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Saint's Trousers

In-Game Description


Trousers worn by miracle-casting clerics.
Belonged to Licia of Lindelt.

While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.

Availability


  • Given by Licia of Lindeldt if talked to with at least 30 Faith.
  • Dropped by Licia of Lindeldt if killed when invading her with the Crushed Eye Orb.
  • Sold by Merchant Hag Melentia after killing Licia of Lindeldt.

General Information


Part of the Saint's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Saint's Trousers 52/55/49/49 38/38/47/38 23/20/44/41 0 55 2.0 -/-/-/16 E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Saint's Trousers +0 52/55/49/49 38/38/47/38 23/20/44/41 N/A N/A
Saint's Trousers +1 57/60/54/54 41/41/51/41 25/22/48/45 1x Twinkling Titanite 620
Saint's Trousers +2 62/66/59/59 45/45/56/45 27/24/52/49 1x Twinkling Titanite 770
Saint's Trousers +3 67/71/64/64 49/49/60/49 30/26/57/53 2x Twinkling Titanite 920
Saint's Trousers +4 72/77/69/69 53/53/65/53 32/28/61/57 2x Twinkling Titanite 1230
Saint's Trousers +5 78/83/74/74 57/57/70/57 35/30/66/61 3x Twinkling Titanite 1380

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.