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Black Knight Ultra Greatsword

In-Game Description


Ultra greatsword wielded by knights who
served a lord of light in a long-forgotten age.

Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.

Availability


  • Brightstone Cove Tseldora treasure. In the cathedral just before the cave full of spider webs, there will be a locked door requiring the Brightstone Key. Past this door are two small rooms.
    In the second room is a metal chest containing Great Fireball, a soul item, and the weapon.
  • Rabid Kobold drop - uncommon.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
186/0/100/0/0

(Slash/Thrust)
0/0 130 50 30/16/0/13

C/C/-/C/-/-
70/10/50/50/35 25/25/25/25 45 70 18

Move Set


Same as the Zweihander.

+ show Move Set - hide Move Set

1H R1: horizontal sweep
1H R2: forward overhead smash, then backwards overhead smash
1H rolling R1: like R2
1H running R1: circular sweep
2H R1: horizontal sweep
2H R2: thrust directly in front, then circular sweep
2H rolling R1: diagonal horizontal sweep
2H running R1: diagonal home run swing (Knock-up)

Notes


  • Can only be buffed by spells.
  • In the German version, the Black Knight Ultra Greatsword and the Black Knight Greatsword have the same name: Großschwert des Schwarzen Ritters.
  • In the Brazilian version, the Black Knight Ultra Greatsword and the Black Knight Greatsword have the same name: Espada Grande de Cavaleiro Negro

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

  • Twinkling Titanite
Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Knight Ultra Greatsword +0 186/0/100/0/0 0/0 C/C/-/C/-/- - -
Black Knight Ultra Greatsword +1 204/0/107/00 0/0 B/C/-/C/-/- 1x Twinkling Titanite 1,230
Black Knight Ultra Greatsword +2 223/0/115/0/0 0/0 B/C/-/C/-/- 2x Twinkling Titanite 1,540
Black Knight Ultra Greatsword +3 242/0/122/0/0 0/0 B/C/-/C/-/- 3x Twinkling Titanite 1,840
Black Knight Ultra Greatsword +4 261/0/130/0/0 0/0 B/C/-/C/-/- 4x Twinkling Titanite 2,450
Black Knight Ultra Greatsword +5 280/0/138/0/0 0/0 B/C/-/C/-/- 5x Twinkling Titanite 2,760

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Knight Ultra Greatsword +0 167/48/90/0/0 0/0 D/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +1 184/51/96/0/0 0/0 C/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +2 201/55/103/0/0 0/0 C/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +3 218/58/110/0/0 0/0 C/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +4 235/62/117/0/0 0/0 C/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +5 252/66/124/0/0 0/0 B/D/B/B/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Knight Ultra Greatsword +0 178/0/144/0/0 0/0 D/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +1 196/0/154/0/0 0/0 C/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +2 214/0/165/0/0 0/0 C/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +3 232/0/176/0/0 0/0 C/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +4 250/0/187/0/0 0/0 C/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +5 268/0/198/0/0 0/0 B/D/-/B/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Knight Ultra Greatsword +0 167/0/90/48/0 0/0 D/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +1 184/0/96/51/0 0/0 C/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +2 201/0/103/55/0 0/0 C/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +3 218/0/110/58/0 0/0 C/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +4 235/0/117/62/0 0/0 C/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +5 252/0/124/66/0 0/0 B/D/-/B/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Knight Ultra Greatsword +0 167/0/90/0/48 0/0 D/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +1 184/0/96/0/51 0/0 C/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +2 201/0/103/0/55 0/0 C/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +3 218/0/110/0/58 0/0 C/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +4 235/0/117/0/62 0/0 C/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +5 252/0/124/0/66 0/0 B/D/-/B/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Knight Ultra Greatsword +0 167/0/90/0/0 96/0 D/D/-/C/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +1 184/0/96/0/0 100/0 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +2 201/0/103/0/0 105/0 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +3 218/0/110/0/0 110/0 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +4 235/0/117/0/0 115/0 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +5 252/0/124/0/0 120/0 B/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

  • Bleed Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Knight Ultra Greatsword +0 167/0/90/0/0 0/96 D/D/-/C/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +1 184/0/96/0/0 0/100 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +2 201/0/103/0/0 0/105 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +3 218/0/110/0/0 0/110 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +4 235/0/117/0/0 0/115 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +5 252/0/124/0/0 0/120 B/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Knight Ultra Greatsword +0 213/0/115/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +1 235/0/123/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +2 257/0/132/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +3 278/0/141/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +4 300/0/149/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +5 322/0/158/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Knight Ultra Greatsword +0 186/0/100/0/0 0/0 E/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +1 204/0/107/0/0 0/0 E/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +2 223/0/115/0/0 0/0 D/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +3 242/0/122/0/0 0/0 D/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +4 261/0/130/0/0 0/0 D/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +5 280/0/138/0/0 0/0 D/E/C/E/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Knight Ultra Greatsword +0 93/0/50/0/0 0/0 D/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +1 102/0/53/0/0 0/0 D/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +2 111/0/57/0/0 0/0 D/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +3 121/0/61/0/0 0/0 D/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +4 130/0/65/0/0 0/0 C/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +5 140/0/69/0/0 0/0 C/E/-/D/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.