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Pike

In-Game Description


A spear with an extended pole.
Offers a very long reach, even for a spear,
allowing for attacks from safer distances.

Traditionally a weapon of regimental rather
than single combat due to its unwieldiness.
However, if you can manage to effectively
step around an opponent, they will hardly
have a chance to hit back.

Availability


Earthen Peak treasure. In the big room with the two Manikin archers, there is a lower walkway on the far right wall with a wooden chest that contains the weapon.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
95/0/0/0/0

(Thrust)
0/0 130 20 12/16/0/0

C/B/-/-/-/-
40/10/30/30/30 10/10/10/10 25 50 8.0

Move Set


+ show Move Set - hide Move Set
One-handed
R1 - R1 Basic thrusts
R2 Multi-hit charge then heavy thrust
Backstep - R1 Long thrust
Run- R1 Multi-hit charge
Forward + R1 Guard Break
Forward + R2 Jumping downward thrust
Roll - R1 Overhead chop
Left hand Same as right hand
Two-handed
R1 - R1 Basic thrusts
R2 Delayed strong thrust
Backstep/Run - R1 Long multi-hit charge
Forward + R1 Guard break
Forward + R2 Jumping downward thrust
Roll - R1 Uppercut

Notes


The pike is the longest spear in the game; whether it has the longest hitbox has yet to be confirmed however.1

Scaling


+10 Basic
Strength 50%
Dexterity 45%

Scaling values as above represent the percentage of their corresponding stat BNS that's applied as bonus AR to a weapon.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

  • Titanite.
Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Pike +0 95/0/0/0/0 0/0 C/B/-/-/-/- - -
Pike +1 104/0/0/0/0 0/0 C/B/-/-/-/- 1x Titanite Shard 530
Pike +2 114/0/0/0/0 0/0 C/B/-/-/-/- 2x Titanite Shard 660
Pike +3 123/0/0/0/0 0/0 C/B/-/-/-/- 3x Titanite Shard 790
Pike +4 133/0/0/0/0 0/0 C/B/-/-/-/- 1x Large Titanite Shard 1,050
Pike +5 142/0/0/0/0 0/0 C/B/-/-/-/- 2x Large Titanite Shard 1,190
Pike +6 152/0/0/0/0 0/0 C/B/-/-/-/- 3x Large Titanite Shard 1,320
Pike +7 161/0/0/0/0 0/0 C/B/-/-/-/- 1x Titanite Chunk 1,580
Pike +8 171/0/0/0/0 0/0 C/B/-/-/-/- 2x Titanite Chunk 1,710
Pike +9 180/0/0/0/0 0/0 C/B/-/-/-/- 3x Titanite Chunk 1,840
Pike +10 190/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Slab 2,100

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Pike +0 66/66/0/0/0 0/0 D/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Pike +1 73/73/0/0/0 0/0 D/C/C/-/-/-
Magic Pike +2 79/79/0/0/0 0/0 D/C/C/-/-/-
Magic Pike +3 86/86/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +4 93/93/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +5 99/99/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +6 106/106/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +7 113/113/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +8 119/119/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +9 126/126/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +10 133/133/0/0/0 0/0 C/C/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Pike +0 66/0/66/0/0 0/0 D/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Pike +1 73/0/73/0/0 0/0 D/C/-/C/-/-
Fire Pike +2 79/0/79/0/0 0/0 D/C/-/C/-/-
Fire Pike +3 86/0/86/0/0 0/0 C/C/-/B/-/-
Fire Pike +4 93/0/93/0/0 0/0 C/C/-/B/-/-
Fire Pike +5 99/0/99/0/0 0/0 C/C/-/B/-/-
Fire Pike +6 106/0/106/0/0 0/0 C/C/-/B/-/-
Fire Pike +7 113/0/113/0/0 0/0 C/C/-/B/-/-
Fire Pike +8 119/0/119/0/0 0/0 C/C/-/B/-/-
Fire Pike +9 126/0/126/0/0 0/0 C/C/-/B/-/-
Fire Pike +10 133/0/133/0/0 0/0 C/C/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Pike +0 66/0/0/66/0 0/0 D/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Pike +1 73/0/0/73/0 0/0 D/C/-/-/C/-
Lightning Pike +2 79/0/0/79/0 0/0 D/C/-/-/C/-
Lightning Pike +3 86/0/0/86/0 0/0 C/C/-/-/B/-
Lightning Pike +4 93/0/0/93/0 0/0 C/C/-/-/B/-
Lightning Pike +5 99/0/0/99/0 0/0 C/C/-/-/B/-
Lightning Pike +6 106/0/0/106/0 0/0 C/C/-/-/B/-
Lightning Pike +7 113/0/0/113/0 0/0 C/C/-/-/B/-
Lightning Pike +8 119/0/0/119/0 0/0 C/C/-/-/B/-
Lightning Pike +9 126/0/0/126/0 0/0 C/C/-/-/B/-
Lightning Pike +10 133/0/0/133/0 0/0 C/C/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Pike +0 66/0/0/0/66 0/0 D/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Pike +1 73/0/0/0/73 0/0 D/C/-/-/-/C
Dark Pike +2 79/0/0/0/79 0/0 D/C/-/-/-/C
Dark Pike +3 86/0/0/0/86 0/0 C/C/-/-/-/B
Dark Pike +4 93/0/0/0/93 0/0 C/C/-/-/-/B
Dark Pike +5 99/0/0/0/99 0/0 C/C/-/-/-/B
Dark Pike +6 106/0/0/0/106 0/0 C/C/-/-/-/B
Dark Pike +7 113/0/0/0/113 0/0 C/C/-/-/-/B
Dark Pike +8 119/0/0/0/119 0/0 C/C/-/-/-/B
Dark Pike +9 126/0/0/0/126 0/0 C/C/-/-/-/B
Dark Pike +10 133/0/0/0/133 0/0 C/C/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Pike +0 66/0/0/0/0 112/0 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Pike +1 73/0/0/0/0 114/0 D/C/-/-/-/-
Poison Pike +2 79/0/0/0/0 117/0 D/C/-/-/-/-
Poison Pike +3 86/0/0/0/0 120/0 C/C/-/-/-/-
Poison Pike +4 93/0/0/0/0 123/0 C/C/-/-/-/-
Poison Pike +5 99/0/0/0/0 126/0 C/C/-/-/-/-
Poison Pike +6 106/0/0/0/0 128/0 C/C/-/-/-/-
Poison Pike +7 113/0/0/0/0 131/0 C/C/-/-/-/-
Poison Pike +8 119/0/0/0/0 134/0 C/C/-/-/-/-
Poison Pike +9 126/0/0/0/0 137/0 C/C/-/-/-/-
Poison Pike +10 133/0/0/0/0 140/0 C/C/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

  • Bleed Stone
  • 2,000 souls
Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Pike +0 66/0/0/0/0 0/112 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Pike +1 73/0/0/0/0 0/114 D/C/-/-/-/-
Bleed Pike +2 79/0/0/0/0 0/117 D/C/-/-/-/-
Bleed Pike +3 86/0/0/0/0 0/120 C/C/-/-/-/-
Bleed Pike +4 93/0/0/0/0 0/123 C/C/-/-/-/-
Bleed Pike +5 99/0/0/0/0 0/126 C/C/-/-/-/-
Bleed Pike +6 106/0/0/0/0 0/128 C/C/-/-/-/-
Bleed Pike +7 113/0/0/0/0 0/131 C/C/-/-/-/-
Bleed Pike +8 119/0/0/0/0 0/134 C/C/-/-/-/-
Bleed Pike +9 126/0/0/0/0 0/137 C/C/-/-/-/-
Bleed Pike +10 133/0/0/0/0 0/140 C/C/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Pike +0 109/0/0/0/0 0/0 E/E/-/-/-/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Pike +1 120/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +2 131/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +3 142/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +4 152/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +5 163/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +6 174/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +7 185/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +8 196/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +9 207/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +10 218/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Pike +0 95/0/0/0/0 0/0 E/E/D/-/-/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Pike +1 104/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Pike +2 114/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Pike +3 123/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Pike +4 133/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Pike +5 142/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Pike +6 152/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Pike +7 161/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Pike +8 171/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Pike +9 180/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Pike +10 190/0/0/0/0 0/0 E/D/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Pike +0 47/0/0/0/0 0/0 D/D/-/-/-/- 40.0/10.0/30.0/30.0/30.0 40.0/10.0/30.0/30.0/30.0
Mundane Pike +1 52/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +2 57/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +3 61/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +4 66/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +5 71/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +6 76/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +7 80/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +8 85/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +9 90/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +10 95/0/0/0/0 0/0 D/D/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. http://fextralife.com/forums/t39462/spear-length/#p684326