Helm of Aurous Transparent
In-Game Description
Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Effect: Raises equipment load.
Availability
- Gift from Maughlin the Armourer after spending 15,000 souls at his shop. Talk to him when you have 0 souls.
- Dark Spirit Rhoy the Explorer drop - rare
- Note: It's possible that other requirements must be met to obtain this armor from Maughlin. In NG++, after spending over 100,000 souls at his shop and speaking to him with 0 souls, he will not offer the armor set.
General Information
- Part of the Aurous Set (Transparent).
- Raises Equipment Load by 1%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Helm of Aurous | 29/31/27/28 | 11/9/12/10 | 8/9/0/0 | 0 | 40 | 1.2 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Helm of Aurous +0 | 29/31/27/28 | 11/9/12/10 | 8/9/0/0 | - | - |
Helm of Aurous +1 | 31/34/29/30 | 12/10/13/11 | 8/9/0/0 | 1x Twinkling Titanite | 550 |
Helm of Aurous +2 | 34/37/32/33 | 13/11/14/12 | 9/10/0/0 | 1x Twinkling Titanite | 690 |
Helm of Aurous +3 | 37/40/35/36 | 14/12/15/13 | 10/11/0/0 | 2x Twinkling Titanite | 820 |
Helm of Aurous +4 | 40/43/38/39 | 15/13/16/14 | 11/12/0/0 | 2x Twinkling Titanite | 1090 |
Helm of Aurous +5 | 43/46/41/42 | 17/14/18/15 | 12/13/0/0 | 3x Twinkling Titanite | 1230 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
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