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Broken Thief Sword

In-Game Description


A broken straight sword.
Handled as a dagger due to its length.

This inexpensive sword is terribly worn
but nevertheless a favorite amongst thieves.

Availability


Dark Souls 2 & Scholar of the First Sin:

  • Majula treasure. Along the path between Majula and Heide's Tower of Flame at the far end of the sewer tunnels with the floodgates
    will be a corpse containing the weapon.
  • Rogue (Dual Daggers) drop - rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
60/0/0/0/0

(Slash/Thrust)
0/0 100 20 9/5/0/0

D/-/-/-/-/-
45/10/30/30/20 15/15/15/15 5 30 1.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack
Heavy Attack
Rolling Attack
Running Attack

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

  • Titanite
Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Broken Thief Sword +0 60/0/0/0/0 0/0 D/-/-/-/-/- - -
Broken Thief Sword +1 66/0/0/0/0 0/0 D/-/-/-/-/- 1x Titanite Shard 430
Broken Thief Sword +2 72/0/0/0/0 0/0 D/-/-/-/-/- 2x Titanite Shard 540
Broken Thief Sword +3 78/0/0/0/0 0/0 D/-/-/-/-/- 3x Titanite Shard 640
Broken Thief Sword +4 84/0/0/0/0 0/0 D/-/-/-/-/- 1x Large Titanite Shard 850
Broken Thief Sword +5 90/0/0/0/0 0/0 D/-/-/-/-/- 2x Large Titanite Shard 960
Broken Thief Sword +6 96/0/0/0/0 0/0 D/-/-/-/-/- 3x Large Titanite Shard 1,070
Broken Thief Sword +7 102/0/0/0/0 0/0 D/-/-/-/-/- 1x Titanite Chunk 1,280
Broken Thief Sword +8 108/0/0/0/0 0/0 D/-/-/-/-/- 2x Titanite Chunk 1,390
Broken Thief Sword +9 114/0/0/0/0 0/0 D/-/-/-/-/- 3x Titanite Chunk 1,490
Broken Thief Sword +10 120/0/0/0/0 0/0 C/-/-/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Broken Thief Sword +0 42/42/0/0/0 0/0 D/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +1 46/46/0/0/0 0/0 D/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +2 50/50/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +3 54/54/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +4 58/58/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +5 63/63/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +6 67/67/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +7 71/71/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +8 75/75/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +9 79/79/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +10 84/84/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Broken Thief Sword +0 42/0/42/0/0 0/0 D/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +1 46/0/46/0/0 0/0 D/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +2 50/0/50/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +3 54/0/54/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +4 58/0/58/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +5 63/0/63/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +6 67/0/67/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +7 71/0/71/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +8 75/0/75/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +9 79/0/79/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +10 84/0/84/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Broken Thief Sword +0 42/0/0/42/0 0/0 D/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +1 46/0/0/46/0 0/0 D/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +2 50/0/0/50/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +3 54/0/0/54/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +4 58/0/0/58/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +5 63/0/0/63/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +6 67/0/0/67/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +7 71/0/0/71/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +8 75/0/0/75/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +9 79/0/0/79/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +10 84/0/0/84/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Broken Thief Sword +0 42/0/0/0/42 0/0 D/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +1 46/0/0/0/46 0/0 D/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +2 50/0/0/0/50 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +3 54/0/0/0/54 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +4 58/0/0/0/58 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +5 63/0/0/0/63 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +6 67/0/0/0/67 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +7 71/0/0/0/71 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +8 75/0/0/0/75 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +9 79/0/0/0/79 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +10 84/0/0/0/84 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Broken Thief Sword +0 42/0/0/0/0 112/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +1 46/0/0/0/0 114/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +2 50/0/0/0/0 117/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +3 54/0/0/0/0 120/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +4 58/0/0/0/0 123/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +5 63/0/0/0/0 126/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +6 67/0/0/0/0 128/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +7 71/0/0/0/0 131/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +8 75/0/0/0/0 134/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +9 79/0/0/0/0 137/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +10 84/0/0/0/0 140/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

  • Bleed Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Broken Thief Sword +0 42/0/0/0/0 0/112 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +1 46/0/0/0/0 0/114 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +2 50/0/0/0/0 0/117 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +3 54/0/0/0/0 0/120 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +4 58/0/0/0/0 0/123 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +5 63/0/0/0/0 0/126 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +6 67/0/0/0/0 0/128 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +7 71/0/0/0/0 0/131 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +8 75/0/0/0/0 0/134 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +9 79/0/0/0/0 0/137 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +10 84/0/0/0/0 0/140 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Broken Thief Sword +0 69/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +1 75/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +2 82/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +3 89/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +4 96/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +5 103/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +6 110/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +7 117/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +8 124/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +9 131/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +10 138/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Broken Thief Sword +0 60/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +1 66/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +2 72/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +3 78/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +4 84/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +5 90/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +6 96/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +7 102/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +8 108/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +9 114/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +10 120/0/0/0/0 0/0 E/-/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Broken Thief Sword +0 30/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +1 33/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +2 36/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +3 39/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +4 42/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +5 45/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +6 48/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +7 51/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +8 54/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +9 57/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +10 60/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.