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Great Club

In-Game Description


A giant wooden club made from the
branches of a towering tree.

Designed to smash foes. Simple but
terribly effective against common shields.

Availability


Dark Souls 2:

  • A reskinned version was temporarily available in the Majula Mansion Chest between February 5 - 12, 2015.

Dark Souls 2 & Scholar of the First Sin:

  • The Gutter treasure. From the Central Gutter bonfire, head down one of the nearby ladders til you reach solid ground. Look around
    for a ladder against a rock wall. At the top of this ladder is a wooden chest containng the weapon (near point 7 on this map).

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
210/0/0/0/0

(Strike)
0/0 100 60 282/4/0/0

B/-/-/-/-/-
45/10/30/30/40 25/25/25/25 30 70 15.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack horizontal swing followed by overhead smash downward smash followed by a twice-hitting spin
Rolling Attack upward swipe
Running Attack wide horizontal sweep quick downward smash
  • When two-handed, the R1 can chain very easily with the R2 (R1 ->R2) for a very powerful combo. It works even if you trade the R1 and get hit while executing it.
  • The two-handed R2 has a large hit-box and phantom range.

Notes


  • Like all Hammers and most Great Hammers it can't be infused with Bleed.
    • You can still deal bleed damage by enchanting it with a Bleeding Serum though.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

  • Titanite
Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Great Club +0 210/0/0/0/0 0/0 B/-/-/-/- - -
Great Club +1 231/0/0/0/0 0/0 B/-/-/-/- 1x Titanite Shard 750
Great Club +2 252/0/0/0/0 0/0 A/-/-/-/- 2x Titanite Shard 930
Great Club +3 273/0/0/0/0 0/0 A/-/-/-/- 3x Titanite Shard 1,120
Great Club +4 294/0/0/0/0 0/0 A/-/-/-/- 1x Large Titanite Shard 1,490
Great Club +5 315/0/0/0/0 0/0 A/-/-/-/- 2x Large Titanite Shard 1,680
Great Club +6 336/0/0/0/0 0/0 A/-/-/-/- 3x Large Titanite Shard 1,860
Great Club +7 357/0/0/0/0 0/0 A/-/-/-/- 1x Titanite Chunk 2,230
Great Club +8 378/0/0/0/0 0/0 A/-/-/-/- 2x Titanite Chunk 2,420
Great Club +9 399/0/0/0/0 0/0 A/-/-/-/- 3x Titanite Chunk 2,600
Great Club +10 420/0/0/0/0 0/0 A(95%)/-/-/-/- 1x Titanite Slab 2,970

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Great Club +0 147/147/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +1 161/161/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +2 176/176/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +3 191/191/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +4 205/205/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +5 220/220/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +6 235/235/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +7 249/249/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +8 264/264/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +9 279/279/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +10 294/294/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Great Club +0 147/0/147/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +1 161/0/161/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +2 176/0/176/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +3 191/0/191/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +4 205/0/205/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +5 220/0/220/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +6 235/0/235/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +7 249/0/249/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +8 264/0/264/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +9 279/0/279/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +10 294/0/294/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Great Club +0 147/0/0/147/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +1 161/0/0/161/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +2 176/0/0/176/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +3 191/0/0/191/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +4 205/0/0/205/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +5 220/0/0/220/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +6 235/0/0/235/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +7 249/0/0/249/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +8 264/0/0/264/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +9 279/0/0/279/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +10 294/0/0/294/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Great Club +0 147/0/0/0/147 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +1 161/0/0/0/161 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +2 176/0/0/0/176 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +3 191/0/0/0/191 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +4 205/0/0/0/205 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +5 220/0/0/0/220 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +6 235/0/0/0/235 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +7 249/0/0/0/249 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +8 264/0/0/0/264 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +9 279/0/0/0/279 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +10 294/0/0/0/294 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Great Club +0 147/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +1 161/0/0/0/0 114/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +2 176/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +3 191/0/0/0/0 120/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +4 205/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +5 220/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +6 235/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +7 249/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +8 264/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +9 279/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +10 294/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Great Club +0 241/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +1 265/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +2 289/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +3 313/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +4 338/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +5 362/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +6 386/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +7 410/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +8 434/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +9 458/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +10 483/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Great Club +0 210/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +1 231/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +2 252/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +3 273/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +4 294/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +5 315/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +6 336/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +7 357/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +8 378/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +9 399/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +10 420/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Great Club +0 105/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +1 115/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +2 126/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +3 136/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +4 147/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +5 157/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +6 168/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +7 178/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +8 189/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +9 199/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +10 210/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 42 Strength and 6 Dexterity is required. 2. When two-handing this weapon, only 14 Strength is required.