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Drakekeeper's Sword

In-Game Description


An extremely sturdy pitch-black straight sword.

Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.

Availability


Drakekeeper (Sword & Shield) drop - rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
122/0/0/0/0

(Slash)
0/0 100 25 16/8/0/0

C/C/-/-/-/-
50/10/35/35/25 20/20/20/20 30 90 6.0

Move Set


Identical to the Broadsword.

+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal slashes diagonal slashes
Heavy Attack delayed horizontal swipes with good range diagonal then horizontal slashes
Rolling Attack diagonal slash upwards slower slash
Running Attack near-instant diagonal slash slow downward slash

Notes


  • Another bigger-and-better variation of the Broadsword with incredible durability.
  • Very similar to the Varangian Sword, but even longer, harder and heavier. The base damage is marginally smaller and the critical hit performance is worse.
  • Identical scaling to the Varangian Sword. With 99 DEX, 99 STR and a +10 upgrade level, the scaling adds +150 damage on top of the base 245.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Basic upgrade path.
Requires:

  • Titanite
Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Drakekeeper's Sword +0 122/0/0/0/0 0/0 C/C/-/-/-/- - -
Drakekeeper's Sword +1 134/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 500
Drakekeeper's Sword +2 146/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 630
Drakekeeper's Sword +3 158/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 750
Drakekeeper's Sword +4 171/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,000
Drakekeeper's Sword +5 183/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,130
Drakekeeper's Sword +6 195/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,250
Drakekeeper's Sword +7 208/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,500
Drakekeeper's Sword +8 220/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 1,630
Drakekeeper's Sword +9 232/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 1,750
Drakekeeper's Sword +10 245/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Slab 2,000

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drakekeeper's Sword +0 85/85/0/0/0 0/0 D/D/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Drakekeeper's Sword +1 94/94/0/0/0 0/0 D/D/C/-/-/-
Magic Drakekeeper's Sword +2 102/102/0/0/0 0/0 D/D/C/-/-/-
Magic Drakekeeper's Sword +3 111/111/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +4 119/119/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +5 128/128/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +6 137/137/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +7 145/145/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +8 154/154/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +9 162/162/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +10 171/171/0/0/0 0/0 C/D/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drakekeeper's Sword +0 85/0/85/0/0 0/0 D/D/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Drakekeeper's Sword +1 94/0/94/0/0 0/0 D/D/-/C/-/-
Fire Drakekeeper's Sword +2 102/0/102/0/0 0/0 D/D/-/C/-/-
Fire Drakekeeper's Sword +3 111/0/111/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +4 119/0/119/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +5 128/0/128/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +6 137/0/137/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +7 145/0/145/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +8 154/0/154/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +9 162/0/162/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +10 171/0/171/0/0 0/0 C/D/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drakekeeper's Sword +0 85/0/0/85/0 0/0 D/D/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Drakekeeper's Sword +1 94/0/0/94/0 0/0 D/D/-/-/C/-
Lightning Drakekeeper's Sword +2 102/0/0/102/0 0/0 D/D/-/-/C/-
Lightning Drakekeeper's Sword +3 111/0/0/111/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +4 119/0/0/119/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +5 128/0/0/128/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +6 137/0/0/137/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +7 145/0/0/145/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +8 154/0/0/154/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +9 162/0/0/162/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +10 171/0/0/171/0 0/0 C/D/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drakekeeper's Sword +0 85/0/0/0/85 0/0 D/D/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Drakekeeper's Sword +1 94/0/0/0/94 0/0 D/D/-/-/-/C
Dark Drakekeeper's Sword +2 102/0/0/0/102 0/0 D/D/-/-/-/C
Dark Drakekeeper's Sword +3 111/0/0/0/111 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +4 119/0/0/0/119 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +5 128/0/0/0/128 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +6 137/0/0/0/137 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +7 145/0/0/0/145 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +8 154/0/0/0/154 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +9 162/0/0/0/162 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +10 171/0/0/0/171 0/0 C/D/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drakekeeper's Sword +0 85/0/0/0/0 112/0 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Drakekeeper's Sword +1 94/0/0/0/0 114/0 D/D/-/-/-/-
Poison Drakekeeper's Sword +2 102/0/0/0/0 117/0 D/D/-/-/-/-
Poison Drakekeeper's Sword +3 111/0/0/0/0 120/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +4 119/0/0/0/0 123/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +5 128/0/0/0/0 126/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +6 137/0/0/0/0 128/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +7 145/0/0/0/0 131/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +8 154/0/0/0/0 134/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +9 162/0/0/0/0 137/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +10 171/0/0/0/0 140/0 C/D/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

  • Bleed Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Drakekeeper's Sword +0 85/0/0/0/0 0/112 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Drakekeeper's Sword +1 94/0/0/0/0 0/114 D/D/-/-/-/-
Bleed Drakekeeper's Sword +2 102/0/0/0/0 0/117 D/D/-/-/-/-
Bleed Drakekeeper's Sword +3 111/0/0/0/0 0/120 C/D/-/-/-/-
Bleed Drakekeeper's Sword +4 119/0/0/0/0 0/123 C/D/-/-/-/-
Bleed Drakekeeper's Sword +5 128/0/0/0/0 0/126 C/D/-/-/-/-
Bleed Drakekeeper's Sword +6 137/0/0/0/0 0/128 C/D/-/-/-/-
Bleed Drakekeeper's Sword +7 145/0/0/0/0 0/131 C/D/-/-/-/-
Bleed Drakekeeper's Sword +8 154/0/0/0/0 0/134 C/D/-/-/-/-
Bleed Drakekeeper's Sword +9 162/0/0/0/0 0/137 C/D/-/-/-/-
Bleed Drakekeeper's Sword +10 171/0/0/0/0 0/140 C/D/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drakekeeper's Sword +0 140/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +1 154/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +2 168/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +3 182/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +4 196/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +5 211/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +6 225/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +7 239/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +8 253/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +9 267/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +10 281/0/0/0/0 0/0 E/E//-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drakekeeper's Sword +0 122/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +1 134/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +2 146/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +3 158/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +4 171/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +5 183/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +6 195/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +7 208/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +8 220/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +9 232/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +10 245/0/0/0/0 0/0 E/E/D/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drakekeeper's Sword +0 61/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +1 67/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +2 73/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +3 79/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +4 85/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +5 91/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +6 97/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +7 104/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +8 110/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +9 116/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +10 122/0/0/0/0 0/0 D/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.