Skip to main content

Royal Swordsman Armor

In-Game Description


Armor of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this armor is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Availability


Royal Swordsman drop.

General Information


Part of the Royal Swordsman Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Swordsman Armor 101/88/112/105 23/29/16/23 13/29/0/0 18 75 11.2 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Swordsman Armor +0 101/88/112/105 23/29/16/23 13/29/0/0 N/A N/A
Royal Swordsman Armor +1 111/96/123/115 25/32/17/25 14/32/0/0 1x Titanite Shard 1050
Royal Swordsman Armor +2 121/105/134/126 27/35/19/27 15/35/0/0 2x Titanite Shard 1320
Royal Swordsman Armor +3 131/114/145/136 29/38/20/29 17/38/0/0 3x Titanite Shard 1580
Royal Swordsman Armor +4 141/123/156/147 32/41/22/32 18/41/0/0 1x Large Titanite Shard 2100
Royal Swordsman Armor +5 151/132/167/157 34/44/23/34 20/44/0/0 2x Large Titanite Shard 2370
Royal Swordsman Armor +6 161/140/178/168 36/47/25/36 21/47/0/0 3x Large Titanite Shard 2630
Royal Swordsman Armor +7 171/149/189/178 39/50/26/39 22/50/0/0 1x Titanite Chunk 3150
Royal Swordsman Armor +8 181/158/200/189 41/53/28/41 24/53/0/0 2x Titanite Chunk 3420
Royal Swordsman Armor +9 191/167/211/199 43/56/29/43 25/56/0/0 3x Titanite Chunk 3680
Royal Swordsman Armor +10 201/176/223/210 46/59/31/46 27/59/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.