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Transgressor's Staff

In-Game Description


A staff enwreathed in a matte blackness.
Found in the heart of the Dark Chasm.
A catalyst for sorceries and hexes.

No one knows what lies beyond the
dark passages found across Drangleic,
but perhaps they are better left undisturbed.

Availability


  • Sold by Chancellor Wellager for 8,000 souls after defeating the Looking Glass Knight.
  • Part of the preorder bonus, received after character creation. Cannot be sold or thrown away.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/80/0/0/40

(Spell/Strike)
0/0 100 10 120 -/-/15/12

-/-/B/-/-/A
25/30/20/20/30 5/5/5/5 15 50 3.0

Notes


  • A typical Sorcerer's Staff enwreathed in solid Dark. The base damage starts out very modest, but quickly improves far past the original in hexing performance. Fully upgraded, it gains S-rank Dark damage scaling that ranks below the Sunset Staff, but higher than the Bone Staff.
  • Paired with the Transgressor's Leather Shield.

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Transgressor's Staff +0 0/80/0/0/40 -/-/B/-/-/A N/A N/A
Transgressor's Staff +1 0/88/0/0/57 -/-/B/-/-/A 1x Titanite Shard 500
Transgressor's Staff +2 0/96/0/0/74 -/-/B/-/-/A 2x Titanite Shard 630
Transgressor's Staff +3 0/104/0/0/91 -/-/B/-/-/A 3x Titanite Shard 750
Transgressor's Staff +4 0/112/0/0/108 -/-/B/-/-/A 1x Large Titanite Shard 1000
Transgressor's Staff +5 0/120/0/0/125 -/-/B/-/-/A 2x Large Titanite Shard 1130
Transgressor's Staff +6 0/128/0/0/142 -/-/B/-/-/A 3x Large Titanite Shard 1250
Transgressor's Staff +7 0/136/0/0/159 -/-/B/-/-/A 1x Titanite Chunk 1500
Transgressor's Staff +8 0/144/0/0/176 -/-/B/-/-/A 2x Titanite Chunk 1630
Transgressor's Staff +9 0/152/0/0/193 -/-/B/-/-/A 3x Titanite Chunk 1750
Transgressor's Staff +10 0/160/0/0/210 -/-/B/-/-/S 1x Titanite Slab 2000

Infusions


Magic


Requires:

  • Faintstone
  • 2000 souls
Name Damage Stat Bonuses
Magic Transgressor's Staff +0 0/92/0/0/34 -/-/B/-/-/A
Magic Transgressor's Staff +1 0/101/0/0/48 -/-/B/-/-/A
Magic Transgressor's Staff +2 0/110/0/0/62 -/-/B/-/-/A
Magic Transgressor's Staff +3 0/119/0/0/77 -/-/B/-/-/A
Magic Transgressor's Staff +4 0/128/0/0/91 -/-/B/-/-/A
Magic Transgressor's Staff +5 0/138/0/0/106 -/-/B/-/-/A
Magic Transgressor's Staff +6 0/147/0/0/120 -/-/B/-/-/A
Magic Transgressor's Staff +7 0/156/0/0/135 -/-/B/-/-/A
Magic Transgressor's Staff +8 0/165/0/0/149 -/-/B/-/-/A
Magic Transgressor's Staff +9 0/174/0/0/164 -/-/B/-/-/A
Magic Transgressor's Staff +10 0/184/0/0/178 -/-/B/-/-/S

Dark


Requires:

  • Darknight Stone
  • 2000 souls
Name Damage Stat Bonuses
Dark Transgressor's Staff +0 0/68/0/0/46 -/-/B/-/-/B
Dark Transgressor's Staff +1 0/74/0/0/65 -/-/B/-/-/A
Dark Transgressor's Staff +2 0/81/0/0/85 -/-/B/-/-/A
Dark Transgressor's Staff +3 0/88/0/0/104 -/-/B/-/-/A
Dark Transgressor's Staff +4 0/95/0/0/124 -/-/B/-/-/A
Dark Transgressor's Staff +5 0/101/0/0/143 -/-/B/-/-/A
Dark Transgressor's Staff +6 0/108/0/0/163 -/-/B/-/-/A
Dark Transgressor's Staff +7 0/115/0/0/182 -/-/B/-/-/A
Dark Transgressor's Staff +8 0/122/0/0/202 -/-/B/-/-/A
Dark Transgressor's Staff +9 0/129/0/0/221 -/-/B/-/-/A
Dark Transgressor's Staff +10 0/136/0/0/241 -/-/B/-/-/S

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.