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Astrologist's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Weight (SoTFS) Souls on selling
Moon Hat 26/27/25/25 19/13/13/16 8/8/0/0 0 50 2.2 2.2 360
Astrologist's Robe 60/63/58/58 44/30/30/37 19/19/0/0 0 50 5.1 4.1 600
Astrologist's Gauntlets 25/26/24/24 18/12/12/15 8/8/0/0 0 50 2.1 1.7 420
Astrologist's Bottoms 45/47/43/43 33/22/22/28 14/14/0/0 0 50 3.8 3.0 480
Total 156/163/150/150 114/77/77/96 49/49/0/0 0 - 13.2 11.0 1860
Fully Upgraded Total 313/326/302/302 226/155/155/192 98/96/0/0 0 - 13.2 11.0 1860
Location Sold by Royal Sorcerer Navlaan after completing his questline.
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Description


Moon Hat


Hat worn by astrologists in Melfia. 
Astrologists believe that magical powers 
can be obtained at moments of special 
heavenly alignment.
 

Even the collective wisdom of the 
Melfian Magic Academy cannot pull magic 
out of the sky, but the ideas of the 
astrologists led to the creation of
new and very useful magic devices.

Astrologist's Robe


Robe worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Astrologist's Gauntlets


Gauntlets worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Astrologist's Bottoms


Robe bottoms worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.