Bell Keeper Bow
In-Game Description
Wooden bow used by bell keepers.
Very light, and requiring hardly any strength.
The bells symbolize forbidden love;
the bell keepers, their faithful guardians,
ever-ready to annihilate trespassers.
They will stand watch, for ever and ever,
these determined, if ill-fated, marionettes.
Availability
Scholar of the First Sin:
- Belfry Guardian drop - uncommon.
Dark Souls 2 & Scholar of the First Sin:
- Enhanced Undead drop - rare.
General Information
Image | Damage | Counter Strength |
Poise Damage |
Shot Range | Stats Needed Stat Bonuses |
Damage Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|
55/0/0/0/0 (Projectile/Strike) |
100 | 5 | 50 | 41/11/0/0 D/B/-/-/-/- |
0/0/0/0/0 | 10 | 70 | 0.5 |
Notes
- Slightly slower firing speed than the regular Short bow.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
Upgrades
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
Basic
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Bell Keeper Bow +0 | 55/0/0/0/0 | D/B/-/-/-/- | - | - |
Bell Keeper Bow +1 | 60/0/0/0/0 | D/B/-/-/-/- | 1x Titanite Shard | 470 |
Bell Keeper Bow +2 | 66/0/0/0/0 | D/B/-/-/-/- | 2x Titanite Shard | 580 |
Bell Keeper Bow +3 | 71/0/0/0/0 | D/B/-/-/-/- | 3x Titanite Shard | 700 |
Bell Keeper Bow +4 | 77/0/0/0/0 | D/B/-/-/-/- | 1x Large Titanite Shard | 930 |
Bell Keeper Bow +5 | 82/0/0/0/0 | D/B/-/-/-/- | 2x Large Titanite Shard | 1,050 |
Bell Keeper Bow +6 | 88/0/0/0/0 | D/B/-/-/-/- | 3x Large Titanite Shard | 1,160 |
Bell Keeper Bow +7 | 93/0/0/0/0 | D/B/-/-/-/- | 1x Titanite Chunk | 1,390 |
Bell Keeper Bow +8 | 99/0/0/0/0 | D/B/-/-/-/- | 2x Titanite Chunk | 1,510 |
Bell Keeper Bow +9 | 104/0/0/0/0 | D/B/-/-/-/- | 3x Titanite Chunk | 1,620 |
Bell Keeper Bow +10 | 110/0/0/0/0 | D/B/-/-/-/- | 1x Titanite Slab | 1,850 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Magic Bell Keeper Bow +0 | 38/38/0/0/0 | E/C/C/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +1 | 42/42/0/0/0 | E/C/C/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +2 | 46/46/0/0/0 | E/C/C/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +3 | 50/50/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +4 | 53/53/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +5 | 57/57/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +6 | 61/61/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +7 | 65/65/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +8 | 69/69/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +9 | 73/73/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +10 | 77/77/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Fire
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Fire Bell Keeper Bow +0 | 38/0/38/0/0 | E/C/-/C/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +1 | 42/0/42/0/0 | E/C/-/C/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +2 | 46/0/46/0/0 | E/C/-/C/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +3 | 50/0/50/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +4 | 53/0/53/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +5 | 57/0/57/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +6 | 61/0/61/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +7 | 65/0/65/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +8 | 69/0/69/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +9 | 73/0/73/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +10 | 77/0/77/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Lightning
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Lightning Bell Keeper Bow +0 | 38/0/0/38/0 | E/C/-/-/C/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +1 | 42/0/0/42/0 | E/C/-/-/C/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +2 | 46/0/0/46/0 | E/C/-/-/C/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +3 | 50/0/0/50/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +4 | 53/0/0/53/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +5 | 57/0/0/57/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +6 | 61/0/0/61/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +7 | 65/0/0/65/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +8 | 69/0/0/69/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +9 | 73/0/0/73/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +10 | 77/0/0/77/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Dark
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Dark Bell Keeper Bow +0 | 38/0/0/0/38 | E/C/-/-/-/C | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +1 | 42/0/0/0/42 | E/C/-/-/-/C | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +2 | 46/0/0/0/46 | E/C/-/-/-/C | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +3 | 50/0/0/0/50 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +4 | 53/0/0/0/53 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +5 | 57/0/0/0/57 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +6 | 61/0/0/0/61 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +7 | 65/0/0/0/65 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +8 | 69/0/0/0/69 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +9 | 73/0/0/0/73 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +10 | 77/0/0/0/77 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Raw Bell Keeper Bow +0 | 63/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +1 | 69/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +2 | 75/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +3 | 82/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +4 | 88/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +5 | 94/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +6 | 101/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +7 | 107/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +8 | 113/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +9 | 120/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +10 | 126/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Enchanted Bell Keeper Bow +0 | 55/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +1 | 60/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +2 | 66/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +3 | 71/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +4 | 77/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +5 | 82/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +6 | 88/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +7 | 93/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +8 | 99/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +9 | 104/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +10 | 110/0/0/0/0 | E/E/C/-/-/- | 0/0/0/0/0 |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Mundane Bell Keeper Bow +0 | 27/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +1 | 30/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +2 | 33/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +3 | 35/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +4 | 38/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +5 | 41/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +6 | 44/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +7 | 46/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +8 | 49/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +9 | 53/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +10 | 55/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
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