Skip to main content

Imperious Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Imperious Helm 61/58/64/61 11/9/7/11 8/11/8/8 12 85 5.8 720
Imperious Armor 154/148/163/154 28/22/18/28 22/29/21/21 35 85 14.7 1200
Imperious Gloves 63/60/66/63 11/9/7/11 9/12/9/9 12 85 6 840
Imperious Leggings 79/75/83/79 14/11/9/14 11/15/11/11 17 85 7.5 960
Total 357/341/376/357 64/51/41/64 50/67/49/49 76 340 34 3720
Fully Upgraded Total 711/680/750/711 126/101/79/126 97/131/96/96 76 340 34 3720
Location Imperious Knight drop.
+ show full armor image - hide + show description - hide description

Description


Imperious Helm


Helmet worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Imperious Armor


Armor worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Imperious Gloves


Gloves worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Imperious Leggings


Leggings worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.