Skip to main content

Sanctum Knight Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Sanctum Knight Helm 96/88/104/96 12/12/10/12 12/18/0/0 9 90 5.8 126
Sanctum Knight Armor 236/220/254/238 30/30/27/31 30/44/0/0 27 90 14.4 210
Sanctum Knight Gauntlets 102/93/109/100 13/12/11/12 11/19/0/0 9 90 6.0 147
Sanctum Knight Leggings 124/114/132/124 16/16/13/15 15/24/0/0 10 90 7.4 168
Total 558/515/599/558 71/70/61/70 68/105/0/0 55 - 33.6 -
Fully Upgraded Total 696/643/748/696 105/103/90/103 99/153/0/0 - - - -
Location Dropped by Sanctum Knights.
Helm is also a Dragon's Sanctum treasure.
+ show full armor image - hide
+ show description - hide description

Description


Sanctum Knight Helm


Helm of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Sanctum Knight Armor


Armor of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Sanctum Knight Gauntlets


Gauntlets of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Sanctum Knight Leggings


Leggings of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Effect: Reduces falling damage

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.