Heide Lance
In-Game Description
A lance originating in Heide.
A special alloy makes it very durable.
The composition of the alloy of these lances
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.
Lances are normally wielded by mounted knights,
and it takes considerable training to handle
one on the ground.
Availability1
Dark Souls 2:
- Heide Knight (Shrine of Winter only) drop - guaranteed.
Scholar of the First Sin:
- Heide Knight (The Gutter only) drop - guaranteed.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed2 Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight | Enchantable? Items/Spells |
---|---|---|---|---|---|---|---|---|---|---|---|
153/0/0/60/0 (Thrust) |
0/0 | 160 | 30 | 183/12/0/0 C/E/-/-/C/- |
40/10/30/30/30 | 10/10/10/10 | 15 | 60 | 8.0 | No/Yes |
Move Set
Standard lance moveset of the Grand Lance.
Notes
- The knight that drops the weapon cannot be respawned with the Company of Champions Covenant.
Only using a Bonfire Ascetic on the Ruined Fork Road Bonfire (Dark Souls 2)/Upper Gutter Bonfire (Scholar of the First Sin) or actually going into a New Game cycle will respawn it.
Upgrades
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
Basic
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Heide Lance +0 | 153/0/0/60/0 | 0/0 | C/E/-/-/C/- | - | - |
Heide Lance +1 | 168/0/0/68/0 | 0/0 | C/E/-/-/C/- | 1x Twinkling Titanite | 1,260 |
Heide Lance +2 | 183/0/0/76/0 | 0/0 | C/E/-/-/C/- | 2x Twinkling Titanite | 1,570 |
Heide Lance +3 | 199/0/0/84/0 | 0/0 | C/E/-/-/C/- | 3x Twinkling Titanite | 1,880 |
Heide Lance +4 | 214/0/0/92/0 | 0/0 | C/E/-/-/C/- | 4x Twinkling Titanite | 2,510 |
Heide Lance +5 | 230/0/0/100/0 | 0/0 | C/E/-/-/C/- | 5x Twinkling Titanite | 2,820 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Magic Heide Lance +0 | 137/36/0/54/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +1 | 151/40/0/61/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +2 | 165/45/0/68/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +3 | 179/50/0/75/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +4 | 193/55/0/82/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +5 | 207/60/0/90/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Fire Heide Lance +0 | 137/0/36/54/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +1 | 151/0/40/61/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +2 | 165/0/45/68/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +3 | 179/0/50/75/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +4 | 193/0/55/82/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +5 | 207/0/60/90/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Lightning
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Lightning Heide Lance +0 | 146/0/0/86/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +1 | 161/0/0/97/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +2 | 176/0/0/109/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +3 | 191/0/0/120/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +4 | 206/0/0/132/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +5 | 220/0/0/144/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Dark
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Dark Heide Lance +0 | 137/0/0/36/54 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +1 | 151/0/0/40/61 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +2 | 165/0/0/45/68 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +3 | 179/0/0/50/75 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +4 | 193/0/0/55/82 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +5 | 207/0/0/60/90 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Poison
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Poison Heide Lance +0 | 137/0/0/54/0 | 96/0 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +1 | 151/0/0/61/0 | 100/0 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +2 | 165/0/0/68/0 | 105/0 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +3 | 179/0/0/75/0 | 110/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +4 | 193/0/0/82/0 | 115/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +5 | 207/0/0/90/0 | 120/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Bleed
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Bleed Heide Lance +0 | 137/0/0/54/0 | 0/96 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +1 | 151/0/0/61/0 | 0/100 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +2 | 165/0/0/68/0 | 0/105 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +3 | 179/0/0/75/0 | 0/110 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +4 | 193/0/0/82/0 | 0/115 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +5 | 207/0/0/90/0 | 0/120 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Raw Heide Lance +0 | 175/0/0/69/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +1 | 193/0/0/78/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +2 | 211/0/0/87/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +3 | 229/0/0/96/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +4 | 246/0/0/105/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +5 | 264/0/0/115/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Enchanted Heide Lance +0 | 153/0/0/60/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +1 | 168/0/0/68/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +2 | 183/0/0/76/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +3 | 199/0/0/84/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +4 | 214/0/0/92/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +5 | 230/0/0/100/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Mundane Heide Lance +0 | 76/0/0/30/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +1 | 84/0/0/34/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +2 | 91/0/0/38/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +3 | 99/0/0/42/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +4 | 107/0/0/46/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +5 | 115/0/0/50/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
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