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Throne Defender Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Throne Defender Helm 87/84/90/88 18/20/10/18 12/20/0/0 8 100 6.4 1100
Throne Defender Armor 189/181/195/189 38/42/22/38 26/44/0/0 25 100 13.8 1500
Throne Defender Gauntlets 57/55/59/58 12/13/7/12 8/13/0/0 8 100 4.2 1260
Throne Defender Leggings 105/101/109/106 21/24/12/21 15/24/0/0 13 100 7.7 1380
Total 438/421/453/441 89/99/51/89 51/101/0/0 54 - 32.1 5240
Fully Upgraded Total 658/633/680/661 132/146/79/132 92/154/0/0 - - - -
Location Sold by Maughlin the Armourer in Majula after Throne Defender & Throne Watcher have been defeated. You also have to spend 16,000 souls in his shop.
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Description


Throne Defender Helm


Helmet worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Throne Defender Armor


Armor worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Throne Defender Gauntlets


Gauntlets worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Throne Defender Leggings


Leggings worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.