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  • Daggers
  • Straight Swords
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  • Ultra Greatswords
  • Curved Greatswords
  • Curved Swords
  • Katana
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  • Axes
  • Greataxes
  • Hammers
  • Great Hammers
  • Spears
  • Halberds
  • Reapers
  • Lances
  • Twinblades
  • Whips
  • Claws
  • Fists
  • Bows and Greatbows
  • Crossbows
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bandit's Knife 65/0/0/0/0

Bleed 67

(Slash/Thrust)
10 130 60 1.0 3/11/0/0

D/-/-/-/-/-
Huntsman's Copse treasure.

Hollow Infantry drop.
Titanite -
Black Flamestone Dagger 70/0/0/0/0

(Slash/Thrust)
5 130 50 4.0 10*/12/0/0

D/D/-/-/-/-
Sold by Chancellor Wellager.

Black Armor Edition/preorder bonus.
Titanite -
Blue Dagger 76/0/0/0/0

(Slash/Thrust)
10 130 60 0.5 6/14/0/0

E/C/-/-/-/-
Fume sorcerer drop.
Twinkling Titanite DLC item.

Increases spell damage by ~5%,
but decreases elemental resists by 200.
Broken Thief Sword 60/0/0/0/0

(Slash/Thrust)
20 100 30 1 9/5/0/0

D/-/-/-/-/-
Heide's Tower of Flame treasure.

Rogue (Bow & Dual Daggers) drop.
Titanite -
Dagger 57/0/0/0/0

(Slash/Thrust)
10 150 60 0.5 2*/6/0/0

E/B/-/-/-/-
Things Betwixt treasure.

Explorer and Sorcerer class starting item.
Titanite -
Manikin Knife 52/0/0/0/0

(Slash/Thrust)
10 150 80 1 6/14/0/0

D/C/-/-/-/-
Manikin(Bow & Dagger) drop. Titanite -
Mytha's Bent Blade 40/0/0/0/0

Poison 67

(Slash/Thrust)
10 150 40 0.5 5*/20/0/0

-/B/-/-/-/-
Traded by Straid of Olaphis
for Mytha, the Baneful Queen Soul.
Petrified Dragon Bone -
Parrying Dagger 40/0/0/0/0

(Slash/Thrust)
10 120 60 0.5 4*/9/0/0

E/A/-/-/-/-
The Lost Bastille treasure.

Parasite Spider drop.
Titanite -
Retainer's Short Sword 53/60/0/0/0

(Slash/Thrust)
10 110 30 1.0 11/15/15/0

E/E/D/-/-/-
Retainer drop.
Titanite DLC item.
Royal Dirk 100/0/0/0/0

(Slash/Thrust)
10 140 90 2.0 11*/15/0/0

D/B/-/-/-/-
Chancellor Wellager gift. Twinkling Titanite -
Shadow Dagger 60/0/0/0/0

(Slash/Thrust)
10 130 60 1.5 4*/16/0/0

C/D/-/-/-/-
Suspicious Shadow drop. Titanite -
Thief Dagger 72/0/0/0/0

(Slash/Thrust)
10 110 30 0.5 2*/7/0/0

E/-/-/-/-/-
Rogue (Bow & Dual Daggers) drop. Titanite -
Umbral Dagger 53/0/0/0/0

(Slash/Thrust)
10 130 30 2.0 12*/20/0/0

-/S/-/-/-/-
Fume Sorcerer drop. Twinkling Titanite DLC item.

Increased backstab damage.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

* * As of Calibration 1.11, Daggers lose approximately 25% of standard Mundane scaling (depends on the dagger). A level 20, Mundane infused Dagger gives a level bonus of 127(74.7% of 170) , instead of 170. A level 99, Mundane infused Dagger gives a level bonus of (74.7% of 187) , instead of 250. Several daggers have different adjustments. For example the Shadow Dagger only loses 20% of the standard Mundane scaling. And the Bandit's Knife loses more than 25%, as the bonus is spread between damage and bleed.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Counter Strength Durability Poise Damage Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Ashen Warrior Sword 138/0/0/0/0

Bleed 67

(Slash/Thrust)
110 30 25 3.0 10*/18/0/0

C/C/-/-/-/-
Ashen Warrior (Sword) drop. Titanite DLC item.
Black Dragon Sword 120/0/0/0/0

(Slash/Thrust)
110 70 20 4.0 20*/15/0/0

-/-/-/-/-/-
Dragon Knight (Sword) drop. Petrified Dragon Bone -
Blue Flame 73/107/0/0/0

(Slash/Thrust)
110 60 20 3.0 13*/15/12/0

E/D/C/-/-/-
Leydia Pyromancer drop. Twinkling Titanite Strong Attack casts sorceries.
Broadsword 120/0/0/0/0

(Slash/Thrust)
110 60 20 3.0 11*/6/0/0

C/D/-/-/-/-
Starting weapon of the Knight class.

Sold by Blacksmith Lenigrast.

Dark Stalker drop.

Earthen Peak treasure (poison infused)

Brume Tower treasure (+7 upgraded).
Titanite -
Broken Straight Sword 80/0/0/0/0

(Slash/Thrust)
100 40 15 2.0 2*/3/0/0

D/-/-/-/-/-
Starting weapon of the Warrior class.

Sold by Merchant Hag Melentia.

Captive Undead drop.

Forest of Fallen Giants treasure.
Titanite -
Drakekeeper’s Sword 122/0/0/0/0

(Slash)
100 70 25 6.0 16*/8/0/0

C/C/-/-/-/-
Drakekeeper (Sword) drop. Titanite -
Foot Soldier Sword 115/0/0/0/0

(Slash/Thrust)
110 20 25 2.0 7*/6/0/0

D/E/-/-/-/-
Hollow Infantry (Sword & Shield) drop. Titanite -
Fume Sword 107/0/0/0/47


(Slash/Thrust)
120 40 25 3.0 15*/22/0/0

-/B/-/-/-/C
Traded by Weaponsmith Ornifex
for Soul of the Fume Knight.
Petrified Dragon Bone DLC item.
Heide Knight Sword 75/0/0/50/0

(Slash/Thrust)
110 70 20 4.0 11*/10/0/0

C/C/-/-/C/-
Heide Knight drop (Forest of Fallen Giants). Titanite -
Ivory Straight Sword 212/0/0/0/0

(Strike)
120 250 10 0.5 6*/40/0/0

-/-/-/-/-/-
Traded by Weaponsmith Ornifex. Petrified Dragon bone Every attack consumes 10 durability.

DLC item.
Longsword 112/0/0/0/0

(Normal)
110 60 20 3.0 10*/9/0/0

C/C/-/-/-/-
Dark Stalker drop.

Forest of Fallen Giants treasure (Fire infused).

Sold by Blacksmith Lenigrast.
Titanite -
Possessed Armor Sword 130/0/67/0/0

(Slash)
110 50 25 5.0 20*/13/0/0

E/E/-/C/-/-
Possessed Armor drop. Titanite Parry buffs weapon
with fire.

DLC item.
Puzzling Stone Sword 120/0/0/0/0

(Normal)
120 60 25 2.0 7*/6/0/0

E/S/-/-/-/-
Dragon's Sanctum treasure. Twinkling Titanite Strong Attacks extend
weapon like a whip.

DLC item.
Red Rust Sword 136/0/0/0/0

(Slash)
100 80 30 8.0 23*/13/0/0

A/E/-/-/-/-
Sold by Head of Vengarl. Twinkling Titanite -
Shortsword 100/0/0/0/0

(Normal)
120 60 20 2.0 7*/10/0/0

C/C/-/-/-/-
Starting weapon of the Swordsman class.

Forest of Fallen Giants treasure.
Titanite -
Sun Sword 87/0/0/0/0

(Slash/Thrust)
110 80 20 3.0 15*/13/0/0

B/B/-/-/-/-
Rank 2 reward in Heirs of the Sun. Titanite -
Varangian Sword 125/0/0/0/0

(Slash/Thrust)
110 40 20 5.0 14*/6/0/0

C/C/-/-/-/-
Varangian Sailor (Sword) drop. Titanite -
Yellow Quartz Longsword 110/0/0/0/0

(Slash/Thrust)
120 30 20 2.0 13*/8/0/0

D/D/-/-/-/-
Sold by Chancellor Wellager.

Black Armor Edition/preorder bonus.
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

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Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bastard Sword 140/0/0/0/0

(Slash/Thrust)
35 120 60 6 20*/11/0/0

C/C/-/-/-/-
Forest of Fallen Giants treasure.

Hollow Soldier (Greatsword) drop.

Sold by Steady Hand McDuff.
Titanite -
Black Dragon Greatsword 136/0/0/0/0

(Slash/Thrust)
35 100 70 9 25*/16/0/0

-/-/-/-/-/-
Invader Dragonfang Villard drop.

Rank 3 reward in Dragon Remnants.
Petrified Dragon Bone -
Black Knight Greatsword 186/0/50/0/0

(Slash/Thrust)
35 110 70 12 28*/20/8/12

C/E/-/C/-/-
Iron Keep treasure.

Rabid Kobold drop.
Twinkling Titanite -
Bluemoon Greatsword 187/0/0/0/0

(Slash)
35 110 30 15 28*/10/0/0

-/-/-/-/-/-
Benhart of Jugo drop/gift. Titanite -
Charred Loyce Greatsword 138/0/60/0/0

(Slash/Thrust)
35 110 49 9 25*/28/0/0

C/C/-/-/-/-
Charred Loyce Knight drop. Twinkling Titanite -
Claymore 145/0/0/0/0

(Slash/Thrust)
35 110 60 8 20*/13/0/0

C/C/-/- /-/-
Sold by Head of Vengarl. Titanite -
Defender Greatsword 80/0/0/30/0

(Slash/Thrust)
35 110 60 12 20*/12/0/15

C/D/-/-/C/-
Traded by Weaponsmith Ornifex
for Throne Defender Soul.
Petrified Dragon Bone 2h parry coats weapon
with Lightning.
Drangleic Sword 180/0/0/0/0

(Slash/Thrust)
35 120 70 9 25/20/0/0

C/A/-/-/-/-
Forest of Fallen Giants treasure.

Twinkling Titanite -
Drakeblood Greatsword 165/34/0/34/0

(Slash/Thrust)
35 140 60 6 20/18/0/0

E/A/-/-/-/-
Dragon's Sanctum treasure.

Petrified Dragon Bone -
Flamberge 125/0/0/0/0

Bleed 67

(Slash/Thrust)
35 110 60 7 16*/15/0/0

D/C/-/-/-/-
Sold by Chancellor Wellager.

Titanite -
Greatsword of the Forlorn 169/0/0/0/54

(Slash/Thrust)
35 110 65 9 20/15/10/10

C/D/-/-/-/C
Sold by Straid of Olaphis.

Twinkling Titanite -
Key to the Embedded 220/0/0/0/0

(Slash/Thrust)
35 150 60 4 15*/20/0/0

D/A/-/-/-/-
Demon of Song drop.

Cannot be upgraded. -
Loyce Greatsword 176/0/0/0/0

(Slash/Thrust)
35 110 60 8 25*/28/0/0

D/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Lud, the King's Pet.
Twinkling Titanite -
Majestic Greatsword 243/0/0/0/0

(Slash/Thrust)
35 130 60 9 25*/25/20/20

C/D/-/-/-/-
Brume Tower treasure.

Twinkling Titanite Unique moveset when wielded
in the left hand.
Mastodon Greatsword 150/0/0/0/0

(Slash/Thrust)
40 100 70 16 30*/12/0/0

B/E/-/-/-/-
Drangleic Castle treasure.

Parasite Spider drop.
Titanite -
Mirrah Greatsword 125/0/0/0/0

(Slash/Thrust)
35 120 60 7 16*/20/0/0

C/A/-/-/-/-
Lucatiel of Mirrah gift.

Sold by Merchant Hag Melentia
if Lucatiel of Mirrah is dead.
Titanite -
Moonlight Greatsword 0/152/0/0/0

(Slash/Thrust)
35 120 60 8 18*/18/18/0

-/-/A/-/-/-
Traded by Weaponsmith Ornifex
for Old Paledrake Soul.
Petrified Dragon Bone Strong Attack fires
magical projectile.
Old Knight Greatsword 140/0/0/0/0

(Slash/Thrust)
40 100 30 13 25*/12/0/0

B/E/-/-/-/-
Old Knight (Sword & Shield) drop.

Titanite -
Old Mirrah Greatsword 110/0/0/0/0/0

(Slash/Thrust)
35 120 20 7 16*/33/0/0

C/S/-/-/-/-
Aslatiel of Mirrah drop.

Titanite -
Royal Greatsword 135/0/0/0/0

Bleed 67

(Slash/Thrust)
35 110 70 6 20*/15/0/0

C/D/-/-/-/-
Royal Swordsman drop.

Titanite -
Ruler's Sword 112/0/0/0/0

(Slash/Thrust)
35 110 60 8 20*/20/16/16

C/C/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the King.
Petrified Dragon Bone Damage increases along with
number of souls you hold.
Thorned Greatsword 84/0/0/50/0

(Slash/Thrust)
35 110 85 8 20*/15/0/14

C/C/-/-/C/-
Traded by Weaponsmith Ornifex
for Looking Glass Knight Soul.
Petrified Dragon Bone Strong attack launches
spear of energy.
Watcher Greatsword 74/60/0/0/0

(Slash/Thrust)
35 110 50 7 18*/16/15/0

E/D/B/-/-/-
Traded by Weaponsmith Ornifex
for Throne Watcher Soul.
Petrified Dragon Bone 2h parry coats weapon
with Magic.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Aged Smelter Sword 140/100/0/0/0

(Slash/Thrust)
50 130 70 22 40*/10/0/0

D/D/C/-/-/-
Traded by Weaponsmith Ornifex
for Iron King DLC
Petrified Dragon Bone Strong Attack creates
a small magic eruption.
Black Knight Ultra Greatsword 186/0/100/0/0

(Slash)
50 130 70 20 30*/16/0/13

C/C/-/C/-/-
Brightstone Cove Tseldora treasure.

Rabid Kobold drop.
Twinkling Titanite -
Crypt Blacksword 148/0/0/0/80

(Slash)
60 130 70 24 40*/10/12/12

D/D/-/-/-/A
Traded by Weaponsmith Ornifex
for Old Dead One Soul.
Petrified Dragon Bone -
Drakekeeper's Ultra Greatsword 165/0/0/0/0

(Slash)
50 130 70 20 38*/13/0/0

C/D/-/-/-/-
Drakekeeper (Ultra Greatsword) drop.
Titanite -
Drakewing Ultra Greatsword 142/0/0/0/0

(Slash)
50 130 70 12 20*/18/0/0

D/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Guardian Dragon Soul.
Petrified Dragon Bone Strong Attack launches
ball of energy.
Fume Ultra Greatsword 307/0/0/0/0

(Slash/Thrust)
60 110 70 28 40*/30/0/0

S/D/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Fume Knight.
Petrified Dragon Bone Unique attacks that can block.

DLC item.
Greatsword 200/0/0/0/0

(Slash)
50 130 70 22 28*/10/0/0

C/D/-/-/-/-
No-Man's Wharf treasure.

Greatsword Phantom drop.

Royal Guard (Ultra Greatsword) drop.

Sold by Head of Vengarl.
Titanite -
Ivory King Ultra Greatsword 230/0/0/0/0

Bleed 93

(Slash/Thrust)
45 130 200 14 30*/30/0/0

D/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Ivory King.
Petrified Dragon Bone When two handing, has magic buff
similar to that of Burnt Ivory King.
King's Ultra Greatsword 180/0/0/0/0

(Strike)
65 110 100 28 50*/10/0/0

A/E/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the King.
Petrified Dragon Bone Bonus durability damage
to enemy armor.
Lost Sinner's Sword 184/0/0/0/0

(Slash/Thrust)
50 130 50 12 24*/18/0/0

D/D/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Lost Sinner.
Petrified Dragon Bone Damage lowers with sin.
Old Knight Ultra Greatsword 175/0/0/0/0

(Slash/Thrust)
60 130 30 20 24*/10/0/0

C/E/-/-/-/-
Old Knight (Ultra Greatsword) drop.
Titanite -
Pursuer's Ultra Greatsword 156/0/0/0/0

(Slash)
50 140 60 18 30*/18/0/0

B/C/-/-/-/-
Traded by Straid of Olaphis
for Soul of the Pursuer.
Petrified Dragon Bone -
Smelter Sword 132/0/100/0/0

(Slash)
50 130 70 22 40*/10/0/0

D/D/-/C/-/-
Traded by Straid of Olaphis
for Smelter Demon Soul
Petrified Dragon Bone Strong Attack creates
a small fire eruption.
Zweihander 180/0/0/0/0

(Slash)
50 130 60 12 24*/12/0/0

D/C/-/-/-/-
Iron Keep treasure.

Parasite Spider drop.
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Arced Sword 144/0/0/0/0

(Slash/Thrust)
45 110 70 14 26/16/0/0

C/B/-/-/-/-
Traded by Straid of Olaphis
for Flexile Sentry Soul.
Petrified Dragon Bone -
Curved Dragon Greatsword 160/0/0/0/0

(Slash/Thrust)
45 110 60 18 30/18/0/0

B/S/-/-/-/-
Traded by Weaponsmith Ornifex
for Ancient Dragon Soul.
Petrified Dragon Bone Strong Attack unleashes
wave of wind.
Curved Nil Greatsword 207/0/0/0/0

(Slash/Thrust)
45 110 50 17 28/26/0/0

A/C/-/-/-/-
Frozen Eleum Loyce Treasure Twinkling Titanite DLC item.
Murakumo 190/0/0/0/0

(Slash/Thrust)
45 110 70 12 20/20/0/0

E/B/-/-/-/-
Sold by Weaponsmith Ornifex. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Eleum Loyce 137/0/0/0/0

Bleed 40

(Slash/Thrust)
20 110 55 3.5 18*/27/0/11

E/S/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Alsanna, Silent Oracle.

Petrified Dragon Bone Strong Attack can heal the wielder or friendly phantom/host.

DLC item.
Falchion 120/0/0/0/0

Bleed 53

(Slash)
20 110 45 2.5 9*/13/0/0

E/B/-/-/-/-
Belfry Luna treasure (enchanted).

Armored Skeleton drop.

Skeleton drop.

Sold by Blacksmith Lenigrast.

Titanite -
Manikin Sabre 122/0/0/0/0

Bleed 64

(Slash)
15 110 45 2.5 6*/19/0/0

D/B/-/-/-/-
Manikin (Curved Sword) drop

Titanite -
Melu Scimitar 125/0/0/0/0

(Slash)
15 100 50 4 12*/9/0/0

D/C/-/-/-/-
Laddersmith Gilligan drop/gift.

Titanite -
Monastery Scimitar 95/0/0/0/0

(Slash)
15 110 40 1.5 9*/22/0/0

D/B/-/-/-/-
Painting Guardian Phantom drop.

Titanite -
Red Rust Scimitar 180/0/0/0/0

(Slash)
25 100 60 6.0 18*/15/0/0

C/E/-/-/-/-
Sold by Head of Vengarl.

Twinkling Titanite -
Scimitar 110/0/0/0/0

(Slash)
20 120 40 1.5 7*/16/0/0

E/B/-/-/-/-
The Lost Bastille treasure.

Varangian Sailor (Dual Swords) drop.
Titanite -
Shotel 100/0/0/0/0

(Slash)
15 110 45 2.5 10*/16/0/0

E/C/-/-/-/-
Black Gulch treasure.

Invader Rhoy the Explorer drop.

Titanite Strong Attack pierces shields.
Spider Fang 84/0/0/0/0

(Slash)
10 110 40 2 10*/25/0/0

E/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Duke's Dear Freja.

Petrified Dragon Bone Strong Attack launches a ball
that slows enemies.
Warped Sword 100/0/0/0/0

(Slash)
25 130 50 3.5 15*/25/0/0

E/A/-/-/-/-
Traded by Straid of Olaphis
for Flexile Sentry Soul.

Petrified Dragon Bone -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Berserker Blade 160/0/0/0/0

(Slash/Thrust)
20 150 40 6 18*/18/0/0

D/B/-/-/-/-
Mad Warrior drop.

Prowlers drop.
Twinkling Titanite -
Blacksteel Katana 95/0/0/0/0

(Slash/Thrust)
20 150 40 8.0 14*/25/0/0

-/A/-/-/-/-
Alonne Knight drop.

Alonne Knight Captain drop.
Titanite -
Bewitched Alonne Sword 150/0/0/0/0

Bleed 53

(Slash/Thrust)
20 150 30 9 22/30/0/0

-/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Sir Alonne.
Petrified Dragon Bone 2h parry buffs weapon
but damages user.
Chaos Blade 100/0/0/0/0

(Slash/Thrust)
20 160 50 6 12/25/0/0

-/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Old Witch Soul.
Petrified Dragon Bone Drains user's life with
every successful hit.
Darkdrift 130/0/0/0/0

(Slash/Thrust)
15 130 20 3 12*/28/0/0

-/C/-/-/-/-
Grave Warden Agdayne gift.

Sold by Merchant Hag Melentia if
Grave Warden Agdayne is dead.
Titanite Strong Attack pierces
through shields.
Manslayer 153/0/0/0/0

Poison 67

(Slash/Thrust)
20 150 40 6 11*/18/0/0

E/B/-/-/-/-
Shrine of Amana treasure. Twinkling Titanite -
Uchigatana 115/0/0/0/0

(Slash/Thrust)
20 150 40 5.0 10*/16/0/0

E/B/-/-/-/-
Sold by Steady Hand McDuff. Titanite -
Washing Pole 120/0/0/0/0

(Slash/Thrust)
20 130 20 10.0 18/20/0/0

E/B/-/-/-/-
Dragon Shrine treasure.

Twin Pursuers drop (Bonfire Intensity 3+).
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Black Scorpion Stinger 200/0/0/0/0

Poison 67

(Thrust)
10 100 30 2 10*/18/0/0

-/-/-/-/-/-
Mimic drop (Doors of Pharros). Twinkling Titanite -
Chaos Rapier 73/0/60/0/0

(Thrust)
10 140 45 1.5 7*/14/13/13

-/B/-/B/-/-
Enhanced Undead drop (Aldia's Keep). Twinkling Titanite -
Espada Ropera 115/0/0/0/0

(Thrust)
10 140 80 2 11*/18/0/0

E/A/-/-/-/-
Chancellor Wellager gift. Titanite -
Estoc 105/0/0/0/0

(Thrust/Slash)
20 120 45 3.0 12*/12/0/0

C/D/-/-/-/-
Sold by Blacksmith Lenigrast.

Hollow Soldier (Thrusting Sword) drop.
Titanite -
Ice Rapier 169/0/0/0/0

Bleed 40

(Thrust)
10 140 50 1.5 13*/15/0/0

D/B/-/-/-/-
Spellsword drop. Twinkling Titanite Strong attack is an ice blast
that consumes durability.

DLC item.
Mail Breaker 75/0/0/0/0

(Thrust)
15 140 45 0.5 5*/12/0/0

C/C/-/-/-/-
Forest of Fallen Giants treasure.

Parasite Spider drop.
Titanite Strong Attack pierces shields.
Rapier 110/0/0/0/0

(Thrust)
10 140 45 1.5 5*/12/0/0

D/B/-/-/-/-
Sold by Blacksmith Lenigrast.

Goblin drop.
Titanite -
Ricard’s Rapier 80/0/0/0/0

(Thrust)
10 140 45 2 8*/25/0/0

-/A/-/-/-/-
Huntsman's Copse treasure.

Parasite Spider drop.
Titanite Very fast attacks.
Spider's Silk 78/0/0/0/0

(Thrust)
10 110 30 0.5 5*/20/0/0

-/S/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Duke's Dear Freja.
Petrified Dragon Bone Strong Attack pierces shields.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bandit Axe 155/0/0/0/0

(Slash)
30 120 50 5.0 18/5/0/0

C/-/-/-/-/-
No-man’s Wharf treasure.

Parasite Spider drop.
Titanite -
Battle Axe 125/0/0/0/0

(Slash)
30 120 60 4.0 15/5/0/0

C/D/-/-/-/-
Sold by Blacksmith Lenigrast.

Titanite -
Bound Hand Axe 90/0/0/0/0

Bleed 67

(Slash)
25 110 60 3.5 15/7/0/0

C/-/-/-/-/-
Sold by Chancellor Wellager. Titanite -
Butcher’s Knife 112/0/0/0/0

(Slash)
40 100 40 16.0 25/8/0/0

A/-/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Rotten.
Petrified Dragon Bone Life steal.
Dragonslayer’s Crescent Axe 133/0/0/30/0

(Slash)
30 130 60 7.0 18/12/0/0

C/E/-/-/C/-
Shaded Woods treasure. Twinkling Titanite -
Gyrm Axe 190/0/0/0/0

(Slash)
30 110 80 18.0 28/6/0/0

B/E/-/-/-/-
Doors of Pharros treasure.
Gyrm Warrior drop.
Titanite -
Hand Axe 120/0/0/0/0

(Slash)
25 110 50 2.0 9/3/0/0

D/-/-/-/-/-
Sold by Merchant Hag Melentia. Titanite -
Infantry Axe 100/0/0/0/0

(Slash)
25 110 50 3.5 13/4/0/0

E/E/-/-/-/-
Hollow Infantry drop. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bandit Greataxe 185/0/0/0/0

(Slash)
45 110 60 10 28*/8/0/0

D/E/-/-/-/-
The Gutter treasure. Titanite -
Black Dragon Greataxe 156/0/0/0/0

(Slash)
45 110 70 12 35*/15/0/0

-/-/-/-/-/-
Dragon Knight (Greataxe) drop. Petrified Dragon Bone -
Black Knight Greataxe 226/0/80/0/0

(Slash)
50 110 60 20 40*/18/8/10

C/D/-/C/-/-
Iron Keep treasure.

Rabid Kobold drop.
Twinkling Titanite -
Crescent Axe 140/50/0/0/0

(Slash)
30 110 60 12 25*/14/0/0

C/C/E/-/-/-
Brightstone Cove Tseldora treasure.

Rabid Kobold drop.
Twinkling Titanite -
Drakekeeper’s Greataxe 190/0/0/0/0

(Slash)
50 110 90 16 40*/14/0/0

B/E/-/-/-/-
Dragon Shrine treasure.

Rabid Kobold drop.
Titanite -
Giant Stone Axe 160/0/0/0/0

(Slash)
50 100 70 25 45*/8/0/0

D/-/-/-/-/-
Traded by Straid of Olaphis
for Soul of the Last Giant.
Petrified Dragon Bone -
Greataxe 195/0/0/0/0

(Slash)
50 110 80 15 32/10/0/0

C/E/-/-/-/-
Sold by Steady Hand McDuff.

Melinda the Butcher drop (+3 Raw infused).
Titanite -
Gyrm Greataxe 205/0/0/0/0

(Slash)
50 110 80 24 50*/8/0/0

B/E/-/-/-/-
Gyrm Warrior drop.

Lonesome Gavlan drop/gift.
Titanite -
Lion Greataxe 145/0/0/0/0

(Slash)
45 110 60 12 30*/8/0/0

C/C/-/-/-/-
Lion Clan Warrior drop. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Aldia Hammer 120/0/0/0/0

(Thrust)
20 120 60 3.5 18*/12/0/0

C/D/-/-/-/-
Dragon Acolyte drop. Titanite -
Barbed Club 108/0/0/0/0

Bleed 67

(Strike)
25 120 60 5 20/18/0/0

C/C/-/-/-/-
Traded with Straid of Olaphis
for Flexile Sentry Soul.
Petrified Dragon Bone -
Black Dragon Warpick 132/0/0/0/0

(Thrust)
25 120 70 6 20/15/0/0

-/-/-/-/-/-
Dragon Knight (Warpick) drop. Petrified Dragon Bone -
Blacksmith's Hammer 145/0/0/0/0

(Strike)
40 100 60 5 15/7/0/0

D/-/-/-/-/-
Spend 8,000 souls on
Blacksmith Lenigrast's
reinforcement service.
Titanite -
Club 105/0/0/0/0

(Strike)
25 120 40 4 12/3/0/0

A/-/-/-/-/-
Sold by Merchant Hag Melentia. Titanite -
Craftsman Hammer 166/0/0/0/0

(Strike)
30 130 80 3 20/10/0/0

B/-/-/-/-/-
The Lost Bastille treasure. Twinkling Titanite -
Handmaid's Ladle 20/0/0/0/0

(Strike)
10 100 10 0.2 6/5/0/0

-/-/-/-/-/-
Housekeeper Milibeth gift. Titanite VIT +1
END +1
DEX -1
Homunculus Mace 145/0/0/0/0

(Strike)
25 120 60 6 14/9/0/0

C/E/-/-/-/-
Sold by Chancellor Wellager.

Black Armor Edition/preorder bonus.
Titanite -
Mace 120/0/0/0/0

(Strike)
30 120 60 4.0 12/5/0/0

B/E/-/-/-/-
Sold by Blacksmith Lenigrast. Titanite -
Mace of the Insolent 50/0/0/30/30

(Strike)
25 120 60 4 15/10/0/10

D/C/-/-/E/D
Undead Crypt treasure. Titanite Can cast
miracles and hexes.
Morning Star 110/0/0/0/0

Bleed 67

(Strike)
30 120 60 4.0 15/7/0/0

C/-/-/-/-/-
Majula treasure.

Huntsman's Copse treasure.

Sold by Blue Sentinel Targray.
Titanite -
Reinforced Club 130/0/0/0/0

(Strike)
25 120 40 4 16/3/0/0

B/-/-/-/-/-
Sold by Laddersmith Gilligan. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Archdrake Mace 110/0/0/0/0

(Strike/Thrust)
60 100 60 6 20*/16/0/0

C/D/-/-/-/-
Lindelt Cleric drop. Titanite -
Demon’s Great Hammer 300/0/0/0/0

(Strike)
60 100 70 26 50*/8/0/0

B/-/-/-/-/-
Dyna & Tillo trade item. Twinkling Titanite -
Dragon Tooth 313/0/0/0/0

(Strike)
60 100 70 20 50*/10/0/0

D/-/-/-/-/-
Dragon Aerie treasure.
Belfry Luna treasure.**
Twinkling Titanite Increases Fire/Magic
resistances by 50.
Drakekeeper’s Great Hammer 225/0/0/0/0

(Strike)
60 100 90 20 50*/10/0/0

B/-/-/-/-/-
Drakekeeper (Greathammer) drop. Titanite -
Drakekeeper’s Warpick 200/0/0/0/0

(Strike)
35 100 70 20 40*/14/0/0

B/-/-/-/-/-
Drakekeeper (Warpick) drop. Titanite -
Giant Warrior Club 260/0/0/0/0

(Strike)
60 100 50 30 60*/6/0/0

C/-/-/-/-/-
Memory of Vammar treasure. Titanite -
Great Club 210/0/0/0/0

(Strike)
60 100 70 15 28/4/0/0

B/-/-/-/-/-
The Gutter treasure. Titanite -
Gyrm Great Hammer 225/0/0/0/0

(Strike)
60 100 80 20 40/4/0/0

C/-/-/-/-/-
Gyrm Warrior drop. Titanite -
Iron King Hammer 112/0/50/0/0

(Strike)
60 100 80 24 50/8/0/0

C/D/-/C/-/-
Traded by Weaponsmith Ornifex
for Old Iron King Soul.
Petrified Dragon Bone -
Large Club 180/0/0/0/0

(Strike)
60 100 70 12 26/4/0/0

A/-/-/-/-/-
The Lost Bastille treasure.
Frozen Eleum Loyce treasure (+8).
Titanite -
Malformed Shell 286/0/0/0/0

(Strike)
60 100 50 18 35/8/0/0

-/-/-/-/-/-
Aldia's Keep treasure. Twinkling Titanite -
Malformed Skull 260/0/0/0/0
Bleed 56
(Strike)
60 100 20 12.0 35/7/0/0

-/-/-/-/-/-
Enhanced Undead drop (Sinner's Rise). Titanite -
Old Knight Hammer 250/0/0/0/0

(Strike)
65 100 30 18 30/6/0/0

-/-/-/-/-/-
Drangleic Castle treasure.

Old Knight (Greathammer) drop.
Titanite -
Pickaxe 150/0/0/0/0

(Thrust)
50 150 60 8 22/8/0/0

B/-/-/-/-/-
Brightstone Cove Tseldora special treasure.
(See page for details)
Titanite -
Sacred Chime Hammer 152/0/0/0/50

(Strike)
60 100 70 22 40/12/12/12

C/-/-/-/-/C
Traded by Weaponsmith Ornifex
for Soul of Velstadt.
Petrified Dragon Bone Strong Attack casts Affinity.
Sanctum Mace 307/0/0/0/0
Poison 59
(Strike)
50 100 30 17 35/6/0/0

B/-/-/-/-/-
Shulva, Sanctum City treasure.

Sanctum Soldier drop.
Titanite Poisons yourself too.

DLC item.
Smelter Hammer 384/0/0/0/0
(Strike)
60 100 300 35 70/6/0/0

C/-/-/-/-/-
Iron Warrior drop. Titanite DLC item.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

* * Scholar of the First Sin Update.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Channeler's Trident 120/0/0/0/0

(Thrust)
20 130 40 4.0 11/15/0/0

E/B/-/-/-/-
Possible reward when trading with
Dyna and Tillo in Things Betwixt.
Titanite 2h Strong Attack is a buff.
Dragonslayer Spear 72/0/0/60/0

(Thrust/Strike)
20 130 60 10 16/25/0/14

E/B/-/-/C/-
Traded by Weaponsmith Ornifex
for Old Dragonslayer Soul.
Petrified Dragon Bone Strong Attack launches Lightning.
Gargoyle Bident 104/0/0/0/0

(Thrust)
20 140 60 12 22/15/0/0

A/-/-/-/-/-
Traded by Straid of Olaphis
for Belfry Gargoyle Soul.
Petrified Dragon Bone -
Heide Spear 105/0/0/90/0

(Thrust)
20 130 60 8 12/25/0/0

D/C/-/-/C/-
Heide Knight drop (the Lost Bastille). Titanite -
Partizan 115/0/0/0/0

(Thrust/Strike)
20 130 60 4.5 12/20/0/0

E/S/-/-/-/-
Sold by Weaponsmith Ornifex.

Brume Tower treasure (+6 upgraded).
Titanite -
Pate's Spear 180/0/0/0/0

(Thrust)
20 130 50 6 11/27/0/0

E/B/-/-/-/-
Mild Mannered Pate drop/gift. Twinkling Titanite -
Pike 95/0/0/0/0

(Thrust)
20 130 50 8 12/16/0/0

C/B/-/-/-/-
Earthen Peak treasure. Titanite -
Pilgrim's Spontoon 0/120/0/0/120

(Thrust)
15 130 40 3.5 11/12/30/30

-/-/C/-/-/C
Brume Tower treasure. Titanite A spear that can cast sorceries and hexes.

DLC item.
Silverblack Spear 75/0/0/0/60

(Thrust)
20 130 50 6 9/16/8/8

C/C/-/-/-/C
Grave Warden drop. Titanite -
Spear 105/0/0/0/0

(Thrust)
20 130 50 3.5 9/12/0/0

D/B/-/-/-/-
Sold by Blacksmith Lenigrast.

Goblin drop.
Titanite -
Spitfire Spear 64/0/50/0/0

(Thrust)
20 130 40 10 10/18/0/0

E/E/-/C/-/-
Traded by Weaponsmith Ornifex
for Guardian Dragon Soul.
Petrified Dragon Bone Strong Attack launches fireball.
Stone Soldier Spear 95/0/0/0/0

(Thrust)
20 130 50 7 16/20/0/0

C/A/-/-/-/-
Stone Soldier drop. Titanite -
Winged Spear 120/0/0/0/0

(Thrust)
20 130 50 4.5 11/18/0/0

E/B/-/-/-/-
Sold by Steady Hand McDuff.

Vorgol the Sinner drop.

Hollow Soldier drop.

Mimic drop (Iron Keep, Lightning infused).
Found on a corpse in Frozen Eleum Loyce (+7).
Titanite -
Yorgh's Spear 214/0/0/0/0

(Thrust/Slash)
20 140 90 19 30/25/0/0

C/B/-/-/-/-
Traded by Weaponsmith Ornifex for Soul of Sinh, the Slumbering Dragon. Petrified Dragon Bone Increases status resistances,
decreases elemental resistances.

DLC item.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Special Note
Black Knight Halberd 213/0/100/0/0

(Slash)
35 120 70 14 17/26/0/9

D/B/-/C/-/-
Shaded Woods treasure.

Rabid Kobold drop.
Twinkling Titanite -
Blue Knight’s Halberd 233/0/0/0/0

(Slash)
35 120 60 12 18/20/0/0

C/B/-/-/-/-
Blue Sentinel Targray drop. Twinkling Titanite -
Dragonrider’s Halberd 100/90/0/0/0

(Slash)
30 120 70 12 18/17/0/0

C/C/C/-/-/-
Traded by Straid of Olaphis
for Dragonrider Soul.
Petrified Dragon Bone -
Halberd 175/0/0/0/0

(Slash/Thrust)
35 120 70 6 20/14/0/0

D/C/-/-/-/-
Forest of Fallen Giants treasure.

Hollow Soldier (Halberd) drop.

Ashen Warrior (Halberd) drop.

Sold by Blue Sentinel Targray.
Titanite -
Helix Halberd 186/0/0/0/0

(Slash/Thrust)
35 120 70 9 16/20/0/0

-/D/-/-/-/-
Shrine of Amana treasure. Twinkling Titanite -
Lucerne 162/0/0/0/0

(Slash/Thrust)
35 120 60 6.5 18/14/0/0

C/E/-/-/-/-
Sold by Chancellor Wellager. Titanite -
Mastodon Halberd 205/0/0/0/0

(Slash/Thrust)
40 120 70 19 26/15/0/0

B/-/-/-/-/-
Primal Knight drop. Titanite -
Old Knight Halberd 180/0/0/0/0

(Slash)
45 120 20 15 16/20/0/0

E/B/-/-/-/-
Heide's Tower of Flame treasure. Titanite -
Old Knight Pike 190/0/0/0/0

(Slash)
35 120 20 16 20/20/0/0

B/E/-/-/-/-
Harvest Valley treasure. Titanite -
Roaring Halberd 124/0/0/0/100

(Slash/Thrust)
35 120 40 16 16/12/12/12

-/B/-/-/-/C
Traded by Straid of Olaphis
for Skeleton Lord's Soul.
Petrified Dragon Bone -
Santier’s Spear 233/0/0/0/0

(Slash)
35 120 500 16 20/22/0/0

-/-/-/-/-/-
Doors of Pharros treasure. Twinkling Titanite Changes when broken.
Scythe 165/0/0/0/0

(Slash)
35 120 60 5 20/11/0/0

D/D/-/-/-/-
Sold by Steady Hand McDuff.

Shaded Woods treasure (Dark infused).
Titanite -
Syan’s Halberd 165/0/0/0/0

(Slash/Thrust)
35 120 60 12 20/25/0/0

D/A/-/-/-/-
Royal Guard drop. Titanite -
Wrathful Axe 275/0/0/0/0

(Slash)
35 120 60 15 20/22/-/28

B/C/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Elana, Squalid Queen.
Petrified Dragon Bone Two-handed parry casts Dark magic.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bone Scythe 130/0/0/0/0

(Slash)
15 110 50 10 28*/20/0/0

A/-/-/-/-/-
Traded by Straid of Olaphis
for Covetous Demon Soul.
Petrified Dragon Bone -
Crescent Sickle 90/60/0/0/0

(Slash)
15 110 50 8 12*/19/12/0

E/C/C/-/-/-
Rank 2 Brotherhood of Blood reward.

Sold by Chancellor Wellager in NG++.
Titanite -
Full Moon Sickle 135/0/0/0/0

Bleed 107

(Slash)
15 110 60 8 20*/18/0/0

D/B/-/-/-/-
Artificial Undead drop.

Crescent Sickle Phantom drop.
Titanite -
Great Machete 100/0/0/0/0

(Slash)
15 110 30 6 18/16/0/0

C/D/-/-/-/-
Undead Jailer drop.
Titanite -
Great Scythe 140/0/0/0/0

(Slash)
15 110 60 5 12/14/0/0

E/B/-/-/-/-
Sold by Titchy Gren.

Parasite Spider drop.
Titanite -
Scythe of Nahr Alma 93/0/0/0/90

(Slash)
15 110 50 5 14/12/12/12

D/B/-/-/-/C
Sold by Merchant Hag Melentia when
Titchy Gren is dead.
Twinkling Titanite -
Scythe of the Forlorn 161/0/0/0/47

(Slash)
15 110 55 11 15/20/10/10

D/B/-/-/-/C
Sold by Straid of Olaphis.
Twinkling Titanite -
Scythe of Want 104/0/0/0/120

(Slash)
15 110 60 12 14/20/18/18

C/B/-/-/-/C
Traded by Weaponsmith Ornifex
for Soul of Nashandra.
Petrified Dragon Bone Unique 2h Strong Attack.
Silverblack Sickle 80/0/0/0/60

(Slash)
20 110 60 4 15*/10/8/8

C/C/-/-/-/C
Grave Warden drop. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Chariot Lance 124/0/0/0/0

Bleed 67

(Thrust)
35 160 70 16 30/18/0/0

B/E/-/-/-/-
Traded by Straid of Olaphis
for Executioner's Chariot Soul.
Petrified Dragon Bone -
Grand Lance 170/0/0/0/0

(Thrust)
35 160 70 12 22*/18/0/0

C/C/-/-/-/-
Memory of Orro treasure. Titanite -
Heide Greatlance 135/0/0/70/0

(Thrust)
30 160 50 10 20*/16/0/0

C/E/-/-/C/-
Heide Knight drop
(Shrine of Winter, Bonfire Intensity 2+).
Titanite -
Heide Lance 153/0/0/60/0

(Thrust)
30 160 60 8.0 18/12/0/0

C/E/-/-/C/-
Heide Knight drop
(Shrine of Winter, Bonfire Intensity 1).
Twinkling Titanite -
Rampart Golem Lance 153/67/0/0/0

(Thrust/Strike)
35 160 40 16.0 35/20/0/0

C/-/D/-/-/-
Rampart Golem drop. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Counter Strength Poise Damage Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Curved Twinblade 113/0/0/0/0

Bleed 27

(Slash/Thrust)
110 25 125 10 16/20/0/0

E/B/-/-/-/-
Sold by Chancellor Wellager.

Rank 1 reward in Brotherhood of Blood.
Twinkling Titanite -
Dragonrider Twinblade 74/80/0/0/0

(Slash/Thrust)
120 25 120 18.0 20/22/0/0

D/C/C/-/-/-
Traded by Straid of Olaphis
for Dragonrider Soul.
Petrified Dragon Bone -
Red Iron Twinblade 170/0/0/0/0

(Slash/Thrust)
120 30 175 14 26/20/0/0

B/-/-/-/-/-
Shrine of Amana treasure. Titanite -
Sorcerer's Twinblade 0/67/0/0/67

(Slash/Spell)
120 15 100 10 11/20/20/6

E/E/-/-/-/-
Frozen Eleum Loyce treasure. Titanite Strong Attack casts sorceries.
Stone Twinblade 90/0/0/0/0

(Slash/Thrust)
120 25 120 10 18/22/0/0

B/D/-/-/-/-
Stone Knight drop. Titanite -
Twinblade 75/0/0/0/0

(Slash/Thrust)
120 25 150 8.0 14/26/0/0

C/C/-/-/-/-
The Lost Bastille treasure.

Sold by Weaponsmith Ornifex.

Memory of the Old Iron King treasure
(+7 upgraded).
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bloodied Whip 125/0/0/0/0

(Slash)
20 100 60 3 10/15/0/0

D/C/-/-/-/-
Torturer drop. Titanite -
Notched Whip 75/0/0/0/0

Bleed 133

(Slash)
15 100 50 2 12/20/0/0

-/B/-/-/-/-
Huntsman's Copse treasure.

Shulva, Sanctum City treasure (+7 upgraded).
Titanite -
Old Whip 233/0/0/0/0

(Slash)
15 100 40 2.5 7/20/0/0

E/B/-/-/-/-
Dyna and Tillo trade item. Twinkling Titanite Damage boost against Hollows.
Spotted Whip 66/0/0/0/0

Poison 133

(Slash)
15 100 60 2 9/25/0/0

-/B/-/-/-/-
Traded by Straid of Olaphis
for Demon of Song Soul.
Petrified Dragon Bone -
Whip 105/0/0/0/0

(Slash)
15 100 50 1.5 6/17/0/0

-/B/-/-/-/-
Sold by Laddersmith Gilligan. Titanite -

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Claws 77/0/0/0/0

Bleed 80

(Slash)
10 120 30 1.0 9/10/0/0

E/B/-/-/-/-
Sold by Laddersmith Gilligan.
Titanite -
Manikin Claws 75/0/0/0/0

(Slash)
10 120 50 1.5 9/18/0/0

C/C/-/-/-/-
Manikin (Dual-wielding Claws) drop.
Titanite -
Malformed Claws 65/0/0/0/0

(Slash)
10 140 50 1.5 16/14/0/0

C/D/-/-/-/-
Suspicious Shadow drop.
Titanite Strong attack pierces shield.
Work Hook 20/0/0/0/0

Bleed 67

(Strike)
10 120 40 1.0 6/10/0/0

D/-/-/-/-/-
Earthern Peak Mimic drop.
Titanite DEX +5
ADP -3

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bone Fist 14/0/0/0/0

(Strike)
30 150 80 1.0 15/30/0/0

A/B/-/-/-/-
Frozen Eleum Loyce treasure
Ice Stallion drop.
Twinkling Titanite Special moveset

DLC item
Caestus 45/0/0/0/0

(Strike)
15 130 60 0.5 10/7/0/0/0

A/B/-/-/-/-
Goblin (Bare fists)

Merchant Hag Melentia
Titanite -
Fist ?/0/0/0/0

(Strike)
? ? 0 0/0/0/0

-/-/-/-
All Classes default Cannot upgrade -
Vanquisher's Fists 200/0/0/0/0

(Strike)
? ? 0.2 0/0/0/0

B/C/-/-
Company of Champions rank 3 reward. Cannot upgrade Takes a ring slot instead of a weapon slot.

Allows powerstance bare Fist.

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Shot Range Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Alonne Greatbow 130/0/0/0/0

(Projectile/Strike)
15 100 70 8.0 50 20/25/0/0

C/C/-/-/-/-
Alonne Knight drop.

Alonne Knight Captain drop.

Brume Tower treasure (+5 upgraded).
Titanite -
Bell Keeper Bow 55/0/0/0/0

(Projectile/Strike)
5 100 70 0.5 50 4/11/0/0

C/B/-/-/-/-
Enhanced Undead drop.
Titanite -
Bow of Want 40/0/0/40/0

(Projectile/Strike)
5 100 70 2 50 9/20/0/18

C/A/-/-/C/-
Traded by Weaponsmith Ornifex
for Soul of Nashandra.
Petrified Dragon Bone Has a special attack.
Composite Bow 82/0/0/0/0

(Projectile/Strike)
5 100 60 2.0 35 14/18/0/0

C/C/-/-/-/-
Sold by Weaponsmith Ornifex.
Titanite -
Dragonrider Bow 72/80/0/0/0

(Projectile/Strike)
5 100 40 3.0 35 20/18/0/0

B/D/C/-/-/-
Traded by Straid of Olaphis
for Dragonrider Soul.
Petrified Dragon Bone -
Dragonslayer Greatbow 116/0/0/0/0

(Projectile/Strike)
15 100 70 10 50 30/20/0/0

B/C/-/-/-/-
Traded by Weaponsmith Ornifex
for Old King Soul.
Petrified Dragon Bone -
Hunter's Blackbow 77/0/0/0/0

(Projectile/Strike)
5 100 70 2 60 9/25/0/0

E/S/-/-/-/-
Drangleic Castle treasure.
Titanite -
Long Bow 75/0/0/0/0

(Projectile/Strike)
5 100 60 2 50 10/16/0/0

D/A/-/-/-/-
Armored Skeleton drop.

Sold by Steady Hand McDuff.

Shulva, Sanctum City treasure (+7 upgraded).
Titanite -
Possessed Armor Greatbow 153/0/0/0/40

(Projectile/Strike)
15 100 70 10.0 50 25/40/0/0

D/B/-/-/-/C
Possessed Armor drop.

Titanite DLC item.
Sea Bow 72/0/0/0/0

(Projectile/Strike)
5 100 60 2.0 65 16/15/0/0

C/C/-/-/-/-
Varangian Sailor drop.
Titanite -
Short Bow 65/0/0/0/0

(Projectile/Strike)
5 100 60 1.0 45 7/12/0/0

D/A/-/-/-/-
Majula treasure.

Iron Keep treasure (Lightning-infused).

Rogue drop.

Hollow Infantry drop.
Titanite -
Twin Headed Greatbow 185/0/0/0/0

(Projectile/Strike)
15 100 70 15.0 60 45/15/0/0

A/-/-/-/-/-
Frozen Eleum Loyce treasure.
Twinkling Titanite DLC item

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Range Poise Damage Counter Damage Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Avelyn 85/0/0/0/0

(Projectile/Strike)
35 10 100 60 6.0 25/15/0/0

-/-/-/-/-/-
Undead Crypt treasure.

Invader Bowman Guthry drop(uncommon).
Titanite Fires three successive bolts.
Heavy Crossbow 145/0/0/0/0

(Projectile/Strike)
40 10 100 70 4.0 20/6/0/0

-/-/-/-/-/-
Sold by Weaponsmith Ornifex.

Earthen Peak treasure.

Royal Swordsman (Crossbow) drop.

Catarina Knight drop (+5 upgraded).
Titanite -
Light Crossbow 125/0/0/0/0

(Projectile/Strike)
35 10 100 60 3.0 13/4/0/0

-/-/-/-/-/-
Forest of Fallen Giants treasure.

Sold by Steady Hand McDuff.
Titanite -
Sanctum Crossbow 169/0/0/0/0

(Projectile/Strike)
40 10 100 45 3.0 13/4/10/10

-/-/-/-/-/C
Dragon's Sanctum treasure.

Sanctum Knight drop.
Titanite Strong Attack fires
a 'Dark Orb-like' bolt.

DLC item.
Sanctum Repeating Crossbow 76/0/0/0/0

(Projectile/Strike)
40 10 100 35 10.0 25/15/10/10

-/-/-/-/-/C
Sanctum Knight drop. Titanite Fires three successive bolts.

Strong Attack fires
many 'Dark Orb-like' bolts.

DLC item.
Shield Crossbow 112/0/0/0/0

(Projectile/Strike)
45 10 100 60 8 19/10/0/0

-/-/-/-/-/-
Traded by Straid of Olaphis
for Executioner's Chariot Soul.
Petrified Dragon Bone Blocks while shooting.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

Notes


  • You can aim with a crossbow while two-handing it, just like bows.

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.