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Staves


Icon Name Damage
Casting
Speed
Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Archdrake Staff 0/95/0/0/70

(Spell/Strike)
125 40 3.5 -/-/18/15

-/-/B/-/-/B
Sold by Felkin the Outcast.
Titanite -
Azal's Staff 0/133/0/0/133

(Spell/Strike)
30 4 4.0 -/-/35/18

-/-/S/-/-/S
Frozen Eleum Loyce treasure.
Twinkling Titanite Low durability.

DLC item.
Bat Staff 0/102/0/0/102

Poison 107

(Spell/Strike)
125 30 2.0 -/-/25/-

-/-/C/-/-/B
Hollow Mage drop.
Titanite Melee attacks with the staff
inflict poison damage.
Black Witch's Staff 0/110/110/110/110

(Spell/Strike)
120 30 2.5 -/-/20/20

-/-/A/C/C/A
Leydia Witch drop.
Titanite Usable with sorceries,
miracles, and hexes.
Blue Flame 86/120/0/0/0

(Slash/Spell)
100 60 3.0 13/15/12/-

E/D/C/-/-/-
Leydia Pyromancer drop.
Twinkling Titanite A sword that can cast sorceries.
Bone Staff 0/95/0/0/95

(Spell/Strike)
100 50 4.5 -/-/20/-

-/-/D/-/-/A
The Lost Bastille treasure. Titanite -
Lizard Staff 0/110/0/0/40

(Spell/Strike)
120 30 2.0 -/-/18/-

-/-/A/-/-/C
Necromancer drop.
Titanite -
Olenford's Staff 0/140/0/0/140

(Spell/Strike)
120 30 2.0 -/-/40/-

-/-/B/-/-/A
Undead Crypt treasure. Twinkling Titanite -
Pilgrim's Spontoon 0/120/0/0/120

(Thrust/Spell)
100 40 3.5 11/12/30/30

-/-/C/-/-/C
Brume Tower treasure.
Titanite A spear that can cast
sorceries and hexes.

DLC item.
Retainer Staff 0/230/0/0/230

(Spell/Strike)
80 50 2.5 -/-/18/-

-/-/-/-/-/-
Retainer drop.
Titanite DLC item.
Sanctum Shield 0/120/0/80/120

(Strike/Spell)
100 30 2.0 6/7/18/18

-/-/C/-/C/C
Dragon's Sanctum treasure.
Titanite A shield that can cast
sorceries, miracles, and hexes.

DLC item.
Sorcerer's Staff 0/112/0/0/112

(Spell/Strike)
135 30 2.0 -/-/10/-

-/-/C/-/-/C
Starting item for the Sorcerer class.

Forest of Fallen Giants treasure.

Sold by Carhillion of the Fold.
Titanite -
Sorcerer's Twinblade 0/67/0/0/67

(Slash/Spell)
100 100 10.0 11/20/20/6

E/E/C/-/-/-
Frozen Eleum Loyce treasure.
Titanite A twinblade that
can cast sorceries.

DLC item.
Staff of Amana 0/115/0/0/115

(Spell/Strike)
100 45 3.0 -/-/35/-

-/-/S/-/-/C
Amana Shrine Maiden drop. Titanite Damage modifier while human.
Staff of Wisdom 0/180/0/0/0

(Spell/Strike)
110 50 3.0 -/-/50/-

-/-/S/-/-/-
Dragon Shrine treasure.
Twinkling Titanite Cannot cast hexes.
Sunset Staff 0/106/0/0/60

(Spell/Strike)
105 30 2.0 -/-/22/18

-/-/A/-/-/S
Felkin the Outcast drop/gift.

Aldia's Keep treasure.
Twinkling Titanite -
Transgressor's Staff 0/80/0/0/40

(Spell/Strike)
120 50 3.0 -/-/15/12

-/-/B/-/-/A
Sold by Chancellor Wellager.

Black Armour Edition/preorder bonus.
Titanite -
Witchtree Branch 0/125/0/0/125

(Spell/Strike)
140 30 1.0 -/-/16/-

-/-/C/-/-/B
Treasure in Majula pit.
Titanite -

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.