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Hunter's Blackbow

In-Game Description


A black bow designed for long distances.
Difficult to handle at first, and requiring
some amount of practice to master.

The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.

Availability


Dark Souls 2 & Scholar of the First Sin:

  • Drangleic Castle treasure. Go down the ladder near the hidden Forgotten Chamber bonfire, the bow will be in a metal chest guarded by a Royal Swordsman.

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
77/0/0/0/0

(Projectile/Strike)
100 5 60 91/25/0/0

E/S/-/-/-/-
0/0/0/0/0 10 70 2.0

Notes


  • The normal Long Bow does nearly the same amount of damage, even though it only has an A rating in Dexterity scaling.
    However, the Hunter's Blackbow shoots the fastest out of all the bows. (7 frames faster than Longbow)
  • Because the difference in scaling from A to S is not that much of an increase, this bow is a good candidate for most infusions as
    it's scaling drops only to an A rating once infused.
  • Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
    • You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

  • Titanite
Name Damage Stat Bonuses Materials Cost Souls
Hunter's Blackbow +0 77/0/0/0/0 E/S/-/-/-/- - -
Hunter's Blackbow +1 84/0/0/0/0 E/S/-/-/-/- 1x Titanite Shard 630
Hunter's Blackbow +2 92/0/0/0/0 E/S/-/-/-/- 2x Titanite Shard 790
Hunter's Blackbow +3 100/0/0/0/0 E/S/-/-/-/- 3x Titanite Shard 940
Hunter's Blackbow +4 108/0/0/0/0 E/S/-/-/-/- 1x Large Titanite Shard 1,250
Hunter's Blackbow +5 116/0/0/0/0 E/S/-/-/-/- 2x Large Titanite Shard 1,410
Hunter's Blackbow +6 123/0/0/0/0 E/S/-/-/-/- 3x Large Titanite Shard 1,570
Hunter's Blackbow +7 131/0/0/0/0 E/S/-/-/-/- 1x Titanite Chunk 1,880
Hunter's Blackbow +8 139/0/0/0/0 E/S/-/-/-/- 2x Titanite Chunk 2,030
Hunter's Blackbow +9 147/0/0/0/0 E/S/-/-/-/- 3x Titanite Chunk 2,190
Hunter's Blackbow +10 155/0/0/0/0 E/S/-/-/-/- 1x Titanite Slab 2,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Stat Bonuses Damage
Reduction
Magic Hunter's Blackbow +0 53/53/0/0/0 E/A/C/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +1 59/59/0/0/0 E/A/C/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +2 64/64/0/0/0 E/A/C/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +3 70/70/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +4 75/75/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +5 81/81/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +6 86/86/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +7 92/92/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +8 97/97/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +9 103/103/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +10 108/108/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Stat Bonuses Damage
Reduction
Fire Hunter's Blackbow +0 53/0/53/0/0 E/A/-/C/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +1 59/0/59/0/0 E/A/-/C/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +2 64/0/64/0/0 E/A/-/C/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +3 70/0/70/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +4 75/0/75/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +5 81/0/81/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +6 86/0/86/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +7 92/0/92/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +8 97/0/97/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +9 103/0/103/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +10 108/0/108/0/0 E/A/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Stat Bonuses Damage
Reduction
Lightning Hunter's Blackbow +0 53/0/0/53/0 E/A/-/-/C/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +1 59/0/0/59/0 E/A/-/-/C/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +2 64/0/0/64/0 E/A/-/-/C/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +3 70/0/0/70/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +4 75/0/0/75/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +5 81/0/0/81/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +6 86/0/0/86/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +7 92/0/0/92/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +8 97/0/0/97/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +9 103/0/0/103/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +10 108/0/0/108/0 E/A/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Stat Bonuses Damage
Reduction
Dark Hunter's Blackbow +0 53/0/0/0/53 E/A/-/-/-/C 0/0/0/0/16.6
Dark Hunter's Blackbow +1 59/0/0/0/59 E/A/-/-/-/C 0/0/0/0/16.6
Dark Hunter's Blackbow +2 64/0/0/0/64 E/A/-/-/-/C 0/0/0/0/16.6
Dark Hunter's Blackbow +3 70/0/0/0/70 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +4 75/0/0/0/75 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +5 81/0/0/0/81 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +6 86/0/0/0/86 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +7 92/0/0/0/92 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +8 97/0/0/0/97 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +9 103/0/0/0/103 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +10 108/0/0/0/108 E/A/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
Name Damage Stat Bonuses Damage
Reduction
Raw Hunter's Blackbow +0 88/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +1 97/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +2 106/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +3 115/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +4 124/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +5 133/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +6 142/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +7 151/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +8 160/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +9 169/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +10 178/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
Name Damage Stat Bonuses Damage
Reduction
Enchanted Hunter's Blackbow +0 77/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +1 84/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +2 92/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +3 100/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +4 108/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +5 116/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +6 123/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +7 131/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +8 139/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +9 147/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +10 155/0/0/0/0 E/D/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
Name Damage Stat Bonuses Damage
Reduction
Mundane Hunter's Blackbow +0 38/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +1 42/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +2 46/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +3 50/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +4 54/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +5 58/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +6 61/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +7 65/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +8 69/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +9 73/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +10 78/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 4 Strength is required to wield this weapon.