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Velstadt's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Velstadt's Helm 113/103/123/108 15/15/7/35 10/29/15/21 14 140 7.5 980
Velstadt's Armor 236/215/250/245 30/31/15/70 20/60/32/43 33 140 15.2 1300
Velstadt's Gauntlets 78/70/82/80 10/10/5/23 7/20/10/14 14 140 5.0 1070
Velstadt's Leggings 113/103/119/117 15/15/8/34 10/29/15/21 16 140 7.2 1200
Total 543/494/574/563 70/71/35/162 47/114/72/99 77 - 34.9 4550
Fully Upgraded Total 752/685/802/768 94/99/45/225 62/190/100/134 - - - -
Location Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis and spending 16,000 souls in his shop.
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Description


Velstadt's Helm


Helm worn by the Royal Aegis. 
Originally imbued with the power of miracles, 
now soaked with dark after extended exposure 
in the Undead Crypt.

A knight from a faraway land was lured to this 
accursed land, but forgot even why he came, 
eventually reduced to a shadow of his former self.

Velstadt's Armor


Armor worn by the Royal Aegis. 
Originally imbued with the power of miracles, 
now soaked with dark after extended exposure 
in the Undead Crypt.

A knight from a faraway land was lured to this 
accursed land, but forgot even why he came, 
eventually reduced to a shadow of his former self.

Velstadt's Gauntlets


Gauntlets worn by the Royal Aegis. 
Originally imbued with the power of miracles, 
now soaked with dark after extended exposure 
in the Undead Crypt.

A knight from a faraway land was lured to this 
accursed land, but forgot even why he came, 
eventually reduced to a shadow of his former self.

Velstadt's Leggings


Leggings worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.

A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.