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Aurous Set (Transparent)

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Helm of Aurous (Transparent) 29/31/27/28 11/9/12/10 8/9/0/0 0 40 1.2 290
Armor of Aurous (Transparent) 76/82/72/74 30/25/32/28 20/24/0/0 0 40 3.2 480
Gauntlets of Aurous (Transparent) 29/31/27/28 11/9/12/10 8/9/0/0 0 40 1.2 320
Leggings of Aurous (Transparent) 48/51/45/46 19/15/20/17 13/15/0/0 0 40 2.0 360
Total 182/195/171/176 71/58/76/65 49/57/0/0 0 - 7.6 1450
Fully Upgraded Total 273/292/259/264 107/88/110/97 74/84/0/0 0 - 7.6 1450
Location Gift from Maughlin the Armourer after spending 16,000 souls at his shop, if you talk to him when you have 0 souls.
Rare drop from (respawning) dark spirit Rhoy the Explorer in Grave of Saints.
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Description


Helm of Aurous


Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Armor of Aurous


Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Gauntlets of Aurous


Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Leggings of Aurous


Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Notes


All pieces of this set slightly raise maximum Equipment Load.

Upgrades


Twinkling Titanite


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.