Weapons Tabview
- Daggers
- Straight Swords
- Greatswords
- Ultra Greatswords
- Curved Greatswords
- Curved Swords
- Katana
- Thrusting Swords
- Axes
- Greataxes
- Hammers
- Great Hammers
- Spears
- Halberds
- Reapers
- Lances
- Twinblades
- Whips
- Claws
- Fists
- Bows and Greatbows
- Crossbows
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* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
* * As of Calibration 1.11, Daggers lose approximately 25% of standard Mundane scaling (depends on the dagger). A level 20, Mundane infused Dagger gives a level bonus of 127(74.7% of 170) , instead of 170. A level 99, Mundane infused Dagger gives a level bonus of (74.7% of 187) , instead of 250. Several daggers have different adjustments. For example the Shadow Dagger only loses 20% of the standard Mundane scaling. And the Bandit's Knife loses more than 25%, as the bonus is spread between damage and bleed.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
|
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
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Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
|
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
|
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
|
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
|
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed Stat Bonuses |
Availability | Reinforcement Material | Special Note |
---|---|---|---|---|---|---|---|---|---|---|
Berserker Blade | 160/0/0/0/0 (Slash/Thrust) |
20 | 150 | 40 | 6 | 18*/18/0/0 D/B/-/-/-/- |
Mad Warrior drop. Prowlers drop. |
Twinkling Titanite | - | |
Blacksteel Katana | 95/0/0/0/0 (Slash/Thrust) |
20 | 150 | 40 | 8.0 | 14*/25/0/0 -/A/-/-/-/- |
Alonne Knight drop. Alonne Knight Captain drop. |
Titanite | - | |
Bewitched Alonne Sword | 150/0/0/0/0 Bleed 53 (Slash/Thrust) |
20 | 150 | 30 | 9 | 22/30/0/0 -/A/-/-/-/- |
Traded by Weaponsmith Ornifex for Soul of Sir Alonne. |
Petrified Dragon Bone | 2h parry buffs weapon but damages user. |
|
Chaos Blade | 100/0/0/0/0 (Slash/Thrust) |
20 | 160 | 50 | 6 | 12/25/0/0 -/B/-/-/-/- |
Traded by Weaponsmith Ornifex for Old Witch Soul. |
Petrified Dragon Bone | Drains user's life with every successful hit. |
|
Darkdrift | 130/0/0/0/0 (Slash/Thrust) |
15 | 130 | 20 | 3 | 12*/28/0/0 -/C/-/-/-/- |
Grave Warden Agdayne gift. Sold by Merchant Hag Melentia if Grave Warden Agdayne is dead. |
Titanite | Strong Attack pierces through shields. |
|
Manslayer | 153/0/0/0/0 Poison 67 (Slash/Thrust) |
20 | 150 | 40 | 6 | 11*/18/0/0 E/B/-/-/-/- |
Shrine of Amana treasure. | Twinkling Titanite | - | |
Uchigatana | 115/0/0/0/0 (Slash/Thrust) |
20 | 150 | 40 | 5.0 | 10*/16/0/0 E/B/-/-/-/- |
Sold by Steady Hand McDuff. | Titanite | - | |
Washing Pole | 120/0/0/0/0 (Slash/Thrust) |
20 | 130 | 20 | 10.0 | 18/20/0/0 E/B/-/-/-/- |
Dragon Shrine treasure. Twin Pursuers drop (Bonfire Intensity 3+). |
Titanite | - |
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed Stat Bonuses |
Availability | Reinforcement Material | Special Note |
---|---|---|---|---|---|---|---|---|---|---|
Black Scorpion Stinger | 200/0/0/0/0 Poison 67 (Thrust) |
10 | 100 | 30 | 2 | 10*/18/0/0 -/-/-/-/-/- |
Mimic drop (Doors of Pharros). | Twinkling Titanite | - | |
Chaos Rapier | 73/0/60/0/0 (Thrust) |
10 | 140 | 45 | 1.5 | 7*/14/13/13 -/B/-/B/-/- |
Enhanced Undead drop (Aldia's Keep). | Twinkling Titanite | - | |
Espada Ropera | 115/0/0/0/0 (Thrust) |
10 | 140 | 80 | 2 | 11*/18/0/0 E/A/-/-/-/- |
Chancellor Wellager gift. | Titanite | - | |
Estoc | 105/0/0/0/0 (Thrust/Slash) |
20 | 120 | 45 | 3.0 | 12*/12/0/0 C/D/-/-/-/- |
Sold by Blacksmith Lenigrast. Hollow Soldier (Thrusting Sword) drop. |
Titanite | - | |
Ice Rapier | 169/0/0/0/0 Bleed 40 (Thrust) |
10 | 140 | 50 | 1.5 | 13*/15/0/0 D/B/-/-/-/- |
Spellsword drop. | Twinkling Titanite | Strong attack is an ice blast that consumes durability. DLC item. |
|
Mail Breaker | 75/0/0/0/0 (Thrust) |
15 | 140 | 45 | 0.5 | 5*/12/0/0 C/C/-/-/-/- |
Forest of Fallen Giants treasure. Parasite Spider drop. |
Titanite | Strong Attack pierces shields. | |
Rapier | 110/0/0/0/0 (Thrust) |
10 | 140 | 45 | 1.5 | 5*/12/0/0 D/B/-/-/-/- |
Sold by Blacksmith Lenigrast. Goblin drop. |
Titanite | - | |
Ricard’s Rapier | 80/0/0/0/0 (Thrust) |
10 | 140 | 45 | 2 | 8*/25/0/0 -/A/-/-/-/- |
Huntsman's Copse treasure. Parasite Spider drop. |
Titanite | Very fast attacks. | |
Spider's Silk | 78/0/0/0/0 (Thrust) |
10 | 110 | 30 | 0.5 | 5*/20/0/0 -/S/-/-/-/- |
Traded by Weaponsmith Ornifex for Soul of the Duke's Dear Freja. |
Petrified Dragon Bone | Strong Attack pierces shields. |
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed Stat Bonuses |
Availability | Reinforcement Material | Special Note |
---|---|---|---|---|---|---|---|---|---|---|
Bandit Axe | 155/0/0/0/0 (Slash) |
30 | 120 | 50 | 5.0 | 18/5/0/0 C/-/-/-/-/- |
No-man’s Wharf treasure. Parasite Spider drop. |
Titanite | - | |
Battle Axe | 125/0/0/0/0 (Slash) |
30 | 120 | 60 | 4.0 | 15/5/0/0 C/D/-/-/-/- |
Sold by Blacksmith Lenigrast. |
Titanite | - | |
Bound Hand Axe | 90/0/0/0/0 Bleed 67 (Slash) |
25 | 110 | 60 | 3.5 | 15/7/0/0 C/-/-/-/-/- |
Sold by Chancellor Wellager. | Titanite | - | |
Butcher’s Knife | 112/0/0/0/0 (Slash) |
40 | 100 | 40 | 16.0 | 25/8/0/0 A/-/-/-/-/- |
Traded by Weaponsmith Ornifex for Soul of the Rotten. |
Petrified Dragon Bone | Life steal. | |
Dragonslayer’s Crescent Axe | 133/0/0/30/0 (Slash) |
30 | 130 | 60 | 7.0 | 18/12/0/0 C/E/-/-/C/- |
Shaded Woods treasure. | Twinkling Titanite | - | |
Gyrm Axe | 190/0/0/0/0 (Slash) |
30 | 110 | 80 | 18.0 | 28/6/0/0 B/E/-/-/-/- |
Doors of Pharros treasure. Gyrm Warrior drop. |
Titanite | - | |
Hand Axe | 120/0/0/0/0 (Slash) |
25 | 110 | 50 | 2.0 | 9/3/0/0 D/-/-/-/-/- |
Sold by Merchant Hag Melentia. | Titanite | - | |
Infantry Axe | 100/0/0/0/0 (Slash) |
25 | 110 | 50 | 3.5 | 13/4/0/0 E/E/-/-/-/- |
Hollow Infantry drop. | Titanite | - |
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed Stat Bonuses |
Availability | Reinforcement Material | Special Note |
---|---|---|---|---|---|---|---|---|---|---|
Bandit Greataxe | 185/0/0/0/0 (Slash) |
45 | 110 | 60 | 10 | 28*/8/0/0 D/E/-/-/-/- |
The Gutter treasure. | Titanite | - | |
Black Dragon Greataxe | 156/0/0/0/0 (Slash) |
45 | 110 | 70 | 12 | 35*/15/0/0 -/-/-/-/-/- |
Dragon Knight (Greataxe) drop. | Petrified Dragon Bone | - | |
Black Knight Greataxe | 226/0/80/0/0 (Slash) |
50 | 110 | 60 | 20 | 40*/18/8/10 C/D/-/C/-/- |
Iron Keep treasure. Rabid Kobold drop. |
Twinkling Titanite | - | |
Crescent Axe | 140/50/0/0/0 (Slash) |
30 | 110 | 60 | 12 | 25*/14/0/0 C/C/E/-/-/- |
Brightstone Cove Tseldora treasure. Rabid Kobold drop. |
Twinkling Titanite | - | |
Drakekeeper’s Greataxe | 190/0/0/0/0 (Slash) |
50 | 110 | 90 | 16 | 40*/14/0/0 B/E/-/-/-/- |
Dragon Shrine treasure. Rabid Kobold drop. |
Titanite | - | |
Giant Stone Axe | 160/0/0/0/0 (Slash) |
50 | 100 | 70 | 25 | 45*/8/0/0 D/-/-/-/-/- |
Traded by Straid of Olaphis for Soul of the Last Giant. |
Petrified Dragon Bone | - | |
Greataxe | 195/0/0/0/0 (Slash) |
50 | 110 | 80 | 15 | 32/10/0/0 C/E/-/-/-/- |
Sold by Steady Hand McDuff. Melinda the Butcher drop (+3 Raw infused). |
Titanite | - | |
Gyrm Greataxe | 205/0/0/0/0 (Slash) |
50 | 110 | 80 | 24 | 50*/8/0/0 B/E/-/-/-/- |
Gyrm Warrior drop. Lonesome Gavlan drop/gift. |
Titanite | - | |
Lion Greataxe | 145/0/0/0/0 (Slash) |
45 | 110 | 60 | 12 | 30*/8/0/0 C/C/-/-/-/- |
Lion Clan Warrior drop. | Titanite | - |
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed Stat Bonuses |
Availability | Reinforcement Material | Special Note |
---|---|---|---|---|---|---|---|---|---|---|
Aldia Hammer | 120/0/0/0/0 (Thrust) |
20 | 120 | 60 | 3.5 | 18*/12/0/0 C/D/-/-/-/- |
Dragon Acolyte drop. | Titanite | - | |
Barbed Club | 108/0/0/0/0 Bleed 67 (Strike) |
25 | 120 | 60 | 5 | 20/18/0/0 C/C/-/-/-/- |
Traded with Straid of Olaphis for Flexile Sentry Soul. |
Petrified Dragon Bone | - | |
Black Dragon Warpick | 132/0/0/0/0 (Thrust) |
25 | 120 | 70 | 6 | 20/15/0/0 -/-/-/-/-/- |
Dragon Knight (Warpick) drop. | Petrified Dragon Bone | - | |
Blacksmith's Hammer | 145/0/0/0/0 (Strike) |
40 | 100 | 60 | 5 | 15/7/0/0 D/-/-/-/-/- |
Spend 8,000 souls on Blacksmith Lenigrast's reinforcement service. |
Titanite | - | |
Club | 105/0/0/0/0 (Strike) |
25 | 120 | 40 | 4 | 12/3/0/0 A/-/-/-/-/- |
Sold by Merchant Hag Melentia. | Titanite | - | |
Craftsman Hammer | 166/0/0/0/0 (Strike) |
30 | 130 | 80 | 3 | 20/10/0/0 B/-/-/-/-/- |
The Lost Bastille treasure. | Twinkling Titanite | - | |
Handmaid's Ladle | 20/0/0/0/0 (Strike) |
10 | 100 | 10 | 0.2 | 6/5/0/0 -/-/-/-/-/- |
Housekeeper Milibeth gift. | Titanite | VIT +1 END +1 DEX -1 |
|
Homunculus Mace | 145/0/0/0/0 (Strike) |
25 | 120 | 60 | 6 | 14/9/0/0 C/E/-/-/-/- |
Sold by Chancellor Wellager. Black Armor Edition/preorder bonus. |
Titanite | - | |
Mace | 120/0/0/0/0 (Strike) |
30 | 120 | 60 | 4.0 | 12/5/0/0 B/E/-/-/-/- |
Sold by Blacksmith Lenigrast. | Titanite | - | |
Mace of the Insolent | 50/0/0/30/30 (Strike) |
25 | 120 | 60 | 4 | 15/10/0/10 D/C/-/-/E/D |
Undead Crypt treasure. | Titanite | Can cast miracles and hexes. |
|
Morning Star | 110/0/0/0/0 Bleed 67 (Strike) |
30 | 120 | 60 | 4.0 | 15/7/0/0 C/-/-/-/-/- |
Majula treasure. Huntsman's Copse treasure. Sold by Blue Sentinel Targray. |
Titanite | - | |
Reinforced Club | 130/0/0/0/0 (Strike) |
25 | 120 | 40 | 4 | 16/3/0/0 B/-/-/-/-/- |
Sold by Laddersmith Gilligan. | Titanite | - |
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed Stat Bonuses |
Availability | Reinforcement Material | Special Note |
---|---|---|---|---|---|---|---|---|---|---|
Archdrake Mace | 110/0/0/0/0 (Strike/Thrust) |
60 | 100 | 60 | 6 | 20*/16/0/0 C/D/-/-/-/- |
Lindelt Cleric drop. | Titanite | - | |
Demon’s Great Hammer | 300/0/0/0/0 (Strike) |
60 | 100 | 70 | 26 | 50*/8/0/0 B/-/-/-/-/- |
Dyna & Tillo trade item. | Twinkling Titanite | - | |
Dragon Tooth | 313/0/0/0/0 (Strike) |
60 | 100 | 70 | 20 | 50*/10/0/0 D/-/-/-/-/- |
Dragon Aerie treasure. Belfry Luna treasure.** |
Twinkling Titanite | Increases Fire/Magic resistances by 50. |
|
Drakekeeper’s Great Hammer | 225/0/0/0/0 (Strike) |
60 | 100 | 90 | 20 | 50*/10/0/0 B/-/-/-/-/- |
Drakekeeper (Greathammer) drop. | Titanite | - | |
Drakekeeper’s Warpick | 200/0/0/0/0 (Strike) |
35 | 100 | 70 | 20 | 40*/14/0/0 B/-/-/-/-/- |
Drakekeeper (Warpick) drop. | Titanite | - | |
Giant Warrior Club | 260/0/0/0/0 (Strike) |
60 | 100 | 50 | 30 | 60*/6/0/0 C/-/-/-/-/- |
Memory of Vammar treasure. | Titanite | - | |
Great Club | 210/0/0/0/0 (Strike) |
60 | 100 | 70 | 15 | 28/4/0/0 B/-/-/-/-/- |
The Gutter treasure. | Titanite | - | |
Gyrm Great Hammer | 225/0/0/0/0 (Strike) |
60 | 100 | 80 | 20 | 40/4/0/0 C/-/-/-/-/- |
Gyrm Warrior drop. | Titanite | - | |
Iron King Hammer | 112/0/50/0/0 (Strike) |
60 | 100 | 80 | 24 | 50/8/0/0 C/D/-/C/-/- |
Traded by Weaponsmith Ornifex for Old Iron King Soul. |
Petrified Dragon Bone | - | |
Large Club | 180/0/0/0/0 (Strike) |
60 | 100 | 70 | 12 | 26/4/0/0 A/-/-/-/-/- |
The Lost Bastille treasure. Frozen Eleum Loyce treasure (+8). |
Titanite | - | |
Malformed Shell | 286/0/0/0/0 (Strike) |
60 | 100 | 50 | 18 | 35/8/0/0 -/-/-/-/-/- |
Aldia's Keep treasure. | Twinkling Titanite | - | |
Malformed Skull | 260/0/0/0/0 Bleed 56 (Strike) |
60 | 100 | 20 | 12.0 | 35/7/0/0 -/-/-/-/-/- |
Enhanced Undead drop (Sinner's Rise). | Titanite | - | |
Old Knight Hammer | 250/0/0/0/0 (Strike) |
65 | 100 | 30 | 18 | 30/6/0/0 -/-/-/-/-/- |
Drangleic Castle treasure. Old Knight (Greathammer) drop. |
Titanite | - | |
Pickaxe | 150/0/0/0/0 (Thrust) |
50 | 150 | 60 | 8 | 22/8/0/0 B/-/-/-/-/- |
Brightstone Cove Tseldora special treasure. (See page for details) |
Titanite | - | |
Sacred Chime Hammer | 152/0/0/0/50 (Strike) |
60 | 100 | 70 | 22 | 40/12/12/12 C/-/-/-/-/C |
Traded by Weaponsmith Ornifex for Soul of Velstadt. |
Petrified Dragon Bone | Strong Attack casts Affinity. | |
Sanctum Mace | 307/0/0/0/0 Poison 59 (Strike) |
50 | 100 | 30 | 17 | 35/6/0/0 B/-/-/-/-/- |
Shulva, Sanctum City treasure. Sanctum Soldier drop. |
Titanite | Poisons yourself too. DLC item. |
|
Smelter Hammer | 384/0/0/0/0 (Strike) |
60 | 100 | 300 | 35 | 70/6/0/0 C/-/-/-/-/- |
Iron Warrior drop. | Titanite | DLC item. |
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
* * Scholar of the First Sin Update.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
|
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed Stat Bonuses |
Availability | Reinforcement | Special Note |
---|---|---|---|---|---|---|---|---|---|---|
Black Knight Halberd | 213/0/100/0/0 (Slash) |
35 | 120 | 70 | 14 | 17/26/0/9 D/B/-/C/-/- |
Shaded Woods treasure. Rabid Kobold drop. |
Twinkling Titanite | - | |
Blue Knight’s Halberd | 233/0/0/0/0 (Slash) |
35 | 120 | 60 | 12 | 18/20/0/0 C/B/-/-/-/- |
Blue Sentinel Targray drop. | Twinkling Titanite | - | |
Dragonrider’s Halberd | 100/90/0/0/0 (Slash) |
30 | 120 | 70 | 12 | 18/17/0/0 C/C/C/-/-/- |
Traded by Straid of Olaphis for Dragonrider Soul. |
Petrified Dragon Bone | - | |
Halberd | 175/0/0/0/0 (Slash/Thrust) |
35 | 120 | 70 | 6 | 20/14/0/0 D/C/-/-/-/- |
Forest of Fallen Giants treasure. Hollow Soldier (Halberd) drop. Ashen Warrior (Halberd) drop. Sold by Blue Sentinel Targray. |
Titanite | - | |
Helix Halberd | 186/0/0/0/0 (Slash/Thrust) |
35 | 120 | 70 | 9 | 16/20/0/0 -/D/-/-/-/- |
Shrine of Amana treasure. | Twinkling Titanite | - | |
Lucerne | 162/0/0/0/0 (Slash/Thrust) |
35 | 120 | 60 | 6.5 | 18/14/0/0 C/E/-/-/-/- |
Sold by Chancellor Wellager. | Titanite | - | |
Mastodon Halberd | 205/0/0/0/0 (Slash/Thrust) |
40 | 120 | 70 | 19 | 26/15/0/0 B/-/-/-/-/- |
Primal Knight drop. | Titanite | - | |
Old Knight Halberd | 180/0/0/0/0 (Slash) |
45 | 120 | 20 | 15 | 16/20/0/0 E/B/-/-/-/- |
Heide's Tower of Flame treasure. | Titanite | - | |
Old Knight Pike | 190/0/0/0/0 (Slash) |
35 | 120 | 20 | 16 | 20/20/0/0 B/E/-/-/-/- |
Harvest Valley treasure. | Titanite | - | |
Roaring Halberd | 124/0/0/0/100 (Slash/Thrust) |
35 | 120 | 40 | 16 | 16/12/12/12 -/B/-/-/-/C |
Traded by Straid of Olaphis for Skeleton Lord's Soul. |
Petrified Dragon Bone | - | |
Santier’s Spear | 233/0/0/0/0 (Slash) |
35 | 120 | 500 | 16 | 20/22/0/0 -/-/-/-/-/- |
Doors of Pharros treasure. | Twinkling Titanite | Changes when broken. | |
Scythe | 165/0/0/0/0 (Slash) |
35 | 120 | 60 | 5 | 20/11/0/0 D/D/-/-/-/- |
Sold by Steady Hand McDuff. Shaded Woods treasure (Dark infused). |
Titanite | - | |
Syan’s Halberd | 165/0/0/0/0 (Slash/Thrust) |
35 | 120 | 60 | 12 | 20/25/0/0 D/A/-/-/-/- |
Royal Guard drop. | Titanite | - | |
Wrathful Axe | 275/0/0/0/0 (Slash) |
35 | 120 | 60 | 15 | 20/22/-/28 B/C/-/-/-/- |
Traded by Weaponsmith Ornifex for Soul of Elana, Squalid Queen. |
Petrified Dragon Bone | Two-handed parry casts Dark magic. |
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
|
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
|
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
|
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
|
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
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Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
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Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
|
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
|
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Notes
- You can aim with a crossbow while two-handing it, just like bows.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
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