Lost Sinner's Sword
In-Game Description
An ultra greatsword forged from the soul of the Lost Sinner.
Its blade saps the life of its wielder.
The true nature of this sword is unknown, even to the
Lost Sinner herself.
Those who choose this sword will share the burden
of the Lost Sinner's misdeeds.
Effect: Attacks also damage player.
Availability
Trade Soul of the Lost Sinner and 5000 souls with Weaponsmith Ornifex.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|
184/0/0/0/0 (Slash/Thrust) |
0/0 | 130 | 50 | 24/18/0/0 D/D/-/-/-/- |
70/10/50/50/35 | 25/25/25/25 | 45 | 50 | 12 |
Move Set
+ show Move Set - hide Move Set
1 Handed Right | mirror for 1 Handed Left |
---|---|
Light — Light | Vertical slash into horizontal slash |
Strong — Strong | Heavy horizontal roundhouse that knocks enemies down into fast vertical slamdown |
Roll — Light | Medium speed, good tracking horizontal 360 spin |
Backstep or Run — Light | circular sweep |
Forward + Light | Guard break. |
Forward + Strong | Jumping Slam Attack |
2 Handed Right | mirror for 2 Handed Left |
Light — Light | Vertical downwards slash into vertical upwards slash from the floor |
Strong — Strong | Heavy horizontal knock-down left to right sweep into fast diagonal right to left knock-down slam |
Roll — Light | Heavy thrust |
Backstep or Run — Light | Diagonal home-run (Launcher) |
Forward + Light | Guard break. |
Forward + Strong | Jumping Slam Attack. |
Left Light | Guard |
Left Strong | Parry |
Power Stance | |
Left Light — Left Light | Diagonal left to right slash with both weapons mirrored into the second attack |
Left Strong | Overhead slam down with both weapons |
Notes
- With a weight of 12.0, the Lost Sinner's Sword is one of the lightest ultra greatswords, along with the Drakewing Ultra Greatsword and the Zweihander.
- This weapon scales negatively with sin up to 30, in addition to regular scaling. This sin modifier lowers the total AR linearly to be 0 at 30 sin, meaning at 0 sin it has regular scaling,
then each point of sin reduces the scaling by the same amount until at 30 sin the scaling is equal to the base damage but negative, resulting in a total AR of 0.
However, despite the AR reaching 0 on screen, the sword will still have an effective AR equal to its base damage. Thus, Raw upgrade path is recommended for high levels of sin.
- Confirmed ways to affect the sin scaling:
- Killing NPCs will increase your sin by 1 and lower the scaling.
- Killing another player as a Black Phantom using a Cracked Red Eye Orb will increase your sin by 1 and lower the scaling.
- Being defeated by a Blue Phantom will lower your sin by 1 and increase the scaling.
- Even at maximum strength and dexterity, only 8 sin will put the scaling into the negatives. So, due to the fact that Blue Phantom can only invade you once you reach 10 points of sin,
there is no way to increase the scaling again if you are between 0-9 points, except by invading a Way of Blue member and then being killed by a Blue Sentinel who comes to assist them.
Upgrades
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
Basic
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Lost Sinner's Sword +0 | 184/0/0/0/0 | 0/0 | D/D/-/-/-/- | - | - |
Lost Sinner's Sword +1 | 239/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Petrified Dragon Bone | 1,630 |
Lost Sinner's Sword +2 | 294/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Petrified Dragon Bone | 2,040 |
Lost Sinner's Sword +3 | 349/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Petrified Dragon Bone | 2,440 |
Lost Sinner's Sword +4 | 404/0/0/0/0 | 0/0 | C/D/-/-/-/- | 4x Petrified Dragon Bone | 3,250 |
Lost Sinner's Sword +5 | 460/0/0/0/0 | 0/0 | B/D/-/-/-/- | 5x Petrified Dragon Bone | 3,660 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Magic Lost Sinner's Sword +0 | 128/128/0/0/0 | 0/0 | D/D/C/-/-/- | 67.9/26.6/47.9/47.9/32.9 | 22.9/22.9/22.9/22.9 |
Magic Lost Sinner's Sword +1 | 167/167/0/0/0 | 0/0 | D/D/B/-/-/- | 67.9/26.6/47.9/47.9/32.9 | 22.9/22.9/22.9/22.9 |
Magic Lost Sinner's Sword +2 | 206/206/0/0/0 | 0/0 | D/D/B/-/-/- | 67.9/26.6/47.9/47.9/32.9 | 22.9/22.9/22.9/22.9 |
Magic Lost Sinner's Sword +3 | 244/244/0/0/0 | 0/0 | C/D/B/-/-/- | 67.9/26.6/47.9/47.9/32.9 | 22.9/22.9/22.9/22.9 |
Magic Lost Sinner's Sword +4 | 283/283/0/0/0 | 0/0 | C/D/B/-/-/- | 67.9/26.6/47.9/47.9/32.9 | 22.9/22.9/22.9/22.9 |
Magic Lost Sinner's Sword +5 | 322/322/0/0/0 | 0/0 | C/D/B/-/-/- | 67.9/26.6/47.9/47.9/32.9 | 22.9/22.9/22.9/22.9 |
Fire
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Fire Lost Sinner's Sword +0 | 128/0/128/0/0 | 0/0 | D/D/-/C/-/- | 67.9/7.9/66.6/47.9/32.9 | 22.9/22.9/22.9/22.9 |
Fire Lost Sinner's Sword +1 | 167/0/167/0/0 | 0/0 | D/D/-/B/-/- | 67.9/7.9/66.6/47.9/32.9 | 22.9/22.9/22.9/22.9 |
Fire Lost Sinner's Sword +2 | 206/0/206/0/0 | 0/0 | D/D/-/B/-/- | 67.9/7.9/66.6/47.9/32.9 | 22.9/22.9/22.9/22.9 |
Fire Lost Sinner's Sword +3 | 244/0/244/0/0 | 0/0 | C/D/-/B/-/- | 67.9/7.9/66.6/47.9/32.9 | 22.9/22.9/22.9/22.9 |
Fire Lost Sinner's Sword +4 | 283/0/283/0/0 | 0/0 | C/D/-/B/-/- | 67.9/7.9/66.6/47.9/32.9 | 22.9/22.9/22.9/22.9 |
Fire Lost Sinner's Sword +5 | 322/0/322/0/0 | 0/0 | C/D/-/B/-/- | 67.9/7.9/66.6/47.9/32.9 | 22.9/22.9/22.9/22.9 |
Lightning
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Lightning Lost Sinner's Sword +0 | 128/0/0/128/0 | 0/0 | D/D/-/-/C/- | 67.9/7.9/47.9/66.6/32.9 | 22.9/22.9/22.9/22.9 |
Lightning Lost Sinner's Sword +1 | 167/0/0/167/0 | 0/0 | D/D/-/-/B/- | 67.9/7.9/47.9/66.6/32.9 | 22.9/22.9/22.9/22.9 |
Lightning Lost Sinner's Sword +2 | 206/0/0/206/0 | 0/0 | D/D/-/-/B/- | 67.9/7.9/47.9/66.6/32.9 | 22.9/22.9/22.9/22.9 |
Lightning Lost Sinner's Sword +3 | 244/0/0/244/0 | 0/0 | C/D/-/-/B/- | 67.9/7.9/47.9/66.6/32.9 | 22.9/22.9/22.9/22.9 |
Lightning Lost Sinner's Sword +4 | 283/0/0/283/0 | 0/0 | C/D/-/-/B/- | 67.9/7.9/47.9/66.6/32.9 | 22.9/22.9/22.9/22.9 |
Lightning Lost Sinner's Sword +5 | 322/0/0/322/0 | 0/0 | C/D/-/-/B/- | 67.9/7.9/47.9/66.6/32.9 | 22.9/22.9/22.9/22.9 |
Dark
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Dark Lost Sinner's Sword +0 | 128/0/0/0/128 | 0/0 | D/D/-/-/-/C | 67.9/7.9/47.9/47.9/51.6 | 22.9/22.9/22.9/22.9 |
Dark Lost Sinner's Sword +1 | 167/0/0/0/167 | 0/0 | D/D/-/-/-/B | 67.9/7.9/47.9/47.9/51.6 | 22.9/22.9/22.9/22.9 |
Dark Lost Sinner's Sword +2 | 206/0/0/0/206 | 0/0 | D/D/-/-/-/B | 67.9/7.9/47.9/47.9/51.6 | 22.9/22.9/22.9/22.9 |
Dark Lost Sinner's Sword +3 | 244/0/0/0/244 | 0/0 | C/D/-/-/-/B | 67.9/7.9/47.9/47.9/51.6 | 22.9/22.9/22.9/22.9 |
Dark Lost Sinner's Sword +4 | 283/0/0/0/283 | 0/0 | C/D/-/-/-/B | 67.9/7.9/47.9/47.9/51.6 | 22.9/22.9/22.9/22.9 |
Dark Lost Sinner's Sword +5 | 322/0/0/0/322 | 0/0 | C/D/-/-/-/B | 67.9/7.9/47.9/47.9/51.6 | 22.9/22.9/22.9/22.9 |
Poison
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Poison Lost Sinner's Sword +0 | 128/0/0/0/0 | 112/0 | D/D/-/-/-/- | 67.9/7.9/47.9/47.9/32.9 | 41.6/22.9/22.9/22.9 |
Poison Lost Sinner's Sword +1 | 167/0/0/0/0 | 117/0 | D/D/-/-/-/- | 67.9/7.9/47.9/47.9/32.9 | 41.6/22.9/22.9/22.9 |
Poison Lost Sinner's Sword +2 | 206/0/0/0/0 | 123/0 | D/D/-/-/-/- | 67.9/7.9/47.9/47.9/32.9 | 41.6/22.9/22.9/22.9 |
Poison Lost Sinner's Sword +3 | 244/0/0/0/0 | 128/0 | C/D/-/-/-/- | 67.9/7.9/47.9/47.9/32.9 | 41.6/22.9/22.9/22.9 |
Poison Lost Sinner's Sword +4 | 283/0/0/0/0 | 134/0 | C/D/-/-/-/- | 67.9/7.9/47.9/47.9/32.9 | 41.6/22.9/22.9/22.9 |
Poison Lost Sinner's Sword +5 | 322/0/0/0/0 | 140/0 | C/D/-/-/-/- | 67.9/7.9/47.9/47.9/32.9 | 41.6/22.9/22.9/22.9 |
Bleed
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Bleed Lost Sinner's Sword +0 | 128/0/0/0/0 | 0/112 | D/D/-/-/-/- | 67.9/7.9/47.9/47.9/32.9 | 22.9/41.6/22.9/22.9 |
Bleed Lost Sinner's Sword +1 | 167/0/0/0/0 | 0/117 | D/D/-/-/-/- | 67.9/7.9/47.9/47.9/32.9 | 22.9/41.6/22.9/22.9 |
Bleed Lost Sinner's Sword +2 | 206/0/0/0/0 | 0/123 | D/D/-/-/-/- | 67.9/7.9/47.9/47.9/32.9 | 22.9/41.6/22.9/22.9 |
Bleed Lost Sinner's Sword +3 | 244/0/0/0/0 | 0/128 | C/D/-/-/-/- | 67.9/7.9/47.9/47.9/32.9 | 22.9/41.6/22.9/22.9 |
Bleed Lost Sinner's Sword +4 | 283/0/0/0/0 | 0/134 | C/D/-/-/-/- | 67.9/7.9/47.9/47.9/32.9 | 22.9/41.6/22.9/22.9 |
Bleed Lost Sinner's Sword +5 | 311/0/0/0/0 | 0/140 | C/D/-/-/-/- | 67.9/7.9/47.9/47.9/32.9 | 22.9/41.6/22.9/22.9 |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Raw Lost Sinner's Sword +0 | 211/0/0/0/0 | 0/0 | E/E/-/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Raw Lost Sinner's Sword +1 | 275/0/0/0/0 | 0/0 | E/E/-/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Raw Lost Sinner's Sword +2 | 338/0/0/0/0 | 0/0 | E/E/-/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Raw Lost Sinner's Sword +3 | 402/0/0/0/0 | 0/0 | E/E/-/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Raw Lost Sinner's Sword +4 | 465/0/0/0/0 | 0/0 | E/E/-/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Raw Lost Sinner's Sword +5 | 529/0/0/0/0 | 0/0 | E/E/-/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Enchanted Lost Sinner's Sword +0 | 184/0/0/0/0 | 0/0 | E/E/D/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Enchanted Lost Sinner's Sword +1 | 239/0/0/0/0 | 0/0 | E/E/D/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Enchanted Lost Sinner's Sword +2 | 294/0/0/0/0 | 0/0 | E/E/D/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Enchanted Lost Sinner's Sword +3 | 349/0/0/0/0 | 0/0 | E/E/D/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Enchanted Lost Sinner's Sword +4 | 404/0/0/0/0 | 0/0 | E/E/D/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Enchanted Lost Sinner's Sword +5 | 460/0/0/0/0 | 0/0 | E/E/C/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Mundane Lost Sinner's Sword +0 | 92/0/0/0/0 | 0/0 | E/E/-/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Mundane Lost Sinner's Sword +1 | 119/0/0/0/0 | 0/0 | E/E/-/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Mundane Lost Sinner's Sword +2 | 147/0/0/0/0 | 0/0 | D/E/-/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Mundane Lost Sinner's Sword +3 | 174/0/0/0/0 | 0/0 | D/E/-/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Mundane Lost Sinner's Sword +4 | 202/0/0/0/0 | 0/0 | D/E/-/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Mundane Lost Sinner's Sword +5 | 230/0/0/0/0 | 0/0 | D/E/-/-/-/- | 70/10/50/50/35 | 25/25/25/25 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
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