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Spears

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Channeler's Trident 120/0/0/0/0

(Thrust)
20 130 40 4.0 11/15/0/0

E/B/-/-/-/-
Possible reward when trading with
Dyna and Tillo in Things Betwixt.
Titanite 2h Strong Attack is a buff.
Dragonslayer Spear 72/0/0/60/0

(Thrust/Strike)
20 130 60 10 16/25/0/14

E/B/-/-/C/-
Traded by Weaponsmith Ornifex
for Old Dragonslayer Soul.
Petrified Dragon Bone Strong Attack launches Lightning.
Gargoyle Bident 104/0/0/0/0

(Thrust)
20 140 60 12 22/15/0/0

A/-/-/-/-/-
Traded by Straid of Olaphis
for Belfry Gargoyle Soul.
Petrified Dragon Bone -
Heide Spear 105/0/0/90/0

(Thrust)
20 130 60 8 12/25/0/0

D/C/-/-/C/-
Heide Knight drop (the Lost Bastille). Titanite -
Partizan 115/0/0/0/0

(Thrust/Strike)
20 130 60 4.5 12/20/0/0

E/S/-/-/-/-
Sold by Weaponsmith Ornifex.

Brume Tower treasure (+6 upgraded).
Titanite -
Pate's Spear 180/0/0/0/0

(Thrust)
20 130 50 6 11/27/0/0

E/B/-/-/-/-
Mild Mannered Pate drop/gift. Twinkling Titanite -
Pike 95/0/0/0/0

(Thrust)
20 130 50 8 12/16/0/0

C/B/-/-/-/-
Earthen Peak treasure. Titanite -
Pilgrim's Spontoon 0/120/0/0/120

(Thrust)
15 130 40 3.5 11/12/30/30

-/-/C/-/-/C
Brume Tower treasure. Titanite A spear that can cast sorceries and hexes.

DLC item.
Silverblack Spear 75/0/0/0/60

(Thrust)
20 130 50 6 9/16/8/8

C/C/-/-/-/C
Grave Warden drop. Titanite -
Spear 105/0/0/0/0

(Thrust)
20 130 50 3.5 9/12/0/0

D/B/-/-/-/-
Sold by Blacksmith Lenigrast.

Goblin drop.
Titanite -
Spitfire Spear 64/0/50/0/0

(Thrust)
20 130 40 10 10/18/0/0

E/E/-/C/-/-
Traded by Weaponsmith Ornifex
for Guardian Dragon Soul.
Petrified Dragon Bone Strong Attack launches fireball.
Stone Soldier Spear 95/0/0/0/0

(Thrust)
20 130 50 7 16/20/0/0

C/A/-/-/-/-
Stone Soldier drop. Titanite -
Winged Spear 120/0/0/0/0

(Thrust)
20 130 50 4.5 11/18/0/0

E/B/-/-/-/-
Sold by Steady Hand McDuff.

Vorgol the Sinner drop.

Hollow Soldier drop.

Mimic drop (Iron Keep, Lightning infused).
Found on a corpse in Frozen Eleum Loyce (+7).
Titanite -
Yorgh's Spear 214/0/0/0/0

(Thrust/Slash)
20 140 90 19 30/25/0/0

C/B/-/-/-/-
Traded by Weaponsmith Ornifex for Soul of Sinh, the Slumbering Dragon. Petrified Dragon Bone Increases status resistances,
decreases elemental resistances.

DLC item.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.