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Thrusting Swords

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Black Scorpion Stinger 200/0/0/0/0

Poison 67

(Thrust)
10 100 30 2 10*/18/0/0

-/-/-/-/-/-
Mimic drop (Doors of Pharros). Twinkling Titanite -
Chaos Rapier 73/0/60/0/0

(Thrust)
10 140 45 1.5 7*/14/13/13

-/B/-/B/-/-
Enhanced Undead drop (Aldia's Keep). Twinkling Titanite -
Espada Ropera 115/0/0/0/0

(Thrust)
10 140 80 2 11*/18/0/0

E/A/-/-/-/-
Chancellor Wellager gift. Titanite -
Estoc 105/0/0/0/0

(Thrust/Slash)
20 120 45 3.0 12*/12/0/0

C/D/-/-/-/-
Sold by Blacksmith Lenigrast.

Hollow Soldier (Thrusting Sword) drop.
Titanite -
Ice Rapier 169/0/0/0/0

Bleed 40

(Thrust)
10 140 50 1.5 13*/15/0/0

D/B/-/-/-/-
Spellsword drop. Twinkling Titanite Strong attack is an ice blast
that consumes durability.

DLC item.
Mail Breaker 75/0/0/0/0

(Thrust)
15 140 45 0.5 5*/12/0/0

C/C/-/-/-/-
Forest of Fallen Giants treasure.

Parasite Spider drop.
Titanite Strong Attack pierces shields.
Rapier 110/0/0/0/0

(Thrust)
10 140 45 1.5 5*/12/0/0

D/B/-/-/-/-
Sold by Blacksmith Lenigrast.

Goblin drop.
Titanite -
Ricard’s Rapier 80/0/0/0/0

(Thrust)
10 140 45 2 8*/25/0/0

-/A/-/-/-/-
Huntsman's Copse treasure.

Parasite Spider drop.
Titanite Very fast attacks.
Spider's Silk 78/0/0/0/0

(Thrust)
10 110 30 0.5 5*/20/0/0

-/S/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Duke's Dear Freja.
Petrified Dragon Bone Strong Attack pierces shields.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.