Skip to main content

Sanctum Mace

In-Game Description


A mace wielded by sanctum soldiers.

This mace was corrupted by poison
when Sinh, the slumbering dragon, awoke.

A mere mortal would be asphyxiated
by the poison emitted when wielding
this mace, but for the noxious sanctum
soldiers, this fact matters none.

Availability


Dark Souls 2 & Scholar of the First Sin:

  • Shulva, Sanctum City treasure. Below and behind the Tower of Prayer Bonfire on a static platform. The weapon will be on a corpse.
  • Sanctum Soldier drop - rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
307/0/0/0/0

(Strike)
59/0 100 50 352/6/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 30 17.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
  • A combination of the lance and great hammer movesets.
  • See https://www.youtube.com/watch?v=FvaRXaTL68Y

Notes


  • Inflicts self-poison when used. High poison resistance is recommended when using this weapon.
  • The self-inflicting Poison can be useful when using the Red Tearstone Ring, e.g. before boss fights.
  • Like all Hammers and most Great Hammers it can't be infused with Bleed.
    • You can still deal bleed damage by enchanting it with a Bleeding Serum though.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

  • Titanite
Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Sanctum Mace+0 307/0/0/0/0 59/0 B/-/-/-/-/- - -
Sanctum Mace+1 316/0/0/0/0 61/0 B/-/-/-/-/- 1x Titanite Shard 750
Sanctum Mace+2 325/0/0/0/0 64/0 A/-/-/-/-/- 2x Titanite Shard 930
Sanctum Mace+3 334/0/0/0/0 67/0 A/-/-/-/-/- 3x Titanite Shard 1,120
Sanctum Mace+4 344/0/0/0/0 70/0 A/-/-/-/-/- 1x Large Titanite Shard 1,490
Sanctum Mace+5 353/0/0/0/0 73/0 A/-/-/-/-/- 2x Large Titanite Shard 1,680
Sanctum Mace+6 362/0/0/0/0 76/0 A/-/-/-/-/- 3x Large Titanite Shard 1,860
Sanctum Mace+7 372/0/0/0/0 79/0 A/-/-/-/-/- 1x Titanite Chunk 2,230
Sanctum Mace+8 381/0/0/0/0 82/0 A/-/-/-/-/- 2x Titanite Chunk 2,420
Sanctum Mace+9 390/0/0/0/0 85/0 A/-/-/-/-/- 3x Titanite Chunk 2,600
Sanctum Mace+10 400/0/0/0/0 88/0 A/-/-/-/-/- 1x Titanite Slab 2,970

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Sanctum Mace +0 260/40/0/0/0 50/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +1 268/42/0/0/0 52/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +2 276/44/0/0/0 55/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +3 284/46/0/0/0 57/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +4 292/48/0/0/0 60/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +5 300/50/0/0/0 62/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +6 308/52/0/0/0 64/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +7 316/54/0/0/0 67/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +8 324/56/0/0/0 69/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +9 332/58/0/0/0 72/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +10 340/59/0/0/0 74/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Sanctum Mace +0 260/0/40/0/0 50/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +1 268/0/42/0/0 52/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +2 276/0/44/0/0 55/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +3 284/0/46/0/0 57/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +4 292/0/48/0/0 60/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +5 300/0/50/0/0 62/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +6 308/0/52/0/0 64/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +7 316/0/54/0/0 67/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +8 324/0/56/0/0 69/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +9 332/0/58/0/0 72/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +10 340/0/59/0/0 74/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Sanctum Mace +0 260/0/0/40/0 50/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +1 268/0/0/42/0 52/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +2 276/0/0/44/0 55/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +3 284/0/0/46/0 57/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +4 292/0/0/48/0 60/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +5 300/0/0/50/0 62/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +6 308/0/0/52/0 64/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +7 316/0/0/54/0 67/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +8 324/0/0/56/0 69/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +9 332/0/0/58/0 72/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +10 340/0/0/59/0 74/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Sanctum Mace +0 260/0/0/0/40 50/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +1 268/0/0/0/42 52/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +2 276/0/0/0/44 55/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +3 284/0/0/0/46 57/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +4 292/0/0/0/48 60/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +5 300/0/0/0/50 62/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +6 308/0/0/0/52 64/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +7 316/0/0/0/54 67/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +8 324/0/0/0/56 69/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +9 332/0/0/0/58 72/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +10 340/0/0/0/59 74/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Sanctum Mace +0 165/0/0/0/0 109/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +1 170/0/0/0/0 115/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +2 175/0/0/0/0 120/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +3 180/0/0/0/0 125/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +4 185/0/0/0/0 131/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +5 190/0/0/0/0 136/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +6 195/0/0/0/0 142/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +7 200/0/0/0/0 147/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +8 205/0/0/0/0 152/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +9 210/0/0/0/0 158/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +10 215/0/0/0/0 163/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Sanctum Mace +0 353/0/0/0/0 67/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +1 363/0/0/0/0 71/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +2 374/0/0/0/0 74/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +3 385/0/0/0/0 77/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +4 395/0/0/0/0 81/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +5 406/0/0/0/0 84/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +6 417/0/0/0/0 87/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +7 427/0/0/0/0 91/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +8 438/0/0/0/0 94/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +9 449/0/0/0/0 97/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +10 460/0/0/0/0 101/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Sanctum Mace +0 307/0/0/0/0 59/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +1 316/0/0/0/0 61/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +2 325/0/0/0/0 64/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +3 334/0/0/0/0 67/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +4 344/0/0/0/0 70/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +5 353/0/0/0/0 73/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +6 362/0/0/0/0 76/0 D/-/D/-/-/- 45.0/10.0/ 30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +7 372/0/0/0/0 79/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +8 381/0/0/0/0 82/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +9 390/0/0/0/0 85/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +10 400/0/0/0/0 88/0 D/-/C/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Sanctum Mace +0 153/0/0/0/0 29/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +1 158/0/0/0/0 30/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +2 162/0/0/0/0 32/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +3 167/0/0/0/0 33/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +4 172/0/0/0/0 35/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +5 176/0/0/0/0 36/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +6 181/0/0/0/0 38/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +7 186/0/0/0/0 39/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +8 190/0/0/0/0 41/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +9 195/0/0/0/0 42/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +10 200/0/0/0/0 44/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 52 Strength and 9 Dexterity is required. 2. When two-handing this weapon, only 17 Strength is required.