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Great Hammers

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Archdrake Mace 110/0/0/0/0

(Strike/Thrust)
60 100 60 6 20*/16/0/0

C/D/-/-/-/-
Lindelt Cleric drop. Titanite -
Demon’s Great Hammer 300/0/0/0/0

(Strike)
60 100 70 26 50*/8/0/0

B/-/-/-/-/-
Dyna & Tillo trade item. Twinkling Titanite -
Dragon Tooth 313/0/0/0/0

(Strike)
60 100 70 20 50*/10/0/0

D/-/-/-/-/-
Dragon Aerie treasure.
Belfry Luna treasure.**
Twinkling Titanite Increases Fire/Magic
resistances by 50.
Drakekeeper’s Great Hammer 225/0/0/0/0

(Strike)
60 100 90 20 50*/10/0/0

B/-/-/-/-/-
Drakekeeper (Greathammer) drop. Titanite -
Drakekeeper’s Warpick 200/0/0/0/0

(Strike)
35 100 70 20 40*/14/0/0

B/-/-/-/-/-
Drakekeeper (Warpick) drop. Titanite -
Giant Warrior Club 260/0/0/0/0

(Strike)
60 100 50 30 60*/6/0/0

C/-/-/-/-/-
Memory of Vammar treasure. Titanite -
Great Club 210/0/0/0/0

(Strike)
60 100 70 15 28/4/0/0

B/-/-/-/-/-
The Gutter treasure. Titanite -
Gyrm Great Hammer 225/0/0/0/0

(Strike)
60 100 80 20 40/4/0/0

C/-/-/-/-/-
Gyrm Warrior drop. Titanite -
Iron King Hammer 112/0/50/0/0

(Strike)
60 100 80 24 50/8/0/0

C/D/-/C/-/-
Traded by Weaponsmith Ornifex
for Old Iron King Soul.
Petrified Dragon Bone -
Large Club 180/0/0/0/0

(Strike)
60 100 70 12 26/4/0/0

A/-/-/-/-/-
The Lost Bastille treasure.
Frozen Eleum Loyce treasure (+8).
Titanite -
Malformed Shell 286/0/0/0/0

(Strike)
60 100 50 18 35/8/0/0

-/-/-/-/-/-
Aldia's Keep treasure. Twinkling Titanite -
Malformed Skull 260/0/0/0/0
Bleed 56
(Strike)
60 100 20 12.0 35/7/0/0

-/-/-/-/-/-
Enhanced Undead drop (Sinner's Rise). Titanite -
Old Knight Hammer 250/0/0/0/0

(Strike)
65 100 30 18 30/6/0/0

-/-/-/-/-/-
Drangleic Castle treasure.

Old Knight (Greathammer) drop.
Titanite -
Pickaxe 150/0/0/0/0

(Thrust)
50 150 60 8 22/8/0/0

B/-/-/-/-/-
Brightstone Cove Tseldora special treasure.
(See page for details)
Titanite -
Sacred Chime Hammer 152/0/0/0/50

(Strike)
60 100 70 22 40/12/12/12

C/-/-/-/-/C
Traded by Weaponsmith Ornifex
for Soul of Velstadt.
Petrified Dragon Bone Strong Attack casts Affinity.
Sanctum Mace 307/0/0/0/0
Poison 59
(Strike)
50 100 30 17 35/6/0/0

B/-/-/-/-/-
Shulva, Sanctum City treasure.

Sanctum Soldier drop.
Titanite Poisons yourself too.

DLC item.
Smelter Hammer 384/0/0/0/0
(Strike)
60 100 300 35 70/6/0/0

C/-/-/-/-/-
Iron Warrior drop. Titanite DLC item.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

* * Scholar of the First Sin Update.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.