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Demon's Great Hammer

In-Game Description


Great hammer made of unknown materials.
Perhaps it is stone, or even wood.

The origins of its name are unclear.
Its tremendous weight suggests that it
was never intended for humans.
Perhaps it was an offering to the
demons that appear in legend.

Availability


Dark Souls 2 & Scholar of the First Sin:

  • Things Betwixt treasure. Sometimes received for leaving a Petrified Something or a Smooth and Silky Stone in Sparkling Sisters Dyna and Tillo nest.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
300/0/0/0/0

(Strike)
0/0 100 60 502/8/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 70 26.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
  • One-handed weak attack is a downward smash.
  • One-handed strong attack is a horizontal swing.
  • Two-handed weak attack is a horizontal swing.
  • Two-handed strong attack is a downward smash. Follow up with another strong attack to perform a spin attack that hits twice.

Notes


  • Like all Hammers and most Great Hammers it can't be infused with Bleed.
    • You can still deal bleed damage by enchanting it with a Bleeding Serum though.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

  • Twinkling Titanite
Name Damage Stat Bonuses Materials Cost Souls
Demon's Great Hammer +0 300/0/0/0/0 B/-/-/- - -
Demon's Great Hammer +1 330/0/0/0/0 B/-/-/- 1x Twinkling Titanite 1,200
Demon's Great Hammer +2 360/0/0/0/0 B/-/-/- 2x Twinkling Titanite 1,500
Demon's Great Hammer +3 390/0/0/0/0 A/-/-/- 3x Twinkling Titanite 1,800
Demon's Great Hammer +4 420/0/0/0/0 A/-/-/- 4x Twinkling Titanite 2,400
Demon's Great Hammer +5 450/0/0/0/0 A/-/-/- 5x Twinkling Titanite 2,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Demon's Great Hammer +0 210/210/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +1 231/231/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +2 252/252/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +3 273/273/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +4 294/294/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +5 315/315/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Demon's Great Hammer +0 210/0/210/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +1 231/0/231/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +2 252/0/252/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +3 273/0/273/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +4 294/0/294/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +5 315/0/315/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Demon's Great Hammer +0 210/0/0/210/0 0/0 B/-/-/-/C/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +1 231/0/0/231/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +2 252/0/0/252/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +3 273/0/0/273/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +4 294/0/0/294/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +5 315/0/0/315/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Demon's Great Hammer +0 210/0/0/0/210 0/0 B/-/-/-/-/C 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +1 231/0/0/0/231 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +2 252/0/0/0/252 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +3 273/0/0/0/273 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +4 294/0/0/0/294 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +5 315/0/0/0/315 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Demon's Great Hammer +0 210/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +1 231/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +2 252/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +3 273/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +4 294/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +5 315/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Demon's Great Hammer +0 345/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +1 379/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +2 414/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +3 448/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +4 483/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +5 517/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Demon's Great Hammer +0 300/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +1 330/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +2 360/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +3 390/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +4 420/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +5 450/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Demon's Great Hammer +0 150/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +1 165/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +2 180/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +3 195/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +4 210/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +5 225/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 75 Strength and 12 Dexterity is required. 2. When two-handing this weapon, only 25 Strength is required.