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Faraam Armor

In-Game Description


Armor worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Availability


Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.

General Information


Part of the Faraam Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Faraam Armor 124/118/133/126 28/30/18/28 24/33/0/0 24 85 12.6 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Faraam Armor +0 124/118/133/126 28/30/18/28 24/33/0/0 N/A N/A
Faraam Armor +1 136/129/146/138 30/33/19/30 26/36/0/0 1x Titanite Shard 1420
Faraam Armor +2 149/141/159/151 33/36/21/33 28/39/0/0 2x Titanite Shard 1780
Faraam Armor +3 161/153/175/164 36/39/23/36 31/42/0/0 3x Titanite Shard 2130
Faraam Armor +4 174/164/185/176 39/42/25/39 33/45/0/0 1x Large Titanite Shard 2840
Faraam Armor +5 186/176/199/189 42/45/27/42 36/49/0/0 2x Large Titanite Shard 3190
Faraam Armor +6 199/188/212/202 44/48/28/44 38/52/0/0 3x Large Titanite Shard 3550
Faraam Armor +7 211/199/225/214 47/51/31/47 40/55/0/0 1x Titanite Chunk 4260
Faraam Armor +8 224/211/238/227 50/54/33/50 43/58/0/0 2x Titanite Chunk 4610
Faraam Armor +9 236/223/251/240 53/57/35/53 45/61/0/0 3x Titanite Chunk 4970
Faraam Armor +10 249/235/265/263 56/61/37/56 48/65/0/0 1x Titanite Slab 5670

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.