Transgressor's Staff
In-Game Description
A staff enwreathed in a matte blackness.
Found in the heart of the Dark Chasm.
A catalyst for sorceries and hexes.
No one knows what lies beyond the
dark passages found across Drangleic,
but perhaps they are better left undisturbed.
Availability
- Sold by Chancellor Wellager for 8,000 souls after defeating the Looking Glass Knight.
- Part of the preorder bonus, received after character creation. Cannot be sold or thrown away.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/80/0/0/40 (Spell/Strike) |
0/0 | 100 | 10 | 120 | -/-/15/12 -/-/B/-/-/A |
25/30/20/20/30 | 5/5/5/5 | 15 | 50 | 3.0 |
Notes
- A typical Sorcerer's Staff enwreathed in solid Dark. The base damage starts out very modest, but quickly improves far past the original in hexing performance. Fully upgraded, it gains S-rank Dark damage scaling that ranks below the Sunset Staff, but higher than the Bone Staff.
- Paired with the Transgressor's Leather Shield.
Upgrades
Basic
Standard upgrade path.
Requires Titanite.
|
Infusions
Magic
Requires:
- Faintstone
- 2000 souls
|
Dark
Requires:
- Darknight Stone
- 2000 souls
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
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