Skip to main content

Estoc

In-Game Description


A large thrusting sword with a blade.

The sturdy, slender long blade is designed
to pierce the armor of enemies, and its
strong attack can even inflict damage upon
foes hiding behind shields.


Though primarily a thrusting sword, its blade
can also be used to slash your enemy.

Availability


  • Sold by Blacksmith Lenigrast for 1,500 souls.
  • Hollow Soldier (Thrusting Sword & Shield) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
105/0/0/0/0

(Thrust/Slash)
0/0 120 20 12/12/0/0

C/D/-/-/-/-
45/10/30/30/20 15/15/15/15 30 45 3.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack pokes thrusts
Heavy Attack quick sweep then thrust heavy thrusts
Rolling Attack quick poke poke
Running Attack poke poke

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

  • Titanite
Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Estoc +0 105/0/0/0/0 0/0 C/D/-/-/-/- - -
Estoc +1 115/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Shard 470
Estoc +2 126/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Shard 580
Estoc +3 136/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Shard 700
Estoc +4 147/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 930
Estoc +5 157/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 1,050
Estoc +6 168/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,160
Estoc +7 178/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,390
Estoc +8 189/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,510
Estoc +9 199/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,620
Estoc +10 210/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Slab 1,850

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Estoc +0 73/73/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Estoc +1 80/80/0/0/0 0/0 C/E/C/-/-/-
Magic Estoc +2 88/88/0/0/0 0/0 C/E/C/-/-/-
Magic Estoc +3 95/95/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +4 102/102/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +5 110/110/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +6 117/117/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +7 124/124/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +8 132/132/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +9 139/139/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +10 147/147/0/0/0 0/0 C/E/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Estoc +0 73/0/73/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Estoc +1 80/0/80/0/0 0/0 C/E/-/C/-/-
Fire Estoc +2 88/0/88/0/0 0/0 C/E/-/C/-/-
Fire Estoc +3 95/0/95/0/0 0/0 C/E/-/B/-/-
Fire Estoc +4 102/0/102/0/0 0/0 C/E/-/B/-/-
Fire Estoc +5 110/0/110/0/0 0/0 C/E/-/B/-/-
Fire Estoc +6 117/0/117/0/0 0/0 C/E/-/B/-/-
Fire Estoc +7 124/0/124/0/0 0/0 C/E/-/B/-/-
Fire Estoc +8 132/0/132/0/0 0/0 C/E/-/B/-/-
Fire Estoc +9 139/0/139/0/0 0/0 C/E/-/B/-/-
Fire Estoc +10 147/0/147/0/0 0/0 C/E/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Estoc +0 73/0/0/73/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Estoc +1 80/0/0/80/0 0/0 C/E/-/-/C/-
Lightning Estoc +2 88/0/0/88/0 0/0 C/E/-/-/C/-
Lightning Estoc +3 95/0/0/95/0 0/0 C/E/-/-/B/-
Lightning Estoc +4 102/0/0/102/0 0/0 C/E/-/-/B/-
Lightning Estoc +5 110/0/0/110/0 0/0 C/E/-/-/B/-
Lightning Estoc +6 117/0/0/117/0 0/0 C/E/-/-/B/-
Lightning Estoc +7 124/0/0/124/0 0/0 C/E/-/-/B/-
Lightning Estoc +8 132/0/0/132/0 0/0 C/E/-/-/B/-
Lightning Estoc +9 139/0/0/139/0 0/0 C/E/-/-/B/-
Lightning Estoc +10 147/0/0/147/0 0/0 C/E/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Estoc +0 73/0/0/0/73 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Estoc +1 80/0/0/0/80 0/0 C/E/-/-/-/C
Dark Estoc +2 88/0/0/0/88 0/0 C/E/-/-/-/C
Dark Estoc +3 95/0/0/0/95 0/0 C/E/-/-/-/B
Dark Estoc +4 102/0/0/0/102 0/0 C/E/-/-/-/B
Dark Estoc +5 110/0/0/0/110 0/0 C/E/-/-/-/B
Dark Estoc +6 117/0/0/0/117 0/0 C/E/-/-/-/B
Dark Estoc +7 124/0/0/0/124 0/0 C/E/-/-/-/B
Dark Estoc +8 132/0/0/0/132 0/0 C/E/-/-/-/B
Dark Estoc +9 139/0/0/0/139 0/0 C/E/-/-/-/B
Dark Estoc +10 147/0/0/0/147 0/0 C/E/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Estoc +0 73/0/0/0/0 112/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Estoc +1 80/0/0/0/0 114/0 C/E/-/-/-/-
Poison Estoc +2 88/0/0/0/0 117/0 C/E/-/-/-/-
Poison Estoc +3 95/0/0/0/0 120/0 C/E/-/-/-/-
Poison Estoc +4 102/0/0/0/0 123/0 C/E/-/-/-/-
Poison Estoc +5 110/0/0/0/0 126/0 C/E/-/-/-/-
Poison Estoc +6 117/0/0/0/0 128/0 C/E/-/-/-/-
Poison Estoc +7 124/0/0/0/0 131/0 C/E/-/-/-/-
Poison Estoc +8 132/0/0/0/0 134/0 C/E/-/-/-/-
Poison Estoc +9 139/0/0/0/0 137/0 C/E/-/-/-/-
Poison Estoc +10 147/0/0/0/0 140/0 C/E/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

  • Bleed Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Estoc +0 73/0/0/0/0 0/112 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Estoc +1 80/0/0/0/0 0/114 C/E/-/-/-/-
Bleed Estoc +2 88/0/0/0/0 0/117 C/E/-/-/-/-
Bleed Estoc +3 95/0/0/0/0 0/120 C/E/-/-/-/-
Bleed Estoc +4 102/0/0/0/0 0/123 C/E/-/-/-/-
Bleed Estoc +5 110/0/0/0/0 0/126 C/E/-/-/-/-
Bleed Estoc +6 117/0/0/0/0 0/128 C/E/-/-/-/-
Bleed Estoc +7 124/0/0/0/0 0/131 C/E/-/-/-/-
Bleed Estoc +8 132/0/0/0/0 0/134 C/E/-/-/-/-
Bleed Estoc +9 139/0/0/0/0 0/137 C/E/-/-/-/-
Bleed Estoc +10 147/0/0/0/0 0/140 C/E/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Estoc +0 120/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Estoc +1 132/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +2 114/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +3 156/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +4 169/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +5 181/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +6 193/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +7 205/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +8 217/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +9 229/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +10 241/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

  • Magic Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Estoc +0 105/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Estoc +1 115/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +2 126/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +3 136/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +4 147/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +5 157/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +6 168/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +7 178/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +8 189/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +9 199/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +10 210/0/0/0/0 0/0 E/E/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Estoc +0 52/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Estoc +1 57/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +2 63/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +3 68/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +4 73/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +5 78/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +6 84/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +7 89/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +8 94/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +9 99/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +10 105/0/0/0/0 0/0 D/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.