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Sorcerer's Staff

In-Game Description


The first staff of most sorcerers.
A catalyst for sorceries and hexes.

To use sorceries, attune a sorcery
at a bonfire and equip a staff.
The strength of most sorceries is
affected by the caster's intelligence.

Availability


  • Starting item of the Sorcerer class.
  • Sold by Carhillion of the Fold for 1,000 souls.
  • Treasure in Forest of Fallen Giants. At the very base of the stairs in Mild Mannered Pate's Hollow Soldier ambush corridor, feel the right-hand wall for an illusory wall.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/112/0/0/112

(Spell/Strike)
0/0 100 10 135 -/-/10/-

-/-/C/-/-/C
25/30/20/20/20 5/5/5/5 15 30 2.0

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Sorcerer's Staff +0 0/112/0/0/112 -/-/C/-/-/C - -
Sorcerer's Staff +1 0/123/0/0/123 -/-/C/-/-/C 1x Titanite Shard 430
Sorcerer's Staff +2 0/134/0/0/134 -/-/C/-/-/C 2x Titanite Shard 540
Sorcerer's Staff +3 0/145/0/0/145 -/-/C/-/-/C 3x Titanite Shard 640
Sorcerer's Staff +4 0/157/0/0/157 -/-/C/-/-/C 1x Large Titanite Shard 850
Sorcerer's Staff +5 0/168/0/0/168 -/-/C/-/-/C 2x Large Titanite Shard 960
Sorcerer's Staff +6 0/179/0/0/179 -/-/C/-/-/C 3x Large Titanite Shard 1,070
Sorcerer's Staff +7 0/191/0/0/191 -/-/C/-/-/C 1x Titanite Chunk 1,280
Sorcerer's Staff +8 0/202/0/0/202 -/-/C/-/-/C 2x Titanite Chunk 1,390
Sorcerer's Staff +9 0/213/0/0/213 -/-/C/-/-/C 3x Titanite Chunk 1,490
Sorcerer's Staff +10 0/225/0/0/225 -/-/B/-/-/B 1x Titanite Slab 1,700

Infusions


Magic


Requires:

  • Faintstone
  • 2000 souls
Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Sorcerer’s Staff +0 0/128/0/0/95 -/-/C/-/-/C 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Sorcerer’s Staff +1 0/141/0/0/104 -/-/C/-/-/C
Magic Sorcerer’s Staff +2 0/154/0/0/114 -/-/C/-/-/C
Magic Sorcerer’s Staff +3 0/167/0/0/124 -/-/C/-/-/C
Magic Sorcerer’s Staff +4 0/180/0/0/133 -/-/C/-/-/C
Magic Sorcerer’s Staff +5 0/193/0/0/143 -/-/C/-/-/C
Magic Sorcerer’s Staff +6 0/206/0/0/152 -/-/C/-/-/C
Magic Sorcerer’s Staff +7 0/219/0/0/162 -/-/C/-/-/C
Magic Sorcerer’s Staff +8 0/232/0/0/172 -/-/C/-/-/C
Magic Sorcerer’s Staff +9 0/245/0/0/181 -/-/C/-/-/C
Magic Sorcerer’s Staff +10 0/258/0/0/191 -/-/B/-/-/B

Dark


Requires:

  • Darknight Stone
  • 2000 souls
Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Sorcerer’s Staff +0 0/95/0/0/128 -/-/C/-/-/C 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Sorcerer’s Staff +1 0/104/0/0/141 -/-/C/-/-/C
Dark Sorcerer’s Staff +2 0/114/0/0/154 -/-/C/-/-/C
Dark Sorcerer’s Staff +3 0/124/0/0/167 -/-/C/-/-/C
Dark Sorcerer’s Staff +4 0/133/0/0/180 -/-/C/-/-/C
Dark Sorcerer’s Staff +5 0/143/0/0/193 -/-/C/-/-/C
Dark Sorcerer’s Staff +6 0/152/0/0/206 -/-/C/-/-/C
Dark Sorcerer’s Staff +7 0/162/0/0/219 -/-/C/-/-/C
Dark Sorcerer’s Staff +8 0/172/0/0/232 -/-/C/-/-/C
Dark Sorcerer’s Staff +9 0/181/0/0/245 -/-/C/-/-/C
Dark Sorcerer’s Staff +10 0/191/0/0/258 -/-/B/-/-/B

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.