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Royal Swordsman Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Royal Swordsman Helm 42/37/47/44 10/12/7/10 6/12/0/0 7 75 4.7 300
Royal Swordsman Armor 101/88/112/105 23/29/16/23 13/29/0/0 18 75 11.2 300
Royal Swordsman Gloves 55/48/61/57 12/16/9/12 7/16/0/0 10 75 6.1 300
Royal Swordsman Leggings 55/48/61/57 12/16/9/12 7/16/0/0 10 75 6.1 300
Total 253/221/281/263 57/73/41/57 33/73/0/0 45 - 28.1 1200
Fully Upgraded Total 505/442/561/526 115/148/78/115 68/148/0/0 - - - -
Location Drop from Royal Swordsmen.
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Description


Royal Swordsman Helm


Helmet of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Royal Swordsman Armor


Armor of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this armor is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Royal Swordsman Gauntlets


Gloves of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Royal Swordsman Leggings


Leggings of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.