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Fume Sorcerer Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Fume Sorcerer Mask 25/27/24/24 8/10/10/10 10/8/0/0 6 60 2 180
Fume Sorcerer Robes 103/109/100/100 30/22/41/42 37/30/0/0 0 60 4.7 300
Fume Sorcerer Gloves 60/64/59/59 18/14/24/22 22/19/0/0 0 60 2.8 210
Fume Sorcerer Boots 60/64/59/59 18/14/24/22 22/19/0/0 0 60 2.8 240
Total 248/264/242/242 74/60/99/96 91/76/0/0 6 - 12.3
Fully Upgraded Total 309/329/300/300 108/88/148/144 136/113/0/0 6 - 12.3
Location Fume Sorcerer drop
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Description


Fume Sorcerer Mask


Mask worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Fume Sorcerer Robes


Robes worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.