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Mastodon Leggings

In-Game Description


Leggings worn by the Primal Knights
of Drangleic castle.

Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Availability


Primal Knight drop in Drangleic Castle.

General Information


Part of the Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mastodon Leggings 109/101/117/109 13/14/8/13 17/20/0/0 27 90 10.8 16/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mastodon Leggings +0 109/111/128/109 13/14/8/13 17/20/0/0 N/A N/A
Mastodon Leggings +1 119/111/128/119 14/15/8/14 18/21/0/0 1x Titanite Shard 650
Mastodon Leggings +2 130/121/140/130 15/16/9/15 20/23/0/0 2x Titanite Shard 820
Mastodon Leggings +3 141/131/151/141 16/18/10/16 22/25/0/0 3x Titanite Shard 980
Mastodon Leggings +4 152/141/163/152 17/19/10/17 23/27/0/0 1x Large Titanite Shard 1300
Mastodon Leggings +5 163/151/175/163 19/21/11/19 25/29/0/0 2x Large Titanite Shard 1470
Mastodon Leggings +6 173/161/186/173 20/22/12/20 27/31/0/0 3x Large Titanite Shard 1630
Mastodon Leggings +7 184/171/198/184 21/23/12/21 28/33/0/0 1x Titanite Chunk 1950
Mastodon Leggings +8 195/181/298/195 22/25/13/22 30/35/0/0 2x Titanite Chunk 2120
Mastodon Leggings +9 206/191/221/206 23/26/14/23 32/37/0/0 3x Titanite Chunk 2280
Mastodon Leggings +10 217/201/233/217 25/28/15/25 34/39/0/0 1x Titanite Slab 2600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.