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Old Ironclad Leggings

In-Game Description


Old leggings worn by Ironclad Soldiers
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions among the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Availability


Old Ironclad Soldier drop.

General Information


Part of the Old Ironclad Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Ironclad Leggings 73/67/80/73 9/10/7/9 4/18/0/0 21 45 9.4 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Ironclad Leggings +0 73/67/80/73 9/10/7/9 4/18/0/0 N/A N/A
Old Ironclad Leggings +1 80/73/87/80 9/11/7/9 4/19/0/0 1x Titanite Shard 650
Old Ironclad Leggings +2 87/80/95/87 10/12/8/10 4/21/0/0 2x Titanite Shard 820
Old Ironclad Leggings +3 94/87/103/94 11/13/8/11 5/23/0/0 3x Titanite Shard 980
Old Ironclad Leggings +4 102/93/111/102 12/14/9/12 5/25/0/0 1x Large Titanite Shard 1300
Old Ironclad Leggings +5 109/100/119/109 13/15/10/13 6/26/0/0 2x Large Titanite Shard 1470
Old Ironclad Leggings +6 116/107/127/116 14/16/10/14 6/28/0/0 3x Large Titanite Shard 1630
Old Ironclad Leggings +7 124/113/135/124 15/17/11/15 6/30/0/0 1x Titanite Chunk 1950
Old Ironclad Leggings +8 131/120/143/131 16/18/11/16 7/32/0/0 2x Titanite Chunk 2120
Old Ironclad Leggings +9 138/127/151/138 17/19/12/17 7/34/0/0 3x Titanite Chunk 2280
Old Ironclad Leggings +10 146/134/159/146 18/20/13/18 8/36/0/0 1x Titanite Slab 2600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.