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Scythe

In-Game Description


A scythe fitted with a large custom blade.

Has an extended slashing reach when
swung broadly, but beware, these
attacks make the wielder very vulnerable.

Availability


  • One sold by Steady Hand McDuff for 3,500 souls.
  • Shaded Woods treasure (dark infused). It is located in the same area as Manscorpion Tark, inside a metal chest.
  • Brume Tower treasure (upgraded to +7). After the first bonfire, keep going until you go down a ladder. The weapon lies right next to it.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
165/0/0/0/0

(Slash)
0/0 120 35 20/11/0/0

D/D/-/-/-/-
40/10/30/30/35 10/10/10/10 40 60 5.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by horizontal swing overhead swing followed by horizontal swing
Heavy Attack slow overhead smack followed by wide horizontal sweep a spinning attack that hits twice
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Notes


  • Like the one in the previous game, poleaxes like this are usually called a bardiche.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

  • Titanite
Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Scythe +0 165/0/0/0/0 0/0 D/D/-/-/-/- - -
Scythe +1 181/0/0/0/0 0/0 D/D/-/-/-/- 1x Titanite Shard 570
Scythe +2 198/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Shard 710
Scythe +3 214/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Shard 850
Scythe +4 231/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 1,130
Scythe +5 247/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 1,270
Scythe +6 264/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,410
Scythe +7 280/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,690
Scythe +8 297/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,830
Scythe +9 313/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,970
Scythe +10 330/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Scythe +0 115/115/0/0/0 0/0 D/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +1 127/127/0/0/0 0/0 D/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +2 138/138/0/0/0 0/0 D/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +3 150/150/0/0/0 0/0 D/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +4 161/161/0/0/0 0/0 D/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +5 173/173/0/0/0 0/0 D/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +6 184/184/0/0/0 0/0 D/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +7 196/196/0/0/0 0/0 C/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +8 207/207/0/0/0 0/0 C/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +9 219/219/0/0/0 0/0 C/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +10 231/231/0/0/0 0/0 C/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Scythe +0 115/0/115/0/0 0/0 D/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +1 127/0/127/0/0 0/0 D/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +2 138/0/138/0/0 0/0 D/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +3 150/0/150/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +4 161/0/161/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +5 173/0/173/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +6 184/0/184/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +7 196/0/196/0/0 0/0 C/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +8 207/0/207/0/0 0/0 C/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +9 219/0/219/0/0 0/0 C/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +10 231/0/231/0/0 0/0 C/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Scythe +0 115/0/0/115/0 0/0 D/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +1 127/0/0/127/0 0/0 D/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +2 138/0/0/138/0 0/0 D/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +3 150/0/0/150/0 0/0 D/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +4 161/0/0/161/0 0/0 D/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +5 173/0/0/173/0 0/0 D/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +6 184/0/0/184/0 0/0 D/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +7 196/0/0/196/0 0/0 C/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +8 207/0/0/207/0 0/0 C/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +9 219/0/0/219/0 0/0 C/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +10 231/0/0/231/0 0/0 C/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Scythe +0 115/0/0/0/115 0/0 D/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +1 127/0/0/0/127 0/0 D/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +2 138/0/0/0/138 0/0 D/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +3 150/0/0/0/150 0/0 D/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +4 161/0/0/0/161 0/0 D/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +5 173/0/0/0/173 0/0 D/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +6 184/0/0/0/184 0/0 D/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +7 196/0/0/0/196 0/0 C/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +8 207/0/0/0/207 0/0 C/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +9 219/0/0/0/219 0/0 C/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +10 231/0/0/0/231 0/0 C/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Scythe +0 115/0/0/0/0 112/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +1 127/0/0/0/0 114/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +2 138/0/0/0/0 117/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +3 150/0/0/0/0 120/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +4 161/0/0/0/0 123/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +5 173/0/0/0/0 126/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +6 184/0/0/0/0 128/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +7 196/0/0/0/0 131/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +8 207/0/0/0/0 134/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +9 219/0/0/0/0 137/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +10 231/0/0/0/0 140/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

  • Bleed Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Scythe +0 115/0/0/0/0 0/112 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +1 127/0/0/0/0 0/114 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +2 138/0/0/0/0 0/117 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +3 150/0/0/0/0 0/120 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +4 161/0/0/0/0 0/123 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +5 173/0/0/0/0 0/126 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +6 184/0/0/0/0 0/128 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +7 196/0/0/0/0 0/131 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +8 207/0/0/0/0 0/134 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +9 219/0/0/0/0 0/137 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +10 231/0/0/0/0 0/140 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Scythe +0 189/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +1 208/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +2 227/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +3 246/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +4 265/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +5 284/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +6 303/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +7 322/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +8 341/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +9 360/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +10 379/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Scythe +0 165/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +1 181/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +2 198/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +3 214/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +4 231/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +5 247/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +6 264/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +7 264/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +8 280/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +9 297/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +10 313/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Scythe +0 82/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +1 90/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +2 99/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +3 107/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +4 115/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +5 123/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +6 132/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +7 140/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +8 148/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +9 156/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +10 165/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.