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Ivory King Ultra Greatsword

In-Game Description


Ultra greatsword of the Ivory King of Eleum Loyce.
Wield it with both hands to realize its full strength.

It is said that the Ivory King was once
the highest ranking knight in his home
of Forossa, famed for its god of war.
After taking his crown, they say he was the
first to swing his sword in times of need,
be it for his homeland or his people.

Availability


Trade the Soul of the Ivory King and 5,000 souls with Weaponsmith Ornifex.

General Information


Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
230/54/0/0/0

(Slash/Thrust)
0/93 130 45 30/30/8/0

D/B/-/-/-/-
70/10/50/50/35 25/25/25/25 45 200 14

Move Set


+ show Move Set - hide Move Set

Right hand:
1H R1 - Horizontal slash
1H R2 - Overhead slash
2H R1 - Horizontal slash with aura
2H R2 - Aura thrust, then slash
1H Roll - Wide slash
2H Roll - Aura slash upwards to the left
1H Backstep - Slow slash
2H Backstep - Wide aura slash
1H and 2H jumping - forward jump and slash
1H running - slow slash
2H running - same as 2H backstep

Left hand: Same moveset.

Power stanced:

When two handing, the sword's attacks will have a magical aura similar to the Burnt Ivory King's buffed greatsword. (Only when you have high enough stats to use the sword.)

Notes


  • Every two handed attack with the sword damages its durability by ten points. This can be lowered down to five with the Bracing Knuckle Ring +2.
  • Prior to Calibrations 1.12, you could begin certain swings, then perform a roll cancel, causing the magical aura to hit your opponent while rolling into them. This was fixed by adding a delay before the magical aura appears on certain hits.
  • The information in the weapon path tables is actually incorrect, as the Ivory King Ultra Greatsword has innate magic damage.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

  • Petrified Dragon Bone.
Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Ivory King Ultra Greatsword +0 230/54/0/0/0 0/93 D/B/-/-/-/- - -
Ivory King Ultra Greatsword +1 244/59/0/0/0 0/102 C/B/-/-/-/- 1x Petrified Dragon Bone 1,630
Ivory King Ultra Greatsword +2 258/64/0/0/0 0/111 C/B/-/-/-/- 2x Petrified Dragon Bone 2,040
Ivory King Ultra Greatsword +3 272/69/0/0/0 0/121 C/B/-/-/-/- 3x Petrified Dragon Bone 2,440
Ivory King Ultra Greatsword +4 286/74/0/0/0 0/130 C/B/-/-/-/- 4x Petrified Dragon Bone 3,250
Ivory King Ultra Greatsword +5 300/80/0/0/0 0/140 B/B/E/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Ivory King Ultra Greatsword +0 166/66/0/0/0 0/67 D/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +1 176/72/0/0/0 0/74 D/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +2 187/79/0/0/0 0/81 D/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +3 197/85/0/0/0 0/87 C/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +4 207/92/0/0/0 0/94 C/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +5 217/99/0/0/0 0/101 C/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Ivory King Ultra Greatsword +0 166/0/66/0/0 0/67 D/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +1 176/0/72/0/0 0/74 D/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +2 187/0/79/0/0 0/81 D/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +3 197/0/85/0/0 0/87 C/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +4 207/0/92/0/0 0/94 C/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +5 217/0/99/0/0 0/101 C/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Ivory King Ultra Greatsword +0 166/0/0/66/0 0/67 D/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +1 176/0/0/72/0 0/74 D/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +2 187/0/0/79/0 0/81 D/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +3 197/0/0/85/0 0/87 C/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +4 207/0/0/92/0 0/94 C/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +5 217/0/0/99/0 0/101 C/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Ivory King Ultra Greatsword +0 166/0/0/0/66 0/67 D/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +1 176/0/0/0/72 0/74 D/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +2 187/0/0/0/79 0/81 D/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +3 197/0/0/0/85 0/87 C/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +4 207/0/0/0/92 0/94 C/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +5 217/0/0/0/99 0/101 C/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Ivory King Ultra Greatsword +0 200/0/0/0/0 105/80 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +1 212/0/0/0/0 110/89 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +2 224/0/0/0/0 116/97 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +3 236/0/0/0/0 121/105 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +4 248/0/0/0/0 126/113 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +5 261/0/0/0/0 132/121 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

  • Bleed Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Ivory King Ultra Greatsword +0 124/0/0/0/0 0/172 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +1 131/0/0/0/0 0/190 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +2 139/0/0/0/0 0/207 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +3 146/0/0/0/0 0/225 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +4 154/0/0/0/0 0/242 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +5 162/0/0/0/0 0/260 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Ivory King Ultra Greatsword +0 264/0/0/0/0 0/106 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +1 280/0/0/0/0 0/117 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +2 296/0/0/0/0 0/128 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +3 312/0/0/0/0 0/139 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +4 328/0/0/0/0 0/150 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +5 345/0/0/0/0 0/161 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Ivory King Ultra Greatsword +0 230/0/0/0/0 0/93 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +1 244/0/0/0/0 0/102 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +2 258/0/0/0/0 0/111 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +3 272/0/0/0/0 0/121 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +4 286/0/0/0/0 0/130 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +5 300/0/0/0/0 0/140 E/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Ivory King Ultra Greatsword +0 115/0/0/0/0 0/46 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +1 122/0/0/0/0 0/51 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +2 129/0/0/0/0 0/55 D/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +3 136/0/0/0/0 0/60 D/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +4 143/0/0/0/0 0/65 D/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +5 150/0/0/0/0 0/70 D/D/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.