Great Hammers
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed Stat Bonuses |
Availability | Reinforcement Material | Special Note |
---|---|---|---|---|---|---|---|---|---|---|
Archdrake Mace | 110/0/0/0/0 (Strike/Thrust) |
60 | 100 | 60 | 6 | 20*/16/0/0 C/D/-/-/-/- |
Lindelt Cleric drop. | Titanite | - | |
Demon’s Great Hammer | 300/0/0/0/0 (Strike) |
60 | 100 | 70 | 26 | 50*/8/0/0 B/-/-/-/-/- |
Dyna & Tillo trade item. | Twinkling Titanite | - | |
Dragon Tooth | 313/0/0/0/0 (Strike) |
60 | 100 | 70 | 20 | 50*/10/0/0 D/-/-/-/-/- |
Dragon Aerie treasure. Belfry Luna treasure.** |
Twinkling Titanite | Increases Fire/Magic resistances by 50. |
|
Drakekeeper’s Great Hammer | 225/0/0/0/0 (Strike) |
60 | 100 | 90 | 20 | 50*/10/0/0 B/-/-/-/-/- |
Drakekeeper (Greathammer) drop. | Titanite | - | |
Drakekeeper’s Warpick | 200/0/0/0/0 (Strike) |
35 | 100 | 70 | 20 | 40*/14/0/0 B/-/-/-/-/- |
Drakekeeper (Warpick) drop. | Titanite | - | |
Giant Warrior Club | 260/0/0/0/0 (Strike) |
60 | 100 | 50 | 30 | 60*/6/0/0 C/-/-/-/-/- |
Memory of Vammar treasure. | Titanite | - | |
Great Club | 210/0/0/0/0 (Strike) |
60 | 100 | 70 | 15 | 28/4/0/0 B/-/-/-/-/- |
The Gutter treasure. | Titanite | - | |
Gyrm Great Hammer | 225/0/0/0/0 (Strike) |
60 | 100 | 80 | 20 | 40/4/0/0 C/-/-/-/-/- |
Gyrm Warrior drop. | Titanite | - | |
Iron King Hammer | 112/0/50/0/0 (Strike) |
60 | 100 | 80 | 24 | 50/8/0/0 C/D/-/C/-/- |
Traded by Weaponsmith Ornifex for Old Iron King Soul. |
Petrified Dragon Bone | - | |
Large Club | 180/0/0/0/0 (Strike) |
60 | 100 | 70 | 12 | 26/4/0/0 A/-/-/-/-/- |
The Lost Bastille treasure. Frozen Eleum Loyce treasure (+8). |
Titanite | - | |
Malformed Shell | 286/0/0/0/0 (Strike) |
60 | 100 | 50 | 18 | 35/8/0/0 -/-/-/-/-/- |
Aldia's Keep treasure. | Twinkling Titanite | - | |
Malformed Skull | 260/0/0/0/0 Bleed 56 (Strike) |
60 | 100 | 20 | 12.0 | 35/7/0/0 -/-/-/-/-/- |
Enhanced Undead drop (Sinner's Rise). | Titanite | - | |
Old Knight Hammer | 250/0/0/0/0 (Strike) |
65 | 100 | 30 | 18 | 30/6/0/0 -/-/-/-/-/- |
Drangleic Castle treasure. Old Knight (Greathammer) drop. |
Titanite | - | |
Pickaxe | 150/0/0/0/0 (Thrust) |
50 | 150 | 60 | 8 | 22/8/0/0 B/-/-/-/-/- |
Brightstone Cove Tseldora special treasure. (See page for details) |
Titanite | - | |
Sacred Chime Hammer | 152/0/0/0/50 (Strike) |
60 | 100 | 70 | 22 | 40/12/12/12 C/-/-/-/-/C |
Traded by Weaponsmith Ornifex for Soul of Velstadt. |
Petrified Dragon Bone | Strong Attack casts Affinity. | |
Sanctum Mace | 307/0/0/0/0 Poison 59 (Strike) |
50 | 100 | 30 | 17 | 35/6/0/0 B/-/-/-/-/- |
Shulva, Sanctum City treasure. Sanctum Soldier drop. |
Titanite | Poisons yourself too. DLC item. |
|
Smelter Hammer | 384/0/0/0/0 (Strike) |
60 | 100 | 300 | 35 | 70/6/0/0 C/-/-/-/-/- |
Iron Warrior drop. | Titanite | DLC item. |
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
* * Scholar of the First Sin Update.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
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