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Sacred Chimes


Icon Name Damage Casting
Speed
Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
Archdrake Chime 0/0/0/105/105 120 30 0.5 0/0/0/22

-/-/-/-/B/B
Sold by Felkin the Outcast.
-
Black Witch's Staff 0/110/110/110/110 120 30 2.5 0/0/20/20

-/-/A/C/C/A
Leydia Witch drop.
Usable with sorceries,
miracles, and hexes.
Caitha's Chime 0/0/0/0/125 145 30 0.5 0/0/18/22

-/-/-/-/-/A
Drangleic Castle treasure.

Astrologist drop.
Cannot cast miracles.
Chime of Screams 0/0/0/158/158 25 30 0.5 0/0/0/26

-/-/-/-/B/B
Traded by Weaponsmith Ornifex for
Soul of Nadalia, Bride of Ash.
Increases Faith, more
the lower your Faith is.

Slowest catalyst in the game.

DLC item.
Chime of Want 0/0/0/100/100 130 30 0.5 0/0/15/40

-/-/-/-/A/S
Traded by Weaponsmith Ornifex
for Soul of Nashandra.
-
Clerics's Sacred Chime 0/0/0/90/90 140 30 0.5 0/0/0/10

-/-/-/-/B/C
Starting weapon of the Cleric class.

Majula treasure.

Sold by Licia of Lindeldt.
-
Disc Chime 0/0/0/90/90 100 40 2.0 0/0/0/18

-/-/-/-/B/E
Grave of Saints treasure.
A shield that can cast
miracles and hexes.

Increases miracle power by 3%.
Dragon Chime 0/0/0/166/166 145 30 0.5 0/0/0/50

-/-/-/-/S/B
Darkdiver Grandahl drop/gift.
-
Idol's Chime 0/0/0/150/150 105 30 0.5 0/0/0/25

-/-/-/-/D/A
Licia of Lindeldt drop/gift.
-
Mace of the Insolent 55/0/0/30/30 100 60 4.0 15/10/0/10

D/C/-/-/E/D
Undead Crypt treasure.
Priest's Chime 0/0/0/95/95 120 30 0.5 0/0/0/18

-/-/-/-/A/D
The Lost Bastille treasure.
-
Protective Chime 0/0/0/110/110 140 30 1.0 0/0/0/25

-/-/-/-/C/C
Iron Keep treasure.
-
Sanctum Shield 0/120/0/80/120 100 30 2.0 6/7/18/18

-/-/C/-/C/C
Dragon's Sanctum treasure.
A shield that can cast
sorceries, miracles, and hexes.

DLC item.
Witchtree Bellvine 0/0/0/100/100 100 30 0.5 0/0/0/15

-/-/-/-/A/C
Majula pit treasure.
-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.