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Tseldora Cap

In-Game Description


Cap worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Availability


  • Parasitized Undead drop.
  • Maughlin the Armourer drop.

General Information


  • Part of the Tseldora Set.
  • Increases souls gained by 2.5%.
Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tseldora Cap 10/11/10/10 5/5/6/4 5/5/0/0 0 40 1.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tseldora Cap +0 10/11/10/10 5/5/6/4 5/5/0/0 - -
Tseldora Cap +1 11/12/11/11 5/5/6/4 5/5/0/0 1x Titanite Shard 110
Tseldora Cap +2 12/13/12/12 5/6/7/5 6/6/0/0 2x Titanite Shard 140
Tseldora Cap +3 13/14/13/13 6/6/7/5 6/6/0/0 3x Titanite Shard 160
Tseldora Cap +4 14/15/14/14 6/7/8/6 7/7/0/0 1x Large Titanite Shard 220
Tseldora Cap +5 15/17/15/15 7/7/9/6 7/7/0/0 2x Large Titanite Shard 240
Tseldora Cap +6 16/18/16/16 7/8/9/7 8/8/0/0 3x Large Titanite Shard 270
Tseldora Cap +7 17/19/17/17 7/8/10/7 8/8/0/0 1x Titanite Chunk 320
Tseldora Cap +8 18/20/18/18 8/9/10/8 9/9/0/0 2x Titanite Chunk 350
Tseldora Cap +9 19/21/19/19 8/9/11/8 9/9/0/0 3x Titanite Chunk 380
Tseldora Cap +10 21/23/20/20 9/10/12/9 10/10/0/0 1x Titanite Slab 430

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.