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Steel Helm

In-Game Description


Heavy steel helmet.

A relic of an order of knights said to be
the mightiest warriors of their time.

Availability


Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.

General Information


Part of the Steel Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Steel Helm 60/57/64/60 8/8/8/8 8/14/0/0 14 100 5.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Steel Helm +0 60/57/64/60 8/8/5/8 7/12/0/0 N/A N/A
Steel Helm +1 65/62/70/65 8/8/5/8 7/13/0/0 1x Titanite Shard 500
Steel Helm +2 71/68/76/71 9/9/6/9 8/14/0/0 2x Titanite Shard 630
Steel Helm +3 77/73/82/77 10/10/6/10 8/15/0/0 3x Titanite Shard 750
Steel Helm +4 83/79/89/83 10/11/7/10 9/16/0/0 1x Large Titanite Shard 1000
Steel Helm +5 89/85/95/89 11/12/7/11 10/18/0/0 2x Large Titanite Shard 1130
Steel Helm +6 95/90/101/95 12/12/8/12 10/19/0/0 3x Large Titanite Shard 1250
Steel Helm +7 101/96/108/101 12/13/8/12 11/20/0/0 1x Titanite Chunk 1500
Steel Helm +8 107/101/114/107 13/14/9/13 11/21/0/0 2x Titanite Chunk 1630
Steel Helm +9 113/107/120/113 14/15/9/14 12/22/0/0 3x Titanite Chunk 1720
Steel Helm +10 119/113/127/119 15/16/10/15 13/24/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.