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Hammers

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Aldia Hammer 120/0/0/0/0

(Thrust)
20 120 60 3.5 18*/12/0/0

C/D/-/-/-/-
Dragon Acolyte drop. Titanite -
Barbed Club 108/0/0/0/0

Bleed 67

(Strike)
25 120 60 5 20/18/0/0

C/C/-/-/-/-
Traded with Straid of Olaphis
for Flexile Sentry Soul.
Petrified Dragon Bone -
Black Dragon Warpick 132/0/0/0/0

(Thrust)
25 120 70 6 20/15/0/0

-/-/-/-/-/-
Dragon Knight (Warpick) drop. Petrified Dragon Bone -
Blacksmith's Hammer 145/0/0/0/0

(Strike)
40 100 60 5 15/7/0/0

D/-/-/-/-/-
Spend 8,000 souls on
Blacksmith Lenigrast's
reinforcement service.
Titanite -
Club 105/0/0/0/0

(Strike)
25 120 40 4 12/3/0/0

A/-/-/-/-/-
Sold by Merchant Hag Melentia. Titanite -
Craftsman Hammer 166/0/0/0/0

(Strike)
30 130 80 3 20/10/0/0

B/-/-/-/-/-
The Lost Bastille treasure. Twinkling Titanite -
Handmaid's Ladle 20/0/0/0/0

(Strike)
10 100 10 0.2 6/5/0/0

-/-/-/-/-/-
Housekeeper Milibeth gift. Titanite VIT +1
END +1
DEX -1
Homunculus Mace 145/0/0/0/0

(Strike)
25 120 60 6 14/9/0/0

C/E/-/-/-/-
Sold by Chancellor Wellager.

Black Armor Edition/preorder bonus.
Titanite -
Mace 120/0/0/0/0

(Strike)
30 120 60 4.0 12/5/0/0

B/E/-/-/-/-
Sold by Blacksmith Lenigrast. Titanite -
Mace of the Insolent 50/0/0/30/30

(Strike)
25 120 60 4 15/10/0/10

D/C/-/-/E/D
Undead Crypt treasure. Titanite Can cast
miracles and hexes.
Morning Star 110/0/0/0/0

Bleed 67

(Strike)
30 120 60 4.0 15/7/0/0

C/-/-/-/-/-
Majula treasure.

Huntsman's Copse treasure.

Sold by Blue Sentinel Targray.
Titanite -
Reinforced Club 130/0/0/0/0

(Strike)
25 120 40 4 16/3/0/0

B/-/-/-/-/-
Sold by Laddersmith Gilligan. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.