Axes
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed Stat Bonuses |
Availability | Reinforcement Material | Special Note |
---|---|---|---|---|---|---|---|---|---|---|
Bandit Axe | 155/0/0/0/0 (Slash) |
30 | 120 | 50 | 5.0 | 18/5/0/0 C/-/-/-/-/- |
No-man’s Wharf treasure. Parasite Spider drop. |
Titanite | - | |
Battle Axe | 125/0/0/0/0 (Slash) |
30 | 120 | 60 | 4.0 | 15/5/0/0 C/D/-/-/-/- |
Sold by Blacksmith Lenigrast. |
Titanite | - | |
Bound Hand Axe | 90/0/0/0/0 Bleed 67 (Slash) |
25 | 110 | 60 | 3.5 | 15/7/0/0 C/-/-/-/-/- |
Sold by Chancellor Wellager. | Titanite | - | |
Butcher’s Knife | 112/0/0/0/0 (Slash) |
40 | 100 | 40 | 16.0 | 25/8/0/0 A/-/-/-/-/- |
Traded by Weaponsmith Ornifex for Soul of the Rotten. |
Petrified Dragon Bone | Life steal. | |
Dragonslayer’s Crescent Axe | 133/0/0/30/0 (Slash) |
30 | 130 | 60 | 7.0 | 18/12/0/0 C/E/-/-/C/- |
Shaded Woods treasure. | Twinkling Titanite | - | |
Gyrm Axe | 190/0/0/0/0 (Slash) |
30 | 110 | 80 | 18.0 | 28/6/0/0 B/E/-/-/-/- |
Doors of Pharros treasure. Gyrm Warrior drop. |
Titanite | - | |
Hand Axe | 120/0/0/0/0 (Slash) |
25 | 110 | 50 | 2.0 | 9/3/0/0 D/-/-/-/-/- |
Sold by Merchant Hag Melentia. | Titanite | - | |
Infantry Axe | 100/0/0/0/0 (Slash) |
25 | 110 | 50 | 3.5 | 13/4/0/0 E/E/-/-/-/- |
Hollow Infantry drop. | Titanite | - |
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
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