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Bone Fist

In-Game Description


Bone that is bound to the fist.
Used to enhance hand-to-hand combat.
Salvaged from a malformed creature.


Enables one to fight with inhuman strength,
as if the very spirit of the bone's malicious
owner has taken control.

Availability


Dark Souls 2 & Scholar of the First Sin:

  • Frozen Eleum Loyce treasure. Just before dropping down to the Abandoned Dwelling Bonfire, go straight through the snowy area until you
    reach a door that opens when four sconces nearby are lit (after the blizzard has ceased). Beyond the door, going straight again, is an Illusory Wall
    on the left part of the wall which opens a path to a corspe which contains the weapon.
  • Ice Stallion (Co-op summons only) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
14/0/0/0/0

(Strike)
0/0 150 30 15/30/0/0

A/B/-/-/-/-
30/10/20/20/30 10/10/10/10 5 80 1.0 Yes/Yes

Move Set


+ Show move-set - Hide move-set
  • One-Handed
    • Light Attack - Lunging uppercut forward into forward kick and double punch.
    • Strong Attack - Swirling low sweep (followed by a stomp that creates a shockwave upon impact) and then forward punch into leaping kick.
    • Roll Attack - Uppercut.
    • Running/Backstep Attack - Leaping kick.
  • 2-Handed
    • Light Attack - Foward stomp which creates a shockwave upon impact, followed by double punch.
    • Strong Attack - Slow forward two-handed push.
    • Roll Attack - Slow but high uppercut.
    • Running/Backstep Attack - Dashing horizontal hook.
  • Powerstance
    • Light attack - Quick combo with 2 punches followed by a knee bash, which then flows into 3 more hits.
    • Heavy Attack
      • Similar to the Hadouken attack from Street Fighter.
      • Player puts both hands together, charges a small blue ball of energy, and shoots it at a target. If the energy ball hits, it immediately knocks the player onto the ground.
      • Energy ball appears to do physical damage. (Needs confirmation.) (Confirmed, the energy ball is purely physical damage. Tested with no rings, and then with Spell Quartz Ring, no difference in damage.)
      • Consumes 5 durability from both weapons. (Cannot be lowered with the Bracing Knuckle Ring.)
+ Move Set Videos - Hide move-set
  • Similar to that of Heihachi's move list from Tekken.
  • Dual Bone Fists Moveset, PvE, PvP Showcase

Notes


  • It appears this weapon deals incredible poise-breaking damage over its actual base damage.
  • When power-stanced with another viable weapon, the L2/LT shoots a special white energy ball attack that deals pure physical damage. Costs 5 durability (per weapon) to use.
    • This can be reduced to 2-3 with the use of a Bracing Knuckle Ring +2.
  • Can only be power-stanced with a Caestus, Fist, Claws, Malformed Claws, Manikin Claws or another Bone Fist.
  • Cannot be infused with Bleed.
    • You can still deal bleeding damage when you enchant the weapon with a Bleeding Serum.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

  • Twinkling Titanite
Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Bone Fist +0 14/0/0/0/0 0/0 A/B/-/-/-/- - -
Bone Fist +1 15/0/0/0/0 0/0 A/B/-/-/-/- 1x Twinkling Titanite 550
Bone Fist +2 16/0/0/0/0 0/0 A/B/-/-/-/- 2x Twinkling Titanite 690
Bone Fist +3 17/0/0/0/0 0/0 A/B/-/-/-/- 3x Twinkling Titanite 820
Bone Fist +4 18/0/0/0/0 0/0 A/B/-/-/-/- 4x Twinkling Titanite 1,090
Bone Fist +5 20/0/0/0/0 0/0 S/A/-/-/-/- 5x Twinkling Titanite 1,230

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bone Fist +0 8/10/0/0/0 0/0 B/C/S/-/-/- 27.7/28.3/17.7/17.7/27.7 7.7/7.7/7.7/7.7
Magic Bone Fist +1 9/22/0/0/0 0/0 B/C/S/-/-/- 27.7/28.3/17.7/17.7/27.7 7.7/7.7/7.7/7.7
Magic Bone Fist +2 10/34/0/0/0 0/0 B/C/S/-/-/- 27.7/28.3/17.7/17.7/27.7 7.7/7.7/7.7/7.7
Magic Bone Fist +3 11/45/0/0/0 0/0 B/C/S/-/-/- 27.7/28.3/17.7/17.7/27.7 7.7/7.7/7.7/7.7
Magic Bone Fist +4 11/57/0/0/0 0/0 B/C/S/-/-/- 27.7/28.3/17.7/17.7/27.7 7.7/7.7/7.7/7.7
Magic Bone Fist +5 12/69/0/0/0 0/0 B/C/S/-/-/- 27.7/28.3/17.7/17.7/27.7 7.7/7.7/7.7/7.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bone Fist +0 8/0/10/0/0 0/0 B/C/-/S/-/- 27.7/7.7/38.3/17.7/27.7 7.7/7.7/7.7/7.7
Fire Bone Fist +1 9/0/22/0/0 0/0 B/C/-/S/-/- 27.7/7.7/38.3/17.7/27.7 7.7/7.7/7.7/7.7
Fire Bone Fist +2 10/0/34/0/0 0/0 B/C/-/S/-/- 27.7/7.7/38.3/17.7/27.7 7.7/7.7/7.7/7.7
Fire Bone Fist +3 11/0/45/0/0 0/0 B/C/-/S/-/- 27.7/7.7/38.3/17.7/27.7 7.7/7.7/7.7/7.7
Fire Bone Fist +4 11/0/57/0/0 0/0 B/C/-/S/-/- 27.7/7.7/38.3/17.7/27.7 7.7/7.7/7.7/7.7
Fire Bone Fist +5 12/0/69/0/0 0/0 B/C/-/S/-/- 27.7/7.7/38.3/17.7/27.7 7.7/7.7/7.7/7.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bone Fist +0 8/0/0/10/0 0/0 B/C/-/-/S/- 27.7/7.7/17.7/28.3/27.7 7.7/7.7/7.7/7.7
Lightning Bone Fist +1 9/0/0/22/0 0/0 B/C/-/-/S/- 27.7/7.7/17.7/28.3/27.7 7.7/7.7/7.7/7.7
Lightning Bone Fist +2 10/0/0/34/0 0/0 B/C/-/-/S/- 27.7/7.7/17.7/28.3/27.7 7.7/7.7/7.7/7.7
Lightning Bone Fist +3 11/0/0/45/0 0/0 B/C/-/-/S/- 27.7/7.7/17.7/28.3/27.7 7.7/7.7/7.7/7.7
Lightning Bone Fist +4 11/0/0/57/0 0/0 B/C/-/-/S/- 27.7/7.7/17.7/28.3/27.7 7.7/7.7/7.7/7.7
Lightning Bone Fist +5 12/0/0/69/0 0/0 B/C/-/-/S/- 27.7/7.7/17.7/28.3/27.7 7.7/7.7/7.7/7.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bone Fist +0 8/0/0/0/10 0/0 B/C/-/-/-/S 27.7/7.7/17.7/17.7/48.3 7.7/7.7/7.7/7.7
Dark Bone Fist +1 9/0/0/0/22 0/0 B/C/-/-/-/S 27.7/7.7/17.7/17.7/48.3 7.7/7.7/7.7/7.7
Dark Bone Fist +2 10/0/0/0/34 0/0 B/C/-/-/-/S 27.7/7.7/17.7/17.7/48.3 7.7/7.7/7.7/7.7
Dark Bone Fist +3 11/0/0/0/45 0/0 B/C/-/-/-/S 27.7/7.7/17.7/17.7/48.3 7.7/7.7/7.7/7.7
Dark Bone Fist +4 11/0/0/0/57 0/0 B/C/-/-/-/S 27.7/7.7/17.7/17.7/48.3 7.7/7.7/7.7/7.7
Dark Bone Fist +5 12/0/0/0/69 0/0 B/C/-/-/-/S 27.7/7.7/17.7/17.7/48.3 7.7/7.7/7.7/7.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bone Fist +0 8/0/0/0/0 61/0 B/C/-/-/-/- 27.7/7.7/17.7/17.7/27.7 28.3/7.7/7.7/7.7
Poison Bone Fist +1 9/0/0/0/0 64/0 B/C/-/-/-/- 27.7/7.7/17.7/17.7/27.7 28.3/7.7/7.7/7.7
Poison Bone Fist +2 10/0/0/0/0 67/0 B/C/-/-/-/- 27.7/7.7/17.7/17.7/27.7 28.3/7.7/7.7/7.7
Poison Bone Fist +3 11/0/0/0/0 70/0 B/C/-/-/-/- 27.7/7.7/17.7/17.7/27.7 28.3/7.7/7.7/7.7
Poison Bone Fist +4 11/0/0/0/0 73/0 B/C/-/-/-/- 27.7/7.7/17.7/17.7/27.7 28.3/7.7/7.7/7.7
Poison Bone Fist +5 12/0/0/0/0 77/0 B/C/-/-/-/- 27.7/7.7/17.7/17.7/27.7 28.3/7.7/7.7/7.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bone Fist +0 16/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Bone Fist +1 17/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Bone Fist +2 18/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Bone Fist +3 20/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Bone Fist +4 21/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Bone Fist +5 23/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bone Fist +0 14/0/0/0/0 0/0 D/E/A/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Bone Fist +1 15/0/0/0/0 0/0 D/E/A/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Bone Fist +2 16/0/0/0/0 0/0 D/E/A/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Bone Fist +3 17/0/0/0/0 0/0 D/D/A/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Bone Fist +4 18/0/0/0/0 0/0 D/D/A/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Bone Fist +5 20/0/0/0/0 0/0 D/D/S/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bone Fist +0 7/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Bone Fist +1 7/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Bone Fist +2 8/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Bone Fist +3 8/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Bone Fist +4 9/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Bone Fist +5 10/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.