500 |
|
Fire
Requires:
- Firedrake Stone
- 2000 souls
Name |
Damage |
Damage Reduction |
Stat Bonuses |
Aux Effects Reduction |
Stability |
Materials Cost |
Souls Cost |
Fire Havel's Greatshield +0 |
159/0/194/0/0 |
97.7/87.7/98.3/77.7/72.7 |
D/-/-/C/-/- |
67.7/67,7/87.7/67.7 |
75 |
N/A |
N/A |
Fire Havel's Greatshield +1 |
175/0/214/0/0 |
97.7/88.0/98.3/78.2/73.3 |
D/-/-/C/-/- |
68.5/68.5/88.0/68.5 |
76 |
1x Twinkling Titanite |
1560 |
Fire Havel's Greatshield +2 |
191/0/233/0/0 |
97.8/88.3/98.4/78.8/74.0 |
D/-/-/C/-/- |
69.3/69.3/88.3/69.3 |
77 |
2x Twinkling Titanite |
1950 |
Fire Havel's Greatshield +3 |
207/0/253/0/0 |
97.8/88.6/98.4/79.3/74.7 |
D/-/-/B/-/- |
70.1/70.1/88.6/70.1 |
78 |
3x Twinkling Titanite |
2330 |
Fire Havel's Greatshield +4 |
223/0/273/0/0 |
97.9/88.9/98.5/79.9/75.4 |
D/-/-/B/-/- |
70.9/70.9/88.9/70.9 |
79 |
4x Twinkling Titanite |
3110 |
Fire Havel's Greatshield +5 |
239/0/292/0/0 |
97.9/89.2/98.5/80.4/76.1 |
D/-/-/B/-/- |
71.7/71.7/89.2/71.7 |
80 |
5x Twinkling Titanite |
3500 |
|
Lightning
Requires:
Name |
Damage |
Damage Reduction |
Stat Bonuses |
Aux Effects Reduction |
Stability |
Materials Cost |
Souls Cost |
Lightning Havel's Greatshield +0 |
159/0/0/194/0 |
97.7/87.7/77.7/98.3/72.7 |
D/-/-/-/C/- |
67.7/67,7/87.7/67.7 |
75 |
N/A |
N/A |
Lightning Havel's Greatshield +1 |
175/0/0/214/0 |
97.7/88.0/78.2/98.3/73.3 |
D/-/-/-/C/- |
68.5/68.5/88.0/68.5 |
76 |
1x Twinkling Titanite |
1560 |
Lightning Havel's Greatshield +2 |
191/0/0/233/0 |
97.8/88.3/78.8/98.4/74.0 |
D/-/-/-/C/- |
69.3/69.3/88.3/69.3 |
77 |
2x Twinkling Titanite |
1950 |
Lightning Havel's Greatshield +3 |
207/0/0/253/0 |
97.8/88.6/79.3/98.4/74.7 |
D/-/-/-/B/- |
70.1/70.1/88.6/70.1 |
78 |
3x Twinkling Titanite |
2330 |
Lightning Havel's Greatshield +4 |
223/0/0/273/0 |
97.9/88.9/79.9/98.5/75.4 |
D/-/-/-/B/- |
70.9/70.9/88.9/70.9 |
79 |
4x Twinkling Titanite |
3110 |
Lightning Havel's Greatshield +5 |
239/0/0/292/0 |
97.9/89.2/80.4/98.5/76.1 |
D/-/-/-/B/- |
71.7/71.7/89.2/71.7 |
80 |
5x Twinkling Titanite |
3500 |
|
Dark
Requires:
- Darknight Stone
- 2000 souls
Name |
Damage |
Damage Reduction |
Stat Bonuses |
Aux Effects Reduction |
Stability |
Materials Cost |
Souls Cost |
Dark Havel's Greatshield +0 |
159/0/0/0/194 |
97.7/87.7/77.7/77.7/93.3 |
D/-/-/-/-/C |
67.7/67,7/87.7/67.7 |
75 |
N/A |
N/A |
Dark Havel's Greatshield +1 |
175/0/0/0/214 |
97.7/88.0/78.2/78.2/93.5 |
D/-/-/-/-/C |
68.5/68.5/88.0/68.5 |
76 |
1x Twinkling Titanite |
1560 |
Dark Havel's Greatshield +2 |
191/0/0/0/233 |
97.8/88.3/78.8/78.8/93.6 |
D/-/-/-/-/C |
69.3/69.3/88.3/69.3 |
77 |
2x Twinkling Titanite |
1950 |
Dark Havel's Greatshield +3 |
207/0/0/0/253 |
97.8/88.6/79.3/79.3/93.8 |
D/-/-/-/-/B |
70.1/70.1/88.6/70.1 |
78 |
3x Twinkling Titanite |
2330 |
Dark Havel's Greatshield +4 |
223/0/0/0/273 |
97.9/88.9/79.9/79.9/94.0 |
D/-/-/-/-/B |
70.9/70.9/88.9/70.9 |
79 |
4x Twinkling Titanite |
3110 |
Dark Havel's Greatshield +5 |
239/0/0/0/292 |
97.9/89.2/80.4/80.4/94.1 |
D/-/-/-/-/B |
71.7/71.7/89.2/71.7 |
80 |
5x Twinkling Titanite |
3500 |
|
Poison
Requires:
Name |
Damage |
Damage Reduction |
Stat Bonuses |
Aux Effects |
Aux Effects Reduction |
Stability |
Materials Cost |
Souls Cost |
Poison Havel's Greatshield +0 |
159/0/0/0/0 |
97.7/87.7/77.7/77.7/72.7 |
D/-/-/-/-/- |
38/0 |
88.3/67,7/87.7/67.7 |
75 |
N/A |
N/A |
Poison Havel's Greatshield +1 |
175/0/0/0/0 |
97.7/88.0/78.2/78.2/73.3 |
D/-/-/-/-/- |
42/0 |
88.6/68.5/88.0/68.5 |
76 |
1x Twinkling Titanite |
1560 |
Poison Havel's Greatshield +2 |
191/0/0/0/0 |
97.8/88.3/78.8/78.8/74.0 |
D/-/-/-/-/- |
46/0 |
88.9/69.3/88.3/69.3 |
77 |
2x Twinkling Titanite |
1950 |
Poison Havel's Greatshield +3 |
207/0/0/0/0 |
97.8/88.6/79.3/79.3/74.7 |
D/-/-/-/-/- |
50/0 |
89.2/70.1/88.6/70.1 |
78 |
3x Twinkling Titanite |
2330 |
Poison Havel's Greatshield +4 |
223/0/0/0/0 |
97.9/88.9/79.9/79.9/75.4 |
D/-/-/-/-/- |
54/0 |
89.5/70.9/88.9/70.9 |
79 |
4x Twinkling Titanite |
3110 |
Poison Havel's Greatshield +5 |
239/0/0/0/0 |
97.9/89.2/80.4/80.4/76.1 |
D/-/-/-/-/- |
58/0 |
89.7/71.7/89.2/71.7 |
80 |
5x Twinkling Titanite |
3500 |
|
Bleed
Requires:
Name |
Damage |
Damage Reduction |
Stat Bonuses |
Aux Effects |
Aux Effects Reduction |
Stability |
Materials Cost |
Souls Cost |
Bleed Havel's Greatshield +0 |
159/0/0/0/0 |
97.7/87.7/77.7/77.7/72.7 |
D/-/-/-/-/- |
0/38 |
67.7/88.3/87.7/67.7 |
75 |
N/A |
N/A |
Bleed Havel's Greatshield +1 |
175/0/0/0/0 |
97.7/88.0/78.2/78.2/73.3 |
D/-/-/-/-/- |
0/42 |
68.5/88.6/88.0/68.5 |
76 |
1x Twinkling Titanite |
1560 |
Bleed Havel's Greatshield +2 |
191/0/0/0/0 |
97.8/88.3/78.8/78.8/74.0 |
D/-/-/-/-/- |
0/46 |
69.3/88.9/88.3/69.3 |
77 |
2x Twinkling Titanite |
1950 |
Bleed Havel's Greatshield +3 |
207/0/0/0/0 |
97.8/88.6/79.3/79.3/74.7 |
D/-/-/-/-/- |
0/50 |
70.1/89.2/88.6/70.1 |
78 |
3x Twinkling Titanite |
2330 |
Bleed Havel's Greatshield +4 |
223/0/0/0/0 |
97.9/88.9/79.9/79.9/75.4 |
D/-/-/-/-/- |
0/54 |
70.9/89.5/88.9/70.9 |
79 |
4x Twinkling Titanite |
3110 |
Bleed Havel's Greatshield +5 |
239/0/0/0/0 |
97.9/89.2/80.4/80.4/76.1 |
D/-/-/-/-/- |
0/58 |
71.7/89.7/89.2/71.7 |
80 |
5x Twinkling Titanite |
3500 |
|
Key
Damage: |
The Damage stat dictates how much damage the shield does when used for bashing. The Damage stats for a shield are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Most shields deal Strike damage, with a few exceptions.
Certain enemies are weak or strong against different damage types.
|
Counter Strength: |
Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: |
The ability of the shield to break the poise of an enemy. |
Durability: |
The durability of the shield. The shield will break when durability reaches 0. |
Weight: |
The weight of the shield. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to damage reduction.
|
Aux Effect: |
The Aux Effect stat dictates how effective the shield will be at causing the effect. The Aux Effect stats for a shield are A / B:
- A is Poison Effect
- B is Bleed Effect
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the shield. It dictates how much effect the shield mitigates while blocking.
The Aux Effect Reduction % stats for a shield are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrify Effect
- D is Curse Effect
|
Damage Reduction: |
The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for a shield are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
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