Skip to main content

Lucatiel's Vest

In-Game Description


Vest worn by knights while on travel.
Belonged to Lucatiel of Mirrah.

Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.

It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?

Availability


  • Sold by Merchant Hag Melentia after killing Lucatiel of Mirrah.
  • Obtained from Lucatiel of Mirrah as a gift after completing her questline.

General Information


Part of Lucatiel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lucatiel's Vest 76/82/74/74 42/37/46/42 33/26/14/27 0 65 6.0 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lucatiel's Vest +0 76/82/74/74 42/37/46/42 33/26/14/27 N/A N/A
Lucatiel's Vest +1 83/90/81/81 46/40/50/43 36/28/15/29 1x Titanite Shard 360
Lucatiel's Vest +2 91/98/88/88 50/44/55/50 39/31/16/32 2x Titanite Shard 450
Lucatiel's Vest +3 99/106/95/95 54/48/59/54 42/33/17/35 3x Titanite Shard 540
Lucatiel's Vest +4 106/114/103/103 58/52/64/58 45/36/19/37 1x Large Titanite Shard 710
Lucatiel's Vest +5 114/123/110/110 62/56/68/62 49/38/20/40 2x Large Titanite Shard 800
Lucatiel's Vest +6 122/131/117/117 67/59/73/67 52/41/21/43 3x Large Titanite Shard 890
Lucatiel's Vest +7 129/139/125/125 71/63/77/71 55/43/23/45 1x Titanite Chunk 1070
Lucatiel's Vest +8 137/147/132/132 75/67/82/75 58/46/24/48 2x Titanite Chunk 1160
Lucatiel's Vest +9 145/155/139/139 79/71/86/79 61/48/25/51 3x Titanite Chunk 1250
Lucatiel's Vest +10 153/164/147/147 84/75/91/84 65/51/27/54 1x Titanite Slab 1420

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.