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Grave Warden Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Grave Warden Mask 7/7/6/6 3/3/4/4 4/3/0/0 0 40 0.5 300
Grave Warden Top 79/86/76/76 35/33/42/45 42/34/0/0 0 60 6.0 300
Grave Warden Cuffs 29/32/28/28 13/12/15/16 16/13/0/0 0 60 2.2 300
Grave Warden Bottoms 50/54/48/48 22/21/27/28 27/22/0/0 0 60 3.8 300
Total 165/179/158/158 73/69/88/93 89/72/0/0 0 - 12.5 1200
Fully Upgraded Total 329/358/317/314 144/138/175/186 177/143/0/0 0 - 12.5 1200
Location Drop from Grave Wardens in Earthen Peak and Undead Crypt.
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Description


Grave Warden Mask


Mask worn by wardens of the crypt.
No notable effects. Designed only to block light.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Grave Warden Top


Top worn by wardens of the crypt.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Grave Warden Cuffs


Cuffs worn by wardens of the crypt.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Grave Warden Bottoms


Bottoms worn by wardens of the crypt.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.