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Ultra Greatswords

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Aged Smelter Sword 140/100/0/0/0

(Slash/Thrust)
50 130 70 22 40*/10/0/0

D/D/C/-/-/-
Traded by Weaponsmith Ornifex
for Iron King DLC
Petrified Dragon Bone Strong Attack creates
a small magic eruption.
Black Knight Ultra Greatsword 186/0/100/0/0

(Slash)
50 130 70 20 30*/16/0/13

C/C/-/C/-/-
Brightstone Cove Tseldora treasure.

Rabid Kobold drop.
Twinkling Titanite -
Crypt Blacksword 148/0/0/0/80

(Slash)
60 130 70 24 40*/10/12/12

D/D/-/-/-/A
Traded by Weaponsmith Ornifex
for Old Dead One Soul.
Petrified Dragon Bone -
Drakekeeper's Ultra Greatsword 165/0/0/0/0

(Slash)
50 130 70 20 38*/13/0/0

C/D/-/-/-/-
Drakekeeper (Ultra Greatsword) drop.
Titanite -
Drakewing Ultra Greatsword 142/0/0/0/0

(Slash)
50 130 70 12 20*/18/0/0

D/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Guardian Dragon Soul.
Petrified Dragon Bone Strong Attack launches
ball of energy.
Fume Ultra Greatsword 307/0/0/0/0

(Slash/Thrust)
60 110 70 28 40*/30/0/0

S/D/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Fume Knight.
Petrified Dragon Bone Unique attacks that can block.

DLC item.
Greatsword 200/0/0/0/0

(Slash)
50 130 70 22 28*/10/0/0

C/D/-/-/-/-
No-Man's Wharf treasure.

Greatsword Phantom drop.

Royal Guard (Ultra Greatsword) drop.

Sold by Head of Vengarl.
Titanite -
Ivory King Ultra Greatsword 230/0/0/0/0

Bleed 93

(Slash/Thrust)
45 130 200 14 30*/30/0/0

D/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Ivory King.
Petrified Dragon Bone When two handing, has magic buff
similar to that of Burnt Ivory King.
King's Ultra Greatsword 180/0/0/0/0

(Strike)
65 110 100 28 50*/10/0/0

A/E/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the King.
Petrified Dragon Bone Bonus durability damage
to enemy armor.
Lost Sinner's Sword 184/0/0/0/0

(Slash/Thrust)
50 130 50 12 24*/18/0/0

D/D/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Lost Sinner.
Petrified Dragon Bone Damage lowers with sin.
Old Knight Ultra Greatsword 175/0/0/0/0

(Slash/Thrust)
60 130 30 20 24*/10/0/0

C/E/-/-/-/-
Old Knight (Ultra Greatsword) drop.
Titanite -
Pursuer's Ultra Greatsword 156/0/0/0/0

(Slash)
50 140 60 18 30*/18/0/0

B/C/-/-/-/-
Traded by Straid of Olaphis
for Soul of the Pursuer.
Petrified Dragon Bone -
Smelter Sword 132/0/100/0/0

(Slash)
50 130 70 22 40*/10/0/0

D/D/-/C/-/-
Traded by Straid of Olaphis
for Smelter Demon Soul
Petrified Dragon Bone Strong Attack creates
a small fire eruption.
Zweihander 180/0/0/0/0

(Slash)
50 130 60 12 24*/12/0/0

D/C/-/-/-/-
Iron Keep treasure.

Parasite Spider drop.
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.