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Imperious Leggings

In-Game Description


Leggings worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Availability


  • Imperious Knight drop.
  • Dual Wielding Swordsman drop.

General Information


Part of the Imperious Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imperious Leggings 79/75/83/79 14/11/9/14 14/17/13/13 17 85 7.5 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imperious Leggings +0 79/75/83/79 14/11/9/14 11/15/11/11 - -
Imperious Leggings +1 86/82/91/86 15/12/9/15 12/16/12/12 1x Titanite Shard 650
Imperious Leggings +2 94/90/99/94 16/13/10/16 13/17/13/13 2x Titanite Shard 820
Imperious Leggings +3 102/97/107/102 18/14/11/18 14/19/14/14 3x Titanite Shard 980
Imperious Leggings +4 110/105/116/110 19/15/12/19 15/20/15/15 1x Large Titanite Shard 1300
Imperious Leggings +5 118/112/124/118 21/16/13/21 15/22/15/15 2x Large Titanite Shard 1470
Imperious Leggings +6 125/120/132/125 22/17/13/22 17/23/17/17 3x Large Titanite Shard 1630
Imperious Leggings +7 133/127/141/133 23/18/14/23 18/24/18/18 1x Titanite Chunk 1950
Imperious Leggings +8 141/135/149/141 25/19/15/25 19/26/19/19 2x Titanite Chunk 2120
Imperious Leggings +9 149/142/157/149 26/20/16/26 19/27/19/19 3x Titanite Chunk 2280
Imperious Leggings +10 157/150/166/157 28/22/17/28 21/29/21/21 1x Titanite Slab 2600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.