Hammers
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed Stat Bonuses |
Availability | Reinforcement Material | Special Note |
---|---|---|---|---|---|---|---|---|---|---|
Aldia Hammer | 120/0/0/0/0 (Thrust) |
20 | 120 | 60 | 3.5 | 18*/12/0/0 C/D/-/-/-/- |
Dragon Acolyte drop. | Titanite | - | |
Barbed Club | 108/0/0/0/0 Bleed 67 (Strike) |
25 | 120 | 60 | 5 | 20/18/0/0 C/C/-/-/-/- |
Traded with Straid of Olaphis for Flexile Sentry Soul. |
Petrified Dragon Bone | - | |
Black Dragon Warpick | 132/0/0/0/0 (Thrust) |
25 | 120 | 70 | 6 | 20/15/0/0 -/-/-/-/-/- |
Dragon Knight (Warpick) drop. | Petrified Dragon Bone | - | |
Blacksmith's Hammer | 145/0/0/0/0 (Strike) |
40 | 100 | 60 | 5 | 15/7/0/0 D/-/-/-/-/- |
Spend 8,000 souls on Blacksmith Lenigrast's reinforcement service. |
Titanite | - | |
Club | 105/0/0/0/0 (Strike) |
25 | 120 | 40 | 4 | 12/3/0/0 A/-/-/-/-/- |
Sold by Merchant Hag Melentia. | Titanite | - | |
Craftsman Hammer | 166/0/0/0/0 (Strike) |
30 | 130 | 80 | 3 | 20/10/0/0 B/-/-/-/-/- |
The Lost Bastille treasure. | Twinkling Titanite | - | |
Handmaid's Ladle | 20/0/0/0/0 (Strike) |
10 | 100 | 10 | 0.2 | 6/5/0/0 -/-/-/-/-/- |
Housekeeper Milibeth gift. | Titanite | VIT +1 END +1 DEX -1 |
|
Homunculus Mace | 145/0/0/0/0 (Strike) |
25 | 120 | 60 | 6 | 14/9/0/0 C/E/-/-/-/- |
Sold by Chancellor Wellager. Black Armor Edition/preorder bonus. |
Titanite | - | |
Mace | 120/0/0/0/0 (Strike) |
30 | 120 | 60 | 4.0 | 12/5/0/0 B/E/-/-/-/- |
Sold by Blacksmith Lenigrast. | Titanite | - | |
Mace of the Insolent | 50/0/0/30/30 (Strike) |
25 | 120 | 60 | 4 | 15/10/0/10 D/C/-/-/E/D |
Undead Crypt treasure. | Titanite | Can cast miracles and hexes. |
|
Morning Star | 110/0/0/0/0 Bleed 67 (Strike) |
30 | 120 | 60 | 4.0 | 15/7/0/0 C/-/-/-/-/- |
Majula treasure. Huntsman's Copse treasure. Sold by Blue Sentinel Targray. |
Titanite | - | |
Reinforced Club | 130/0/0/0/0 (Strike) |
25 | 120 | 40 | 4 | 16/3/0/0 B/-/-/-/-/- |
Sold by Laddersmith Gilligan. | Titanite | - |
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
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